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Enemies ‣ Enemy Raw Data
Game File Version: ???

This data was gathered from the game and should be used to improve the accuracy of the Wikia's information


I will create a program to turn this data into tables or table rows so we do not have o add all of this data manually (which would take days) Aaroncampf (talk) 00:31, July 23, 2013 (UTC)

DataEdit

http://pastebin.com/ePkYgKnL


  internal class EnemyEV
	{
		public const string Skeleton_Basic_Name = "Skeleton";
		public const int Skeleton_Basic_MaxHealth = 27;
		public const int Skeleton_Basic_Damage = 20;
		public const int Skeleton_Basic_XPValue = 100;
		public const int Skeleton_Basic_Speed = 80;
		public const int Skeleton_Basic_Jump = 925;
		public const float Skeleton_Basic_Cooldown = 0.75f;
		public const int Skeleton_Basic_MinDropAmount = 1;
		public const int Skeleton_Basic_MaxDropAmount = 2;
		public const float Skeleton_Basic_DropChance = 0.4f;
		public const float Skeleton_Basic_TurnSpeed = 10f;
		public const float Skeleton_Basic_ProjectileSpeed = 1040f;
		public const float Skeleton_Basic_AnimationDelay = 10f;
		public const bool Skeleton_Basic_AlwaysFaceTarget = true;
		public const bool Skeleton_Basic_CanFallOffLedges = false;
		public const bool Skeleton_Basic_CanBeKnockedBack = true;
		public const bool Skeleton_Basic_IsWeighted = true;
		public const int Skeleton_Basic_MeleeRadius = 225;
		public const int Skeleton_Basic_ProjectileRadius = 500;
		public const int Skeleton_Basic_EngageRadius = 700;
		public const string Skeleton_Advanced_Name = "Mr Bones";
		public const int Skeleton_Advanced_MaxHealth = 36;
		public const int Skeleton_Advanced_Damage = 26;
		public const int Skeleton_Advanced_XPValue = 150;
		public const int Skeleton_Advanced_Speed = 80;
		public const int Skeleton_Advanced_Jump = 925;
		public const float Skeleton_Advanced_Cooldown = 0.45f;
		public const int Skeleton_Advanced_MinDropAmount = 1;
		public const int Skeleton_Advanced_MaxDropAmount = 2;
		public const float Skeleton_Advanced_DropChance = 0.5f;
		public const float Skeleton_Advanced_TurnSpeed = 10f;
		public const float Skeleton_Advanced_ProjectileSpeed = 1040f;
		public const float Skeleton_Advanced_AnimationDelay = 10f;
		public const bool Skeleton_Advanced_AlwaysFaceTarget = true;
		public const bool Skeleton_Advanced_CanFallOffLedges = false;
		public const bool Skeleton_Advanced_CanBeKnockedBack = true;
		public const bool Skeleton_Advanced_IsWeighted = true;
		public const int Skeleton_Advanced_MeleeRadius = 225;
		public const int Skeleton_Advanced_ProjectileRadius = 500;
		public const int Skeleton_Advanced_EngageRadius = 700;
		public const string Skeleton_Expert_Name = "McRib";
		public const int Skeleton_Expert_MaxHealth = 75;
		public const int Skeleton_Expert_Damage = 30;
		public const int Skeleton_Expert_XPValue = 200;
		public const int Skeleton_Expert_Speed = 140;
		public const int Skeleton_Expert_Jump = 925;
		public const float Skeleton_Expert_Cooldown = 0.4f;
		public const int Skeleton_Expert_MinDropAmount = 2;
		public const int Skeleton_Expert_MaxDropAmount = 3;
		public const float Skeleton_Expert_DropChance = 1f;
		public const float Skeleton_Expert_TurnSpeed = 10f;
		public const float Skeleton_Expert_ProjectileSpeed = 1040f;
		public const float Skeleton_Expert_AnimationDelay = 10f;
		public const bool Skeleton_Expert_AlwaysFaceTarget = true;
		public const bool Skeleton_Expert_CanFallOffLedges = false;
		public const bool Skeleton_Expert_CanBeKnockedBack = true;
		public const bool Skeleton_Expert_IsWeighted = true;
		public const int Skeleton_Expert_MeleeRadius = 225;
		public const int Skeleton_Expert_ProjectileRadius = 500;
		public const int Skeleton_Expert_EngageRadius = 700;
		public const string Skeleton_Miniboss_Name = "Berith & Halphas";
		public const int Skeleton_Miniboss_MaxHealth = 255;
		public const int Skeleton_Miniboss_Damage = 32;
		public const int Skeleton_Miniboss_XPValue = 1000;
		public const int Skeleton_Miniboss_Speed = 60;
		public const int Skeleton_Miniboss_Jump = 925;
		public const float Skeleton_Miniboss_Cooldown = 0.15f;
		public const int Skeleton_Miniboss_MinDropAmount = 11;
		public const int Skeleton_Miniboss_MaxDropAmount = 18;
		public const float Skeleton_Miniboss_DropChance = 1f;
		public const float Skeleton_Miniboss_TurnSpeed = 10f;
		public const float Skeleton_Miniboss_ProjectileSpeed = 1040f;
		public const float Skeleton_Miniboss_AnimationDelay = 10f;
		public const bool Skeleton_Miniboss_AlwaysFaceTarget = true;
		public const bool Skeleton_Miniboss_CanFallOffLedges = false;
		public const bool Skeleton_Miniboss_CanBeKnockedBack = false;
		public const bool Skeleton_Miniboss_IsWeighted = true;
		public const int Skeleton_Miniboss_MeleeRadius = 225;
		public const int Skeleton_Miniboss_ProjectileRadius = 500;
		public const int Skeleton_Miniboss_EngageRadius = 700;
		public const string Knight_Basic_Name = "Corrupt Knight";
		public const int Knight_Basic_MaxHealth = 40;
		public const int Knight_Basic_Damage = 27;
		public const int Knight_Basic_XPValue = 125;
		public const int Knight_Basic_Speed = 75;
		public const int Knight_Basic_Jump = 950;
		public const float Knight_Basic_Cooldown = 0.75f;
