Rogue Legacy Wiki
Tag: Visual edit
(Tidied up tables and descriptions.)
Tag: Visual edit
Line 6: Line 6:
 
The Blacksmith is the first upgrade in Rogue Legacy.
 
The Blacksmith is the first upgrade in Rogue Legacy.
 
The Blacksmith sells armour and weapons.
 
The Blacksmith sells armour and weapons.
The blacksmith has 15 items for each tab and there are five tabs including swords, helmets, chestplates, limbs, and capes.
+
The blacksmith has 15 items for equipment category, including swords, helmets, chestplates, limbs, and capes.
You must find blueprints from chests to unlock more gear, and purchase them to be able to equip them (more than 1 playthrough is needed to acquire all the blueprints.) The Blacksmith will only start with Squire Sword, Squire Helm, Squire Chest, and Squire Limbs unlocked, though they must still be purchased to be used.
+
You must find blueprints from chests to unlock more equipment, and purchase them to be able to equip them (more than 1 playthrough is needed to acquire all the blueprints.) The Blacksmith will only start with Squire Sword, Squire Helm, Squire Chest, and Squire Limbs unlocked, though they must still be purchased to be used.
   
The items mainly increase in strength/usefulness as they go across from left to right, and from the first row to the second, however the third row often forfeits general power over a specialty (first third row items give reduced stats, but +1 in Vampirism).
+
The items mainly increase in strength/usefulness as they go across from left to right, and from the first row to the second, however the third row often forfeits general power for a bonus attribute (e.g. the first items on the third row give reduced stats, but +1 Vampirism).
   
Swords mainly provide melee damage. Helms provide health and mana. Chest equipment provide armour. Limb equipment provides magic damage. Capes provide different sorts of bonuses. <!-- [[File:Smithy_upgrade.png|thumb|600px]] -->
+
Swords mainly provide increased melee damage. Helms mainly provide health and mana. Chest equipment mainly provides armour. Limb equipment mainly provides magic damage. Capes mainly provide different sorts of bonus attributes. <!-- [[File:Smithy_upgrade.png|thumb|600px]] -->
   
 
== Blueprint Locations ==
 
== Blueprint Locations ==
Line 19: Line 19:
 
Each area unlocks a new set of blueprints you can find - entering a new area can help you find new blueprints. Note, however, that minibosses appear to allow you to find any sort of blueprint available to you in your playthrough.
 
Each area unlocks a new set of blueprints you can find - entering a new area can help you find new blueprints. Note, however, that minibosses appear to allow you to find any sort of blueprint available to you in your playthrough.
   
On your first playthrough of the game, you will find blueprints up to the guardian-type equipment, but the best equipment can only be found in the Maya and in the Dungeon or by defeating minibosses. In new game plus, after beating the final boss for the first time, all of the equipment save the dark equipment becomes available; you will mostly find the new equipment in chests, but will rarely find blueprints for older equipment instead, especially once you have found all the new equipment.
+
On your first playthrough of the game, you will find blueprints up to the Sky equipment (unless the player opens a Golden chest in the secret room activated by Calypso's Compass, which can give higher-level equipment), but the best equipment can only be found in the Dungeon or by defeating minibosses. In NG+, after beating the final boss for the first time, all of the equipment save the dark equipment becomes available; you will mostly find the new equipment in chests, but will rarely find blueprints for older equipment instead, especially once you have found all the new equipment.
   
The blueprints for the dark equipment can be found after defeating the final boss (NG+) by fighting minibosses such as Potis, Barbatos & Amon, Stolas & Focalor, and Sallos. They can also be found in NG+ using Calypso' Compass. 
+
The blueprints for the Dark equipment can be found after defeating the final boss in NG+ by fighting minibosses such as Potis, Barbatos & Amon, Stolas & Focalor, and Sallos. They can also be found in NG+ using Calypso's Compass. 
   
