Chests can be found around the map in Rogue Legacy. There are different types that each contain treasures.
Types[]
Image | Name | Loot | Locations |
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Brown Chest |
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There is at least 1 outside all boss rooms. The second chest has a chance to be this type or an Silver Chest. Can be found in other rooms littered around. | |
Silver Chest |
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Occasionally replaces simple chests. | |
Gold Chest |
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Always spawns after clearing a Miniboss room. Also found in secret rooms pointed out by using Calypso's Compass and rewarded for winning a Clown game. | |
Boss Chest |
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Always spawns after defeating a Boss (except for the final boss). | |
Fairy Chest |
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Spawn in Fairy Chest Challenge rooms. Can't be opened until the challenge is complete. Failing a Fairy Chest challenge prevents current hero from opening it. |
Fairy Chest Challenges[]
- Take no damage: Varies greatly in the enemies/obstacles in the path, but getting to the end without taking a hit is all that's required. Sometimes flight will allow you to navigate the spike maze, other times dashing quickly, or picking off enemies is best. Dragon Flight can bypass most mobility challenges, and Assassin's Mist Form can bypass most enemies.
- Defeat all enemies: Kill all enemies, not counting traps vulnerable only to damage return.
- No looking: Your character must not face the chest. Dashing towards a chest while facing away from it is a reliable strategy. Attacking mid-swing (when you character does not have the Flexibility trait) can also accomplish this.
- No jumping: You must gain access to the chest without jumping. Although it often appears to require multiple dash/fly runes, the ones with multiple platforms can be conquered by simply standing on the edge of the platforms to allow a singular dash rune to get you across. Also, flying as the Dragon class does not count as a jump, allowing you to get the chest easily.
- Reach me in "X": Reach the chest before X seconds. Use dash to move faster, and be certain to not get hit/stun-locked.
- No fighting: Get to the chest without attacking - you're allowed to take damage. Note that getting hit while wearing equipment and/or runes with Retaliation will count as an attack.
- No challenge: There's no challenge rules display and no way to fail. Simply reaching the chest will unlock it, but that is where the challenge lies. The chest can be hidden behind a Dwarfism hero sized tunnel, on top of a platform inaccessible without a triple jump/flight/damage boosting with Ectomorph hero or on top of a maze filled with chaintors.
Notes[]
- The set of blueprints given by the chests only expands in later areas, e.g. chests in the Forest also contain blueprints available in the Castle, chests from the Tower contain blueprints from the Forest and Castle, and chests in the Dungeon can contain all blueprints. This means it is entirely possible to finish earlier sets when opening chests in later areas.
References[]
Achievements • Chests • Death • Difficulty • Donation box • Game Portraits • Journals • Names • Save Games • Special Items • Spells • Stats • Update Log • Upgrades | |
Architect • Blacksmith • Booyan • Charon • Elf • Enchantress • Training Dummy | |
Castle Hamson • Rooms • Spiritual Shrine • Forest Abkhazia • Tower • The Land of Darkness | |
Barbarian • Dragon • Knave • Knight • Lich • Mage • Miner • Shinobi • Spellthief | |
Traits Breakdown • Alektorophobia • Ambilevous • Color Blind • Coprolalia • Dementia • Dextrocardia • Dwarfism • Earthsor • Ectomorph • Gay • Gigantism • Hypergonadism • P.A.D.
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Enemy Raw Data • Ball and Chain • Bosses • Chaintor • Corrupt Knight • Flameclock • Fury • Infernite • Mobs and Gold • Ninjo • Pupil • Pyrite • Rage • Skeleton • Skulls • Sollock • Spiked Ball • Terrasor • Visionary • Wrath
Skeleton • Mr Bones • McRib • Berith & Halphas |