		public const int Knight_Basic_MinDropAmount = 1;
		public const int Knight_Basic_MaxDropAmount = 2;
		public const float Knight_Basic_DropChance = 0.4f;
		public const float Knight_Basic_TurnSpeed = 10f;
		public const float Knight_Basic_ProjectileSpeed = 860f;
		public const float Knight_Basic_AnimationDelay = 10f;
		public const bool Knight_Basic_AlwaysFaceTarget = true;
		public const bool Knight_Basic_CanFallOffLedges = false;
		public const bool Knight_Basic_CanBeKnockedBack = true;
		public const bool Knight_Basic_IsWeighted = true;
		public const int Knight_Basic_MeleeRadius = 325;
		public const int Knight_Basic_ProjectileRadius = 690;
		public const int Knight_Basic_EngageRadius = 850;
		public const string Knight_Advanced_Name = "Corrupt Vanguard";
		public const int Knight_Advanced_MaxHealth = 58;
		public const int Knight_Advanced_Damage = 32;
		public const int Knight_Advanced_XPValue = 185;
		public const int Knight_Advanced_Speed = 75;
		public const int Knight_Advanced_Jump = 950;
		public const float Knight_Advanced_Cooldown = 0.5f;
		public const int Knight_Advanced_MinDropAmount = 1;
		public const int Knight_Advanced_MaxDropAmount = 2;
		public const float Knight_Advanced_DropChance = 0.5f;
		public const float Knight_Advanced_TurnSpeed = 10f;
		public const float Knight_Advanced_ProjectileSpeed = 860f;
		public const float Knight_Advanced_AnimationDelay = 10f;
		public const bool Knight_Advanced_AlwaysFaceTarget = true;
		public const bool Knight_Advanced_CanFallOffLedges = false;
		public const bool Knight_Advanced_CanBeKnockedBack = true;
		public const bool Knight_Advanced_IsWeighted = true;
		public const int Knight_Advanced_MeleeRadius = 325;
		public const int Knight_Advanced_ProjectileRadius = 690;
		public const int Knight_Advanced_EngageRadius = 850;
		public const string Knight_Expert_Name = "Corrupt Lord";
		public const int Knight_Expert_MaxHealth = 85;
		public const int Knight_Expert_Damage = 38;
		public const int Knight_Expert_XPValue = 250;
		public const int Knight_Expert_Speed = 125;
		public const int Knight_Expert_Jump = 950;
		public const float Knight_Expert_Cooldown = 0.5f;
		public const int Knight_Expert_MinDropAmount = 2;
		public const int Knight_Expert_MaxDropAmount = 4;
		public const float Knight_Expert_DropChance = 1f;
		public const float Knight_Expert_TurnSpeed = 10f;
		public const float Knight_Expert_ProjectileSpeed = 780f;
		public const float Knight_Expert_AnimationDelay = 10f;
		public const bool Knight_Expert_AlwaysFaceTarget = true;
		public const bool Knight_Expert_CanFallOffLedges = false;
		public const bool Knight_Expert_CanBeKnockedBack = true;
		public const bool Knight_Expert_IsWeighted = true;
		public const int Knight_Expert_MeleeRadius = 325;
		public const int Knight_Expert_ProjectileRadius = 690;
		public const int Knight_Expert_EngageRadius = 850;
		public const string Knight_Miniboss_Name = "Botis";
		public const int Knight_Miniboss_MaxHealth = 265;
		public const int Knight_Miniboss_Damage = 40;
		public const int Knight_Miniboss_XPValue = 1250;
		public const int Knight_Miniboss_Speed = 200;
		public const int Knight_Miniboss_Jump = 1350;
		public const float Knight_Miniboss_Cooldown = 0.65f;
		public const int Knight_Miniboss_MinDropAmount = 11;
		public const int Knight_Miniboss_MaxDropAmount = 18;
		public const float Knight_Miniboss_DropChance = 1f;
		public const float Knight_Miniboss_TurnSpeed = 10f;
		public const float Knight_Miniboss_ProjectileSpeed = 780f;
		public const float Knight_Miniboss_AnimationDelay = 10f;
		public const bool Knight_Miniboss_AlwaysFaceTarget = true;
		public const bool Knight_Miniboss_CanFallOffLedges = false;
		public const bool Knight_Miniboss_CanBeKnockedBack = true;
		public const bool Knight_Miniboss_IsWeighted = true;
		public const int Knight_Miniboss_MeleeRadius = 325;
		public const int Knight_Miniboss_ProjectileRadius = 690;
		public const int Knight_Miniboss_EngageRadius = 850;
		public const string Blob_Basic_Name = "Bloob";
		public const int Blob_Basic_MaxHealth = 14;
		public const int Blob_Basic_Damage = 13;
		public const int Blob_Basic_XPValue = 25;
		public const int Blob_Basic_Speed = 50;
		public const int Blob_Basic_Jump = 975;
		public const float Blob_Basic_Cooldown = 2f;
		public const int Blob_Basic_MinDropAmount = 1;
		public const int Blob_Basic_MaxDropAmount = 1;
		public const float Blob_Basic_DropChance = 0.225f;
		public const float Blob_Basic_TurnSpeed = 10f;
		public const float Blob_Basic_ProjectileSpeed = 0f;
		public const float Blob_Basic_AnimationDelay = 20f;
		public const bool Blob_Basic_AlwaysFaceTarget = true;
		public const bool Blob_Basic_CanFallOffLedges = true;
		public const bool Blob_Basic_CanBeKnockedBack = true;
		public const bool Blob_Basic_IsWeighted = true;
		public const int Blob_Basic_MeleeRadius = 225;
		public const int Blob_Basic_ProjectileRadius = 500;
		public const int Blob_Basic_EngageRadius = 750;
		public const string Blob_Advanced_Name = "Bloobite";
		public const int Blob_Advanced_MaxHealth = 18;
		public const int Blob_Advanced_Damage = 14;
		public const int Blob_Advanced_XPValue = 29;
		public const int Blob_Advanced_Speed = 80;
		public const int Blob_Advanced_Jump = 975;
		public const float Blob_Advanced_Cooldown = 2f;
