|Name||Description / Effect||Max. Levels||Prerequisites|
|Smithy||Unlock the smithy and gain access to phat loot.||1||None|
|Architect||Unlock the architect and gain the powers to lock down the castle.||1||Equip Up|
|Enchantress||Unlock the enchantress and gain access to her magical runes and powers.||1||Equip Up|
|Upgrade Mage||Unlock the latent powers of the Mage and transform them into the all powerful Archmage .||1||Enchantress|
|Upgrade Knight||Turn your knights into Paladins . A ferocious forefront fighter.||1||Health Up|
|Learn the dark arts, and turn the Knave into an Assassin .||1||Unlock Miner|
Become a Barbarian King . The king of freemen. That makes no sense.
|Unlock Lich||Release the power of the Lich ! A being of infinite potential.||1||Haggle|
|Upgrade Lich||Royalize your all-powerful Liches, and turn them into Lich-Kings .||1||Unlock Lich|
|Unlock Miner||Unlock the skills of the miner and raise your family fortune.||1||Upgrade Mage|
|Upgrade Miner||Earn your geology degree and go from Miner to Spelunker . Spiffy.||1||Unlock Miner|
|Unlock Shinobi||Unlock the Shinobi , the fleetest of fighters.||1||Upgrade Barbarian|
|Upgrade Shinobi||Become the leader of your village, and turn your Shinobi into a Hokage . Believe it!||1||Haggle|
|Unlock Spell Thief||Unlock the spellthief , and become a martial mage.||1||Potion Up|
|Upgrade Spell Thief||Ride the vortexes of magic, and turn your Spellthiefs into Spellswords . Press A to cast empowered spells.||1||Unlock Spell Thief|
Half man, Half ******, all awesome.
Press S to awesome.
Unlocks Dragon Class.
This upgrade's icon is off-screen, and only viewable when pressing Up from its prerequisite, Invuln. Time Up(notice the flag pole).
|1||Unlock Invuln. Time Up|
Use the power of science to make a whole new batch of babies.
Press D to randomize your children.
Allows you to reroll all three children on Select Your Heir screen. You can only reroll once per generation, and cannot reverse the outcome.
Tooltip for this upgrade can be misleading. Actual key input for Randomize Children is 'View Map([Tab] by default)' button, and is instructed at the top right corner of Select Your Heir screen after unlocking this upgrade.
|1||Mana Cost Down|
Increase your mental fortitude in order to increase your mana pool.
+10 Max MP per upgrade. (Max 750)
Improve your cardio workout. A better heart means better health.
+10 Max HP per upgrade. (Max 750)
Upgrading your carrying capacity will allow you to wear better and heavier armor.
+10 Weight per upgrade. (Max 500 + Base 50)
A proper gym will really allow you to strengthen your arms and butt muscles.
+2 STR per upgrade. (Max 150)
|Magic Damage Up||
Learn the secrets of the Universe, so you can use it to kill with spells better.
+2 INT per upgrade. (Max 150)
|Crit Chance Up||
Teaching yourself about the weaknesses of enemies allows you to strike with deadly efficiency.
+2% Crit. Chance per upgrade. (Max 50%)
|Crit Damage Up||
Practice the deadly strikes to be even deadlier. Enemies will be so dead.
+5% Crit. Damage per upgrade. Base crit. damage multiplier is 150% without any upgrades or bonuses. (Max 275%)
|25||Crit Chance Up|
Strengthen your innards through natural means to reduce incoming damage.
+4 Armor per upgrade (Max 200)
|Down Strike Up||
A pogo practice room has its benefits. Deal more damage with consecutive down strikes.
+5% chained Down Attack damage bonus per upgrade. When you chain multiple down attacks without touching the ground, each strike will progressively deal more damage.
Down Attack deals 50% of your normal attack damage on the first strike, and bonus from this upgrade will be added on this multiplier, up to a cap of 100%. For example, if you have 10% bonus from level 2 of this upgrade, your down attack chain will deal 50%, 60%, 70%, ... of your swing attack damage. (No upgrade will remain at 50% regardless of attack number)
(Max requirement of 11 hits to reach 100% with 1 of 5 upgrades. (50%-->55%-->60%-->65%-->70%-->75%-->80%-->85%-->90%-->95%-->100%) )
(Minimum requirement of 3 hits to reach 100% with 5 of 5 upgrades. (50%-->75%-->100%) )
|Gold Gain Up||
Improve your looting skills, and get more bang for your buck.
+10% gold gain per upgrade. All gold bonuses(also called Bounty) are additive. (Max 50%)
Gut cleansing leads to noticeable improvements from both potions and meat.
+1% of Max HP/MP restored on meat/potion pick up per upgrade. Without the upgrade, they heal for 10% of your max HP/MP. (Max 15%)
|Invuln. Time Up||
Strengthen your adrenal glands and be invulnerable like Bane. Let the games begin!
+0.1 second to invulnerable time per upgrade. Increases the amount of time you don't take additional damage after being hit. Base amount is 1 second, and does not include the time you are being knocked back/airborne. (Max 1.5 seconds)
|5||Upgrade Spell Thief|
|Mana Cost Down||
Practice your basics to reduce mana costs when casting spells.
-5% spell MP cost per upgrade. Does not seem to affect MP cost of some class specific Special abilities. (Max -25%)
|5||Upgrade Spell Thief|
Release your inner cat, and avoid death. Sometimes.
+1.5% chance to defy death per upgrade. Upon death, heroes will randomly be revived with small amount of health returned.
Lower Charon's toll by learning how to barter with death itself.
+10% discount to Charon's toll per upgrade. (Max 50%)
Each level you gain (upgrade you make) increases the cost of the upgrades by 10 gold. So if Health up costs 500, and you upgrade your Mana up, then the next upgrade to your Health up will cost 510.
Since the Gold Gain traits are additive and not cumulative, each upgrade will require ten times its cost to break even. The first upgrade costs ~1900 Gold, meaning that until ~17000 Gold has been subsequently acquired, the player is in the hole. It is a long term investment that will earn itself back in a few dozen generations.
Weight upgrades: increase by 50 gold each level up.