For spell damage calculation see Stats#Intelligence
List of spells each class can obtain: Spell List
Introduction[]
Spells are a random ability each hero is granted access to upon generation. Most of them are required for Fairy Chests. They cost Mana.
TITLE | MANA COST | DMG MULT | ALT MOD (X) | ALT MOD (Y) | RARITY |
---|---|---|---|---|---|
Axe | 15 | 1 | 0 | 0 | 1 |
Dagger | 10 | 1 | 0 | 0 | 1 |
Time Stop | 15 | 0 | 3 | 0 | 2 |
Crow Storm | 40 | 0.75 | 0 | 0 | 3 |
Quantum Translocator | 5 | 0 | 0 | 0 | 3 |
Chakram | 15 | 1 | 18 | 0 | 2 |
Scythe | 15 | 1 | 0 | 0 | 1 |
Blade Wall | 15 | 0.5 | 2.1 | 0 | 2 |
Flame Barrier | 15 | 1 | 9999 | 5 | 2 |
Conflux | 30 | 0.4 | 3.5 | 0 | 3 |
Dragon Fire | 15 | 1 | 0.35 | 0 | 3 |
DMG MULT = Int Damage multiplier/modifier. It changes the damage dealt by the spell by how powerful the player is.
ALT MOD X/Y changes depending on the spell.
Rarity is an internal modifier which states how frequent the spell comes up, 1 being the least rare.
Spell List[]
Image | Spell Name | Description | MP Cost |
---|---|---|---|
Blade Wall | Casts a static vertical sword in front of you. Sword damages enemies who come in contact with it and blocks a few projectiles. | 15 | |
Flame Barrier* | Summons several flame balls that rotate around the hero, damaging everything they come in contact with. Drains MP continuously until dismissed. | * | |
Chakram | Launches a metal disc straight ahead which reverses direction after a few seconds. Can score multiple hits on the same enemy. If you do not catch it on the return path, it will continue and hit enemies behind you. | 15 | |
Axe | Identical to the axe weapon from the Castlevania series, the axe can be used to reliably hit enemies above and below you. Can get multiple hits at the apex of the arc. | 15 | |
Dagger | Identical to the dagger weapon from the Castlevania series. Fires in a straight line until it hits a wall. Useful for hitting off-screen enemies. | 10 | |
Conflux | Expels a spiked orb at four diagonal points from the hero. Orbs bounce around the room until they hit an enemy, exit to another room, or run into the hero. | 30 | |
Time Stop*+ | Locks all enemies and projectiles in place as long as you have mana. You still take damage when running into time-stopped enemies. Enemies spawned while time is stopped are still able to move. | * | |
Quantum Translocator | The first time per room this spell is cast will set the exit teleport location. The second cast returns the hero to the first spot. Cannot teleport between rooms. | 5 | |
Crow Storm+ | Summons an equal number of crows as nearby enemies. Crows will seek out enemies and deal damage to one enemy each before disappearing. Crows travel through walls. | 40 | |
Scythe | Throws two scythes, one to the front and one to the diagonal of the player. | 15 | |
Dragon Fire+ | Launches a short-ranged fireball directly in front of the hero. |
- * Channelled spell. Constantly drains mana until turned off or mana runs out.
- + Class-specific spell.
Spell Availability[]
- Dragon Fire is specific to the Dragon class.
- Crow Storm is specific to the Lich.
- Time Stop is specific to the Mage.
Trivia[]
- The Time Stop and Flame Barrier spell combined with the Spellthief or Mage can make the player almost invisible.
- Most spells can be used for different rooms to obtain fairy chests
- The Spellsword's special ability allows the player to cast a bigger version of the spell itself.
Image Gallery[]
References[]
Achievements • Chests • Death • Difficulty • Donation box • Game Portraits • Journals • Names • Save Games • Special Items • Spells • Stats • Update Log • Upgrades | |
Architect • Blacksmith • Booyan • Charon • Elf • Enchantress • Training Dummy | |
Castle Hamson • Rooms • Spiritual Shrine • Forest Abkhazia • Tower • The Land of Darkness | |
Barbarian • Dragon • Knave • Knight • Lich • Mage • Miner • Shinobi • Spellthief | |
Traits Breakdown • Alektorophobia • Ambilevous • Color Blind • Coprolalia • Dementia • Dextrocardia • Dwarfism • Earthsor • Ectomorph • Gay • Gigantism • Hypergonadism • P.A.D.
| |
Enemy Raw Data • Ball and Chain • Bosses • Chaintor • Corrupt Knight • Flameclock • Fury • Infernite • Mobs and Gold • Ninjo • Pupil • Pyrite • Rage • Skeleton • Skulls • Sollock • Spiked Ball • Terrasor • Visionary • Wrath
Skeleton • Mr Bones • McRib • Berith & Halphas |