		public const int Blob_Advanced_MinDropAmount = 1;
		public const int Blob_Advanced_MaxDropAmount = 1;
		public const float Blob_Advanced_DropChance = 0.2f;
		public const float Blob_Advanced_TurnSpeed = 10f;
		public const float Blob_Advanced_ProjectileSpeed = 0f;
		public const float Blob_Advanced_AnimationDelay = 20f;
		public const bool Blob_Advanced_AlwaysFaceTarget = true;
		public const bool Blob_Advanced_CanFallOffLedges = true;
		public const bool Blob_Advanced_CanBeKnockedBack = true;
		public const bool Blob_Advanced_IsWeighted = true;
		public const int Blob_Advanced_MeleeRadius = 225;
		public const int Blob_Advanced_ProjectileRadius = 500;
		public const int Blob_Advanced_EngageRadius = 750;
		public const string Blob_Expert_Name = "Bloobasaurus Rex";
		public const int Blob_Expert_MaxHealth = 24;
		public const int Blob_Expert_Damage = 17;
		public const int Blob_Expert_XPValue = 35;
		public const int Blob_Expert_Speed = 90;
		public const int Blob_Expert_Jump = 975;
		public const float Blob_Expert_Cooldown = 2f;
		public const int Blob_Expert_MinDropAmount = 1;
		public const int Blob_Expert_MaxDropAmount = 1;
		public const float Blob_Expert_DropChance = 0.1f;
		public const float Blob_Expert_TurnSpeed = 10f;
		public const float Blob_Expert_ProjectileSpeed = 0f;
		public const float Blob_Expert_AnimationDelay = 20f;
		public const bool Blob_Expert_AlwaysFaceTarget = true;
		public const bool Blob_Expert_CanFallOffLedges = true;
		public const bool Blob_Expert_CanBeKnockedBack = true;
		public const bool Blob_Expert_IsWeighted = true;
		public const int Blob_Expert_MeleeRadius = 225;
		public const int Blob_Expert_ProjectileRadius = 500;
		public const int Blob_Expert_EngageRadius = 750;
		public const string Blob_Miniboss_Name = "Herodotus";
		public const int Blob_Miniboss_MaxHealth = 34;
		public const int Blob_Miniboss_Damage = 16;
		public const int Blob_Miniboss_XPValue = 70;
		public const int Blob_Miniboss_Speed = 110;
		public const int Blob_Miniboss_Jump = 975;
		public const float Blob_Miniboss_Cooldown = 2f;
		public const int Blob_Miniboss_MinDropAmount = 2;
		public const int Blob_Miniboss_MaxDropAmount = 4;
		public const float Blob_Miniboss_DropChance = 0.1f;
		public const float Blob_Miniboss_TurnSpeed = 10f;
		public const float Blob_Miniboss_ProjectileSpeed = 0f;
		public const float Blob_Miniboss_AnimationDelay = 20f;
		public const bool Blob_Miniboss_AlwaysFaceTarget = true;
		public const bool Blob_Miniboss_CanFallOffLedges = true;
		public const bool Blob_Miniboss_CanBeKnockedBack = true;
		public const bool Blob_Miniboss_IsWeighted = true;
		public const int Blob_Miniboss_MeleeRadius = 225;
		public const int Blob_Miniboss_ProjectileRadius = 500;
		public const int Blob_Miniboss_EngageRadius = 750;
		public const string BallAndChain_Basic_Name = "Chaintor";
		public const int BallAndChain_Basic_MaxHealth = 40;
		public const int BallAndChain_Basic_Damage = 27;
		public const int BallAndChain_Basic_XPValue = 125;
		public const int BallAndChain_Basic_Speed = 100;
		public const int BallAndChain_Basic_Jump = 600;
		public const float BallAndChain_Basic_Cooldown = 2f;
		public const int BallAndChain_Basic_MinDropAmount = 1;
		public const int BallAndChain_Basic_MaxDropAmount = 2;
		public const float BallAndChain_Basic_DropChance = 0.4f;
		public const float BallAndChain_Basic_TurnSpeed = 10f;
		public const float BallAndChain_Basic_ProjectileSpeed = 1020f;
		public const float BallAndChain_Basic_AnimationDelay = 10f;
		public const bool BallAndChain_Basic_AlwaysFaceTarget = true;
		public const bool BallAndChain_Basic_CanFallOffLedges = false;
		public const bool BallAndChain_Basic_CanBeKnockedBack = true;
		public const bool BallAndChain_Basic_IsWeighted = true;
		public const int BallAndChain_Basic_MeleeRadius = 225;
		public const int BallAndChain_Basic_ProjectileRadius = 500;
		public const int BallAndChain_Basic_EngageRadius = 800;
		public const string BallAndChain_Advanced_Name = "Chaintex";
		public const int BallAndChain_Advanced_MaxHealth = 58;
		public const int BallAndChain_Advanced_Damage = 32;
		public const int BallAndChain_Advanced_XPValue = 150;
		public const int BallAndChain_Advanced_Speed = 150;
		public const int BallAndChain_Advanced_Jump = 600;
		public const float BallAndChain_Advanced_Cooldown = 2f;
		public const int BallAndChain_Advanced_MinDropAmount = 1;
		public const int BallAndChain_Advanced_MaxDropAmount = 2;
		public const float BallAndChain_Advanced_DropChance = 0.5f;
		public const float BallAndChain_Advanced_TurnSpeed = 10f;
		public const float BallAndChain_Advanced_ProjectileSpeed = 1020f;
		public const float BallAndChain_Advanced_AnimationDelay = 10f;
		public const bool BallAndChain_Advanced_AlwaysFaceTarget = true;
		public const bool BallAndChain_Advanced_CanFallOffLedges = false;
		public const bool BallAndChain_Advanced_CanBeKnockedBack = true;
		public const bool BallAndChain_Advanced_IsWeighted = true;
		public const int BallAndChain_Advanced_MeleeRadius = 225;
		public const int BallAndChain_Advanced_ProjectileRadius = 500;
		public const int BallAndChain_Advanced_EngageRadius = 800;
		public const string BallAndChain_Expert_Name = "Chaintus";
		public const int BallAndChain_Expert_MaxHealth = 85;