 
== Equipment ==
 
== Equipment ==
Line 759: Line 759:
 
| +60
 
| +60
 
|4600
 
|4600
| +4% Critical Chance +15% Critical Damage +50% Damage Return
+
| +4% Critical Chance
  +
<nowiki>+15% Critical Damage </nowiki>
  +
  +
<nowiki>+50% Damage Return</nowiki>
 
|-
 
|-
 
| [[File:Dark_limbs.png | 35px]]
 
| [[File:Dark_limbs.png | 35px]]
Line 844: Line 847:
 
| +40
 
| +40
 
|1300
 
|1300
| +4% Critical Chance +15% Critical Damage
+
| +4% Critical Chance
  +
<nowiki>+15% Critical Damage</nowiki>
 
|-
 
|-
 
| [[File:Sage_cape.png | 35px]]
 
| [[File:Sage_cape.png | 35px]]
Line 943: Line 947:
 
| +85
 
| +85
 
|5750
 
|5750
| +4% Critical Chance +15% Critical Damage +50% Damage Return
+
| +4% Critical Chance
  +
<nowiki>+15% Critical Damage </nowiki>
  +
  +
<nowiki>+50% Damage Return</nowiki>
 
|-
 
|-
 
| [[File:Dark_cape.png | 35px]]
 
| [[File:Dark_cape.png | 35px]]

Revision as of 11:51, 27 July 2014

NPC ‣ The Blacksmith

Description

BlacksmithStation

Blacksmith

To understand the effects of the armour see Stats and Enchantments

The Blacksmith is the first upgrade in Rogue Legacy. The Blacksmith sells armour and weapons. The blacksmith has 15 items for equipment category, including swords, helmets, chestplates, limbs, and capes. You must find blueprints from chests to unlock more equipment, and purchase them to be able to equip them (more than 1 playthrough is needed to acquire all the blueprints.) The Blacksmith will only start with Squire Sword, Squire Helm, Squire Chest, and Squire Limbs unlocked, though they must still be purchased to be used.

The items mainly increase in strength/usefulness as they go across from left to right, and from the first row to the second, however the third row often forfeits general power for a bonus attribute (e.g. the first items on the third row give reduced stats, but +1 Vampirism).

Swords mainly provide increased melee damage. Helms mainly provide health and mana. Chest equipment mainly provides armour. Limb equipment mainly provides magic damage. Capes mainly provide different sorts of bonus attributes.

Blueprint Locations

Blueprints can be found in ordinary chests very rarely by chance; the primary way to find them is in iron chests (found throughout the dungeon) and from golden chests which result from beating minibosses (Botis, Barbatos & Amon, Stolas & Focalor, and Sallos). Fairy chests will never drop blueprints.

Each area unlocks a new set of blueprints you can find - entering a new area can help you find new blueprints. Note, however, that minibosses appear to allow you to find any sort of blueprint available to you in your playthrough.

On your first playthrough of the game, you will find blueprints up to the Sky equipment (unless the player opens a Golden chest in the secret room activated by Calypso's Compass, which can give higher-level equipment), but the best equipment can only be found in the Dungeon or by defeating minibosses. In NG+, after beating the final boss for the first time, all of the equipment save the dark equipment becomes available; you will mostly find the new equipment in chests, but will rarely find blueprints for older equipment instead, especially once you have found all the new equipment.

The blueprints for the Dark equipment can be found after defeating the final boss in NG+ by fighting minibosses such as Potis, Barbatos & Amon, Stolas & Focalor, and Sallos. They can also be found in NG+ using Calypso's Compass. 

Equipment

Swords

Swords
Name Health Mana Damage Magic Armor Weight Cost Additional Properties
Squire sword Squire sword +7 +15 250
Knight sword Knight Sword +11 +20 375
Blood sword Blood Sword -30 +9 +35 500 +1 Vampirism
Silver sword Silver Sword +17 +35 750
Ranger sword Ranger Sword +22 +40 1150
Sage sword Sage Sword -10 +45 1250 +10% Gold Bonus
Guardian sword Guardian Sword +14 +12 +55 1450
Sky sword Sky Sword +27 +45 1700
Retribution sword Retribution Sword +15 -15 +50 1600 +50% Damage Return
Imperial sword Imperial Sword +36 +55 2300
Dragon sword Dragon Sword +46 +75 2800
Holy sword Holy Sword +25 +20 +55 3200 +1 Siphon
Royal sword Royal Sword +60 +85 4250
Slayer sword Slayer Sword +40 +75 4750

