For list of trait descriptions See Traits
This shows the exhaustive list of how Traits are determined in Rogue Legacy. Information was gathered by using a decompiler.
There are 31 traits in all - each with varying rarities. The following is a list of all traits as well as that trait's rarity.
Higher rarity implies harder to acquire. Lower rarity implies easier to acquire.
Amount of traitsEdit
There is a 94% chance that a champion will have at least 1 trait.
There is a 55% chance that a champion will have 2 traits.
The game rolls for traits twice, with each roll having about a 74% chance of resulting in a trait and neither result affecting the other.
Then the game makes a dice roll to determine which rarity of traits to select from.
- 50% - Level 1
- 36% - Level 2
- 14% - Level 3
The program then gathers all of the traits with the given rarity and randomly selects one of those traits to give the player.
If a champion receives a second trait, the odds and method of selection is exactly the same as the first trait. However, the game also checks for trait conflicts.
The trait conflicts are as follows:
- Muscle Wk. vs. Hypergonadism
- Endomorph vs. Ectomorph
- Gigantism vs. Dwarfism
- Near-sighted vs. Far-sighted
- Color Blind vs. Nostalgic
- Any trait v.s the same trait
Thus, no champion can be both Near-sighted and Far-sighted, and no champion can be both Color Blind and Nostalgic.