		public const int BallAndChain_Expert_Damage = 38;
		public const int BallAndChain_Expert_XPValue = 200;
		public const int BallAndChain_Expert_Speed = 175;
		public const int BallAndChain_Expert_Jump = 600;
		public const float BallAndChain_Expert_Cooldown = 2f;
		public const int BallAndChain_Expert_MinDropAmount = 2;
		public const int BallAndChain_Expert_MaxDropAmount = 4;
		public const float BallAndChain_Expert_DropChance = 1f;
		public const float BallAndChain_Expert_TurnSpeed = 10f;
		public const float BallAndChain_Expert_ProjectileSpeed = 1020f;
		public const float BallAndChain_Expert_AnimationDelay = 10f;
		public const bool BallAndChain_Expert_AlwaysFaceTarget = true;
		public const bool BallAndChain_Expert_CanFallOffLedges = false;
		public const bool BallAndChain_Expert_CanBeKnockedBack = true;
		public const bool BallAndChain_Expert_IsWeighted = true;
		public const int BallAndChain_Expert_MeleeRadius = 225;
		public const int BallAndChain_Expert_ProjectileRadius = 500;
		public const int BallAndChain_Expert_EngageRadius = 800;
		public const string BallAndChain_Miniboss_Name = "Pantheon";
		public const int BallAndChain_Miniboss_MaxHealth = 300;
		public const int BallAndChain_Miniboss_Damage = 60;
		public const int BallAndChain_Miniboss_XPValue = 1250;
		public const int BallAndChain_Miniboss_Speed = 100;
		public const int BallAndChain_Miniboss_Jump = 600;
		public const float BallAndChain_Miniboss_Cooldown = 2f;
		public const int BallAndChain_Miniboss_MinDropAmount = 1;
		public const int BallAndChain_Miniboss_MaxDropAmount = 4;
		public const float BallAndChain_Miniboss_DropChance = 1f;
		public const float BallAndChain_Miniboss_TurnSpeed = 10f;
		public const float BallAndChain_Miniboss_ProjectileSpeed = 1020f;
		public const float BallAndChain_Miniboss_AnimationDelay = 10f;
		public const bool BallAndChain_Miniboss_AlwaysFaceTarget = false;
		public const bool BallAndChain_Miniboss_CanFallOffLedges = false;
		public const bool BallAndChain_Miniboss_CanBeKnockedBack = true;
		public const bool BallAndChain_Miniboss_IsWeighted = true;
		public const int BallAndChain_Miniboss_MeleeRadius = 225;
		public const int BallAndChain_Miniboss_ProjectileRadius = 500;
		public const int BallAndChain_Miniboss_EngageRadius = 800;
		public const string EarthWizard_Basic_Name = "Earthsor";
		public const int EarthWizard_Basic_MaxHealth = 32;
		public const int EarthWizard_Basic_Damage = 20;
		public const int EarthWizard_Basic_XPValue = 175;
		public const int EarthWizard_Basic_Speed = 270;
		public const int EarthWizard_Basic_Jump = 300;
		public const float EarthWizard_Basic_Cooldown = 1.25f;
		public const int EarthWizard_Basic_MinDropAmount = 1;
		public const int EarthWizard_Basic_MaxDropAmount = 2;
		public const float EarthWizard_Basic_DropChance = 0.4f;
		public const float EarthWizard_Basic_TurnSpeed = 0.04f;
		public const float EarthWizard_Basic_ProjectileSpeed = 650f;
		public const float EarthWizard_Basic_AnimationDelay = 10f;
		public const bool EarthWizard_Basic_AlwaysFaceTarget = true;
		public const bool EarthWizard_Basic_CanFallOffLedges = true;
		public const bool EarthWizard_Basic_CanBeKnockedBack = true;
		public const bool EarthWizard_Basic_IsWeighted = false;
		public const int EarthWizard_Basic_MeleeRadius = 225;
		public const int EarthWizard_Basic_ProjectileRadius = 700;
		public const int EarthWizard_Basic_EngageRadius = 900;
		public const string EarthWizard_Advanced_Name = "Gravisor";
		public const int EarthWizard_Advanced_MaxHealth = 49;
		public const int EarthWizard_Advanced_Damage = 24;
		public const int EarthWizard_Advanced_XPValue = 200;
		public const int EarthWizard_Advanced_Speed = 270;
		public const int EarthWizard_Advanced_Jump = 300;
		public const float EarthWizard_Advanced_Cooldown = 1.25f;
		public const int EarthWizard_Advanced_MinDropAmount = 1;
		public const int EarthWizard_Advanced_MaxDropAmount = 2;
		public const float EarthWizard_Advanced_DropChance = 0.5f;
		public const float EarthWizard_Advanced_TurnSpeed = 0.04f;
		public const float EarthWizard_Advanced_ProjectileSpeed = 650f;
		public const float EarthWizard_Advanced_AnimationDelay = 10f;
		public const bool EarthWizard_Advanced_AlwaysFaceTarget = true;
		public const bool EarthWizard_Advanced_CanFallOffLedges = true;
		public const bool EarthWizard_Advanced_CanBeKnockedBack = true;
		public const bool EarthWizard_Advanced_IsWeighted = false;
		public const int EarthWizard_Advanced_MeleeRadius = 225;
		public const int EarthWizard_Advanced_ProjectileRadius = 700;
		public const int EarthWizard_Advanced_EngageRadius = 900;
		public const string EarthWizard_Expert_Name = "Terrasor";
		public const int EarthWizard_Expert_MaxHealth = 80;
		public const int EarthWizard_Expert_Damage = 28;
		public const int EarthWizard_Expert_XPValue = 400;
		public const int EarthWizard_Expert_Speed = 300;
		public const int EarthWizard_Expert_Jump = 300;
		public const float EarthWizard_Expert_Cooldown = 2f;
		public const int EarthWizard_Expert_MinDropAmount = 2;
		public const int EarthWizard_Expert_MaxDropAmount = 3;
		public const float EarthWizard_Expert_DropChance = 1f;
		public const float EarthWizard_Expert_TurnSpeed = 0.04f;