+4% Critical Chance
+15% Critical Damage
+50% Damage Return

Dark sword Dark Sword +50 +100 6000

+1 Vampirism
+1 Siphon
+1 Air Dash

Helms

Helms
Name Health Mana Damage Magic Armor Weight Cost Additional Properties
Squire helm Squire Helm +15 +5 +10 150
Knight helm Knight Helm +25 +20 +15 250
Blood helm Blood Helm -30 +25 +35 500 +1 Vampirism
Silver helm Silver Helm +35 +25 +25 550
Ranger helm Ranger Helm +55 +15 +30 950
Sage helm Sage Helm -10 +45 1250 +10% Gold Bonus
Guardian helm Guardian Helm +20 +20 +18 +45 1200
Sky helm Sky Helm +40 +45 +40 1500
Retribution helm Retribution Helm +30 +30 -15 +50 1400 +50% Damage Return
Imperial helm Imperial Helm +55 +40 +50 1900
Dragon helm Dragon Helm +75 +60 +60 2400
Holy helm Holy Helm +25 +50 +55 2800 +1 Siphon
Royal helm Royal Helm +90 +90 +70 3750
Slayer helm Slayer Helm +40 +40 +65 3900

+4% Critical Chance
+15% Critical Damage
+50% Damage Return

Dark helm Dark Helm +60 +60 +100 6000

+1 Vampirism
+1 Siphon
+1 Air Jump

Chest


Chest
Name Health Mana Damage Magic Armor Weight Cost AdditionalProperties
Squire chest Squire Chest +9 +20 350
Knight chest Knight Chest +16 +30 525
Blood chest Blood Chest -30 +14 +35 500 +1 Vampirisim
Silver chest Silver Chest +25 +45 950
Ranger chest Ranger Chest +38 +55 1500
1 Siphon
Sage chest Sage Chest -10 +45 1250 +10% Gold Bonus
Guardian chest Guardian Chest +70 +80 1875
Sky chest Sky Chest +48 +65 1650
Retribution chest Retribution Chest +30 +30 -15 +50 1850 +50% Damage Return
Imperial chest Imperial Chest +59 +75 3000
Dragon chest Dragon Chest +78 +85 3750
Holy chest Holy Chest +25 +40 +65 3800 +1 Siphon
Royal chest Royal Chest +100 +125 4500
Slayer chest Slayer Chest +50 +140 6750

+4% Critical Chance
+15% Critical Damage
+50% Damage Return

Dark chest Dark Chest +50 +100 6000

+1 Vampirism
+1 Siphon
+1 Air Dash

Limbs


Limbs
Name Health Mana Damage Magic Armor Weight Cost AdditionalProperties
Squire limbs Squire Limbs +5 +10 200
1000 Health
Knight limbs Knight Limbs +11 +20 375
Blood limbs Blood Limbs -30 +9 +35 500 +1 Vampirism
Silver limbs Silver Limbs +17 +35 750
Ranger limbs Ranger Limbs +22 +40 1075
Sage limbs Sage Limbs -10 +45 1250 +10% Gold Bonus
Guardian limbs Guardian Limbs +10 +18 +45 1400
Sky limbs Sky Limbs +32 +50 1800
Retribution limbs Retribution Limbs +15 -15 +50 1500 +50% Damage Return
Imperial limbs Imperial Limbs +36 +55 2250
Dragon limbs Dragon Limbs +42 +60 2600
Holy limbs Holy Limbs +25 +72 +100 3000 +1 Siphon
Royal limbs Royal Limbs +60 +85 3500
Slayer limbs Slayer Limbs +40 +60 4600 +4% Critical Chance

+15% Critical Damage

+50% Damage Return

Dark limbs Dark Limbs +50 +100 6000 +1 Vampirism
+1 Siphon
+1 Air Jump

Cape

Cape
Name Health Mana Damage Magic Armor Weight Cost Additional Properties
Squire cape Squire Cape +10 300 +4% Critical Chance
Knight cape Knight Cape +15 425 +15% Critical Damage
Blood cape Blood Cape -30 +35 500 +1 Vampirism
Silver cape Silver Cape +35 850 +1 Siphon
Ranger cape Ranger Cape +40 1300 +4% Critical Chance

+15% Critical Damage

Sage cape Sage Cape +75 1250 +10% Gold Bonus
Guardian cape Guardian Cape +27 +40 1600
Sky cape Sky Cape +55 2100 +2 Air Jump
Retribution cape Retribution Cape -15 +35 1800 +50% Damage Return
Imperial cape Imperial Cape +55 2600 +50% Critical Damage
Dragon cape Dragon Cape +75 3200 +2 Vampirism
Holy cape Holy Cape +25 +65 3300 +1 Siphon
Royal cape Royal Cape +80 4100 +3 Flight
Slayer cape Slayer Cape +85 5750 +4% Critical Chance

+15% Critical Damage

+50% Damage Return

Dark cape Dark Cape +100 6000 +1 Vampirism
+1 Siphon
+1 Air Jump

References