		public const float EarthWizard_Expert_ProjectileSpeed = 650f;
		public const float EarthWizard_Expert_AnimationDelay = 10f;
		public const bool EarthWizard_Expert_AlwaysFaceTarget = true;
		public const bool EarthWizard_Expert_CanFallOffLedges = true;
		public const bool EarthWizard_Expert_CanBeKnockedBack = true;
		public const bool EarthWizard_Expert_IsWeighted = false;
		public const int EarthWizard_Expert_MeleeRadius = 225;
		public const int EarthWizard_Expert_ProjectileRadius = 700;
		public const int EarthWizard_Expert_EngageRadius = 900;
		public const string EarthWizard_Miniboss_Name = "Barbatos  & Amon";
		public const int EarthWizard_Miniboss_MaxHealth = 225;
		public const int EarthWizard_Miniboss_Damage = 30;
		public const int EarthWizard_Miniboss_XPValue = 1000;
		public const int EarthWizard_Miniboss_Speed = 225;
		public const int EarthWizard_Miniboss_Jump = 300;
		public const float EarthWizard_Miniboss_Cooldown = 0.75f;
		public const int EarthWizard_Miniboss_MinDropAmount = 18;
		public const int EarthWizard_Miniboss_MaxDropAmount = 25;
		public const float EarthWizard_Miniboss_DropChance = 1f;
		public const float EarthWizard_Miniboss_TurnSpeed = 0.04f;
		public const float EarthWizard_Miniboss_ProjectileSpeed = 650f;
		public const float EarthWizard_Miniboss_AnimationDelay = 10f;
		public const bool EarthWizard_Miniboss_AlwaysFaceTarget = true;
		public const bool EarthWizard_Miniboss_CanFallOffLedges = true;
		public const bool EarthWizard_Miniboss_CanBeKnockedBack = true;
		public const bool EarthWizard_Miniboss_IsWeighted = false;
		public const int EarthWizard_Miniboss_MeleeRadius = 225;
		public const int EarthWizard_Miniboss_ProjectileRadius = 700;
		public const int EarthWizard_Miniboss_EngageRadius = 900;
		public const string FireWizard_Basic_Name = "Flamelock";
		public const int FireWizard_Basic_MaxHealth = 32;
		public const int FireWizard_Basic_Damage = 20;
		public const int FireWizard_Basic_XPValue = 175;
		public const int FireWizard_Basic_Speed = 270;
		public const int FireWizard_Basic_Jump = 300;
		public const float FireWizard_Basic_Cooldown = 1.25f;
		public const int FireWizard_Basic_MinDropAmount = 1;
		public const int FireWizard_Basic_MaxDropAmount = 2;
		public const float FireWizard_Basic_DropChance = 0.4f;
		public const float FireWizard_Basic_TurnSpeed = 0.04f;
		public const float FireWizard_Basic_ProjectileSpeed = 650f;
		public const float FireWizard_Basic_AnimationDelay = 10f;
		public const bool FireWizard_Basic_AlwaysFaceTarget = true;
		public const bool FireWizard_Basic_CanFallOffLedges = true;
		public const bool FireWizard_Basic_CanBeKnockedBack = true;
		public const bool FireWizard_Basic_IsWeighted = false;
		public const int FireWizard_Basic_MeleeRadius = 225;
		public const int FireWizard_Basic_ProjectileRadius = 700;
		public const int FireWizard_Basic_EngageRadius = 900;
		public const string FireWizard_Advanced_Name = "Blazelock";
		public const int FireWizard_Advanced_MaxHealth = 49;
		public const int FireWizard_Advanced_Damage = 28;
		public const int FireWizard_Advanced_XPValue = 200;
		public const int FireWizard_Advanced_Speed = 270;
		public const int FireWizard_Advanced_Jump = 300;
		public const float FireWizard_Advanced_Cooldown = 1.25f;
		public const int FireWizard_Advanced_MinDropAmount = 1;
		public const int FireWizard_Advanced_MaxDropAmount = 2;
		public const float FireWizard_Advanced_DropChance = 0.5f;
		public const float FireWizard_Advanced_TurnSpeed = 0.04f;
		public const float FireWizard_Advanced_ProjectileSpeed = 650f;
		public const float FireWizard_Advanced_AnimationDelay = 10f;
		public const bool FireWizard_Advanced_AlwaysFaceTarget = true;
		public const bool FireWizard_Advanced_CanFallOffLedges = true;
		public const bool FireWizard_Advanced_CanBeKnockedBack = true;
		public const bool FireWizard_Advanced_IsWeighted = false;
		public const int FireWizard_Advanced_MeleeRadius = 225;
		public const int FireWizard_Advanced_ProjectileRadius = 700;
		public const int FireWizard_Advanced_EngageRadius = 900;
		public const string FireWizard_Expert_Name = "Sollock";
		public const int FireWizard_Expert_MaxHealth = 80;
		public const int FireWizard_Expert_Damage = 38;
		public const int FireWizard_Expert_XPValue = 400;
		public const int FireWizard_Expert_Speed = 270;
		public const int FireWizard_Expert_Jump = 300;
		public const float FireWizard_Expert_Cooldown = 2f;
		public const int FireWizard_Expert_MinDropAmount = 2;
		public const int FireWizard_Expert_MaxDropAmount = 3;
		public const float FireWizard_Expert_DropChance = 1f;
		public const float FireWizard_Expert_TurnSpeed = 0.04f;
		public const float FireWizard_Expert_ProjectileSpeed = 300f;
		public const float FireWizard_Expert_AnimationDelay = 10f;
		public const bool FireWizard_Expert_AlwaysFaceTarget = true;
		public const bool FireWizard_Expert_CanFallOffLedges = true;
		public const bool FireWizard_Expert_CanBeKnockedBack = true;
		public const bool FireWizard_Expert_IsWeighted = false;
		public const int FireWizard_Expert_MeleeRadius = 225;
		public const int FireWizard_Expert_ProjectileRadius = 700;
		public const int FireWizard_Expert_EngageRadius = 900;
		public const string FireWizard_Miniboss_Name = "Sol Mage";
		public const int FireWizard_Miniboss_MaxHealth = 240;
		public const int FireWizard_Miniboss_Damage = 40;
		public const int FireWizard_Miniboss_XPValue = 1000;
		public const int FireWizard_Miniboss_Speed = 270;
		public const int FireWizard_Miniboss_Jump = 300;
		public const float FireWizard_Miniboss_Cooldown = 1.25f;
		public const int FireWizard_Miniboss_MinDropAmount = 18;
		public const int FireWizard_Miniboss_MaxDropAmount = 25;
		public const float FireWizard_Miniboss_DropChance = 1f;
		public const float FireWizard_Miniboss_TurnSpeed = 0.04f;
		public const float FireWizard_Miniboss_ProjectileSpeed = 650f;
		public const float FireWizard_Miniboss_AnimationDelay = 10f;
		public const bool FireWizard_Miniboss_AlwaysFaceTarget = true;
		public const bool FireWizard_Miniboss_CanFallOffLedges = true;
		public const bool FireWizard_Miniboss_CanBeKnockedBack = true;
		public const bool FireWizard_Miniboss_IsWeighted = false;
		public const int FireWizard_Miniboss_MeleeRadius = 225;
		public const int FireWizard_Miniboss_ProjectileRadius = 700;
		public const int FireWizard_Miniboss_EngageRadius = 900;
		public const string IceWizard_Basic_Name = "Frosten";
		public const int IceWizard_Basic_MaxHealth = 32;
		public const int IceWizard_Basic_Damage = 20;
		public const int IceWizard_Basic_XPValue = 175;
		public const int IceWizard_Basic_Speed = 270;
		public const int IceWizard_Basic_Jump = 300;
		public const float IceWizard_Basic_Cooldown = 1.25f;
		public const int IceWizard_Basic_MinDropAmount = 1;
		public const int IceWizard_Basic_MaxDropAmount = 2;
		public const float IceWizard_Basic_DropChance = 0.4f;
		public const float IceWizard_Basic_TurnSpeed = 0.04f;
		public const float IceWizard_Basic_ProjectileSpeed = 500f;
		public const float IceWizard_Basic_AnimationDelay = 10f;
		public const bool IceWizard_Basic_AlwaysFaceTarget = true;
		public const bool IceWizard_Basic_CanFallOffLedges = true;
		public const bool IceWizard_Basic_CanBeKnockedBack = true;
		public const bool IceWizard_Basic_IsWeighted = false;
		public const int IceWizard_Basic_MeleeRadius = 225;
		public const int IceWizard_Basic_ProjectileRadius = 700;
		public const int IceWizard_Basic_EngageRadius = 900;
		public const string IceWizard_Advanced_Name = "Icen";
		public const int IceWizard_Advanced_MaxHealth = 49;
		public const int IceWizard_Advanced_Damage = 28;
		public const int IceWizard_Advanced_XPValue = 200;
		public const int IceWizard_Advanced_Speed = 270;
		public const int IceWizard_Advanced_Jump = 300;
		public const float IceWizard_Advanced_Cooldown = 1.25f;
		public const int IceWizard_Advanced_MinDropAmount = 1;
		public const int IceWizard_Advanced_MaxDropAmount = 2;
		public const float IceWizard_Advanced_DropChance = 0.5f;
		public const float IceWizard_Advanced_TurnSpeed = 0.04f;
		public const float IceWizard_Advanced_ProjectileSpeed = 500f;
		public const float IceWizard_Advanced_AnimationDelay = 10f;
		public const bool IceWizard_Advanced_AlwaysFaceTarget = true;
		public const bool IceWizard_Advanced_CanFallOffLedges = true;
		public const bool IceWizard_Advanced_CanBeKnockedBack = true;
		public const bool IceWizard_Advanced_IsWeighted = false;
		public const int IceWizard_Advanced_MeleeRadius = 225;
		public const int IceWizard_Advanced_ProjectileRadius = 700;
		public const int IceWizard_Advanced_EngageRadius = 900;
		public const string IceWizard_Expert_Name = "Glacien";
		public const int IceWizard_Expert_MaxHealth = 80;
		public const int IceWizard_Expert_Damage = 35;
		public const int IceWizard_Expert_XPValue = 400;
		public const int IceWizard_Expert_Speed = 300;
		public const int IceWizard_Expert_Jump = 300;
		public const float IceWizard_Expert_Cooldown = 2f;
		public const int IceWizard_Expert_MinDropAmount = 2;
		public const int IceWizard_Expert_MaxDropAmount = 3;
		public const float IceWizard_Expert_DropChance = 1f;
		public const float IceWizard_Expert_TurnSpeed = 0.04f;
		public const float IceWizard_Expert_ProjectileSpeed = 600f;
		public const float IceWizard_Expert_AnimationDelay = 10f;
		public const bool IceWizard_Expert_AlwaysFaceTarget = true;
		public const bool IceWizard_Expert_CanFallOffLedges = true;
		public const bool IceWizard_Expert_CanBeKnockedBack = true;
		public const bool IceWizard_Expert_IsWeighted = false;
		public const int IceWizard_Expert_MeleeRadius = 225;
		public const int IceWizard_Expert_ProjectileRadius = 700;
		public const int IceWizard_Expert_EngageRadius = 900;
		public const string IceWizard_Miniboss_Name = "Luna Mage";
		public const int IceWizard_Miniboss_MaxHealth = 240;
		public const int IceWizard_Miniboss_Damage = 40;
		public const int IceWizard_Miniboss_XPValue = 1000;
		public const int IceWizard_Miniboss_Speed = 375;
		public const int IceWizard_Miniboss_Jump = 300;
		public const float IceWizard_Miniboss_Cooldown = 1.25f;
		public const int IceWizard_Miniboss_MinDropAmount = 18;
		public const int IceWizard_Miniboss_MaxDropAmount = 25;
		public const float IceWizard_Miniboss_DropChance = 1f;
		public const float IceWizard_Miniboss_TurnSpeed = 0.04f;
		public const float IceWizard_Miniboss_ProjectileSpeed = 500f;
		public const float IceWizard_Miniboss_AnimationDelay = 10f;
		public const bool IceWizard_Miniboss_AlwaysFaceTarget = true;
		public const bool IceWizard_Miniboss_CanFallOffLedges = true;
		public const bool IceWizard_Miniboss_CanBeKnockedBack = true;
		public const bool IceWizard_Miniboss_IsWeighted = false;
		public const int IceWizard_Miniboss_MeleeRadius = 225;
		public const int IceWizard_Miniboss_ProjectileRadius = 700;
		public const int IceWizard_Miniboss_EngageRadius = 900;
		public const string Eyeball_Basic_Name = "Scout";
		public const int Eyeball_Basic_MaxHealth = 12;
		public const int Eyeball_Basic_Damage = 15;
		public const int Eyeball_Basic_XPValue = 50;
		public const int Eyeball_Basic_Speed = 435;
		public const int Eyeball_Basic_Jump = 950;
		public const float Eyeball_Basic_Cooldown = 0f;
		public const int Eyeball_Basic_MinDropAmount = 1;
		public const int Eyeball_Basic_MaxDropAmount = 1;
		public const float Eyeball_Basic_DropChance = 0.4f;
		public const float Eyeball_Basic_TurnSpeed = 10f;
		public const float Eyeball_Basic_ProjectileSpeed = 435f;
		public const float Eyeball_Basic_AnimationDelay = 20f;
		public const bool Eyeball_Basic_AlwaysFaceTarget = false;
		public const bool Eyeball_Basic_CanFallOffLedges = false;
		public const bool Eyeball_Basic_CanBeKnockedBack = false;
		public const bool Eyeball_Basic_IsWeighted = false;
		public const int Eyeball_Basic_MeleeRadius = 325;
		public const int Eyeball_Basic_ProjectileRadius = 690;
		public const int Eyeball_Basic_EngageRadius = 850;
		public const string Eyeball_Advanced_Name = "Pupil";
		public const int Eyeball_Advanced_MaxHealth = 25;
		public const int Eyeball_Advanced_Damage = 18;
		public const int Eyeball_Advanced_XPValue = 75;
		public const int Eyeball_Advanced_Speed = 435;
		public const int Eyeball_Advanced_Jump = 950;
		public const float Eyeball_Advanced_Cooldown = 0f;
		public const int Eyeball_Advanced_MinDropAmount = 1;
		public const int Eyeball_Advanced_MaxDropAmount = 2;
		public const float Eyeball_Advanced_DropChance = 0.5f;
		public const float Eyeball_Advanced_TurnSpeed = 10f;
		public const float Eyeball_Advanced_ProjectileSpeed = 435f;
		public const float Eyeball_Advanced_AnimationDelay = 20f;
		public const bool Eyeball_Advanced_AlwaysFaceTarget = false;
		public const bool Eyeball_Advanced_CanFallOffLedges = false;
		public const bool Eyeball_Advanced_CanBeKnockedBack = false;
		public const bool Eyeball_Advanced_IsWeighted = false;
		public const int Eyeball_Advanced_MeleeRadius = 325;
		public const int Eyeball_Advanced_ProjectileRadius = 690;
		public const int Eyeball_Advanced_EngageRadius = 850;
		public const string Eyeball_Expert_Name = "Visionary";
		public const int Eyeball_Expert_MaxHealth = 59;
		public const int Eyeball_Expert_Damage = 21;
		public const int Eyeball_Expert_XPValue = 125;
		public const int Eyeball_Expert_Speed = 435;
		public const int Eyeball_Expert_Jump = 950;
		public const float Eyeball_Expert_Cooldown = 0f;
		public const int Eyeball_Expert_MinDropAmount = 1;
		public const int Eyeball_Expert_MaxDropAmount = 3;
		public const float Eyeball_Expert_DropChance = 1f;
		public const float Eyeball_Expert_TurnSpeed = 10f;
		public const float Eyeball_Expert_ProjectileSpeed = 435f;
		public const float Eyeball_Expert_AnimationDelay = 20f;
		public const bool Eyeball_Expert_AlwaysFaceTarget = false;
		public const bool Eyeball_Expert_CanFallOffLedges = false;
		public const bool Eyeball_Expert_CanBeKnockedBack = false;
		public const bool Eyeball_Expert_IsWeighted = false;
		public const int Eyeball_Expert_MeleeRadius = 325;
		public const int Eyeball_Expert_ProjectileRadius = 690;
		public const int Eyeball_Expert_EngageRadius = 850;
		public const string Eyeball_Miniboss_Name = "Khidr";
		public const int Eyeball_Miniboss_MaxHealth = 580;
		public const int Eyeball_Miniboss_Damage = 23;
		public const int Eyeball_Miniboss_XPValue = 1100;
		public const int Eyeball_Miniboss_Speed = 435;
		public const int Eyeball_Miniboss_Jump = 1350;
		public const float Eyeball_Miniboss_Cooldown = 1.9f;
		public const int Eyeball_Miniboss_MinDropAmount = 15;
		public const int Eyeball_Miniboss_MaxDropAmount = 20;
		public const float Eyeball_Miniboss_DropChance = 1f;
		public const float Eyeball_Miniboss_TurnSpeed = 10f;
		public const float Eyeball_Miniboss_ProjectileSpeed = 370f;
		public const float Eyeball_Miniboss_AnimationDelay = 20f;
		public const bool Eyeball_Miniboss_AlwaysFaceTarget = false;
		public const bool Eyeball_Miniboss_CanFallOffLedges = false;
		public const bool Eyeball_Miniboss_CanBeKnockedBack = false;
		public const bool Eyeball_Miniboss_IsWeighted = false;
		public const int Eyeball_Miniboss_MeleeRadius = 325;
		public const int Eyeball_Miniboss_ProjectileRadius = 690;
		public const int Eyeball_Miniboss_EngageRadius = 850;
		public const string Fairy_Basic_Name = "Fury";
		public const int Fairy_Basic_MaxHealth = 28;
		public const int Fairy_Basic_Damage = 18;
		public const int Fairy_Basic_XPValue = 125;
		public const int Fairy_Basic_Speed = 250;
		public const int Fairy_Basic_Jump = 300;
		public const float Fairy_Basic_Cooldown = 1.75f;
		public const int Fairy_Basic_MinDropAmount = 1;
		public const int Fairy_Basic_MaxDropAmount = 2;
		public const float Fairy_Basic_DropChance = 0.4f;
		public const float Fairy_Basic_TurnSpeed = 0.0325f;
		public const float Fairy_Basic_ProjectileSpeed = 475f;
		public const float Fairy_Basic_AnimationDelay = 10f;
		public const bool Fairy_Basic_AlwaysFaceTarget = true;
		public const bool Fairy_Basic_CanFallOffLedges = true;
		public const bool Fairy_Basic_CanBeKnockedBack = true;
		public const bool Fairy_Basic_IsWeighted = false;
		public const int Fairy_Basic_MeleeRadius = 225;
		public const int Fairy_Basic_ProjectileRadius = 700;
		public const int Fairy_Basic_EngageRadius = 925;
		public const string Fairy_Advanced_Name = "Rage";
		public const int Fairy_Advanced_MaxHealth = 40;
		public const int Fairy_Advanced_Damage = 22;
		public const int Fairy_Advanced_XPValue = 200;
		public const int Fairy_Advanced_Speed = 265;
		public const int Fairy_Advanced_Jump = 300;
		public const float Fairy_Advanced_Cooldown = 1.75f;
		public const int Fairy_Advanced_MinDropAmount = 1;
		public const int Fairy_Advanced_MaxDropAmount = 2;
		public const float Fairy_Advanced_DropChance = 0.5f;
		public const float Fairy_Advanced_TurnSpeed = 0.0325f;
		public const float Fairy_Advanced_ProjectileSpeed = 475f;
		public const float Fairy_Advanced_AnimationDelay = 10f;
		public const bool Fairy_Advanced_AlwaysFaceTarget = true;
		public const bool Fairy_Advanced_CanFallOffLedges = true;
		public const bool Fairy_Advanced_CanBeKnockedBack = true;
		public const bool Fairy_Advanced_IsWeighted = false;
		public const int Fairy_Advanced_MeleeRadius = 225;
		public const int Fairy_Advanced_ProjectileRadius = 700;
		public const int Fairy_Advanced_EngageRadius = 925;
		public const string Fairy_Expert_Name = "Wrath";
		public const int Fairy_Expert_MaxHealth = 80;
		public const int Fairy_Expert_Damage = 25;
		public const int Fairy_Expert_XPValue = 350;
		public const int Fairy_Expert_Speed = 280;
		public const int Fairy_Expert_Jump = 300;
		public const float Fairy_Expert_Cooldown = 2.5f;
		public const int Fairy_Expert_MinDropAmount = 2;
		public const int Fairy_Expert_MaxDropAmount = 4;
		public const float Fairy_Expert_DropChance = 1f;
		public const float Fairy_Expert_TurnSpeed = 0.0325f;
		public const float Fairy_Expert_ProjectileSpeed = 475f;
		public const float Fairy_Expert_AnimationDelay = 10f;
		public const bool Fairy_Expert_AlwaysFaceTarget = true;
		public const bool Fairy_Expert_CanFallOffLedges = true;
		public const bool Fairy_Expert_CanBeKnockedBack = true;
		public const bool Fairy_Expert_IsWeighted = false;
		public const int Fairy_Expert_MeleeRadius = 225;
		public const int Fairy_Expert_ProjectileRadius = 700;
		public const int Fairy_Expert_EngageRadius = 925;
		public const string Fairy_Miniboss_Name = "Alexander";
		public const int Fairy_Miniboss_MaxHealth = 635;
		public const int Fairy_Miniboss_Damage = 30;
		public const int Fairy_Miniboss_XPValue = 1000;
		public const int Fairy_Miniboss_Speed = 220;
		public const int Fairy_Miniboss_Jump = 300;
		public const float Fairy_Miniboss_Cooldown = 3f;
		public const int Fairy_Miniboss_MinDropAmount = 15;
		public const int Fairy_Miniboss_MaxDropAmount = 20;
		public const float Fairy_Miniboss_DropChance = 1f;
		public const float Fairy_Miniboss_TurnSpeed = 0.0325f;
		public const float Fairy_Miniboss_ProjectileSpeed = 545f;
		public const float Fairy_Miniboss_AnimationDelay = 10f;
		public const bool Fairy_Miniboss_AlwaysFaceTarget = true;
		public const bool Fairy_Miniboss_CanFallOffLedges = true;
		public const bool Fairy_Miniboss_CanBeKnockedBack = false;
		public const bool Fairy_Miniboss_IsWeighted = false;
		public const int Fairy_Miniboss_MeleeRadius = 225;
		public const int Fairy_Miniboss_ProjectileRadius = 775;
		public const int Fairy_Miniboss_EngageRadius = 925;
		public const string ShieldKnight_Basic_Name = "Tall Guard";
		public const int ShieldKnight_Basic_MaxHealth = 40;
		public const int ShieldKnight_Basic_Damage = 31;
		public const int ShieldKnight_Basic_XPValue = 150;
		public const int ShieldKnight_Basic_Speed = 100;
		public const int ShieldKnight_Basic_Jump = 950;
		public const float ShieldKnight_Basic_Cooldown = 2.25f;
		public const int ShieldKnight_Basic_MinDropAmount = 1;
		public const int ShieldKnight_Basic_MaxDropAmount = 2;
		public const float ShieldKnight_Basic_DropChance = 0.4f;
		public const float ShieldKnight_Basic_TurnSpeed = 0.0175f;
		public const float ShieldKnight_Basic_ProjectileSpeed = 650f;
		public const float ShieldKnight_Basic_AnimationDelay = 7f;
		public const bool ShieldKnight_Basic_AlwaysFaceTarget = true;
		public const bool ShieldKnight_Basic_CanFallOffLedges = false;
		public const bool ShieldKnight_Basic_CanBeKnockedBack = true;
		public const bool ShieldKnight_Basic_IsWeighted = true;
		public const int ShieldKnight_Basic_MeleeRadius = 50;
		public const int ShieldKnight_Basic_ProjectileRadius = 550;
		public const int ShieldKnight_Basic_EngageRadius = 700;
		public const string ShieldKnight_Advanced_Name = "Hulk Guard";
		public const int ShieldKnight_Advanced_MaxHealth = 58;
		public const int ShieldKnight_Advanced_Damage = 38;
		public const int ShieldKnight_Advanced_XPValue = 250;
		public const int ShieldKnight_Advanced_Speed = 175;
		public const int ShieldKnight_Advanced_Jump = 950;
		public const float ShieldKnight_Advanced_Cooldown = 2.25f;
		public const int ShieldKnight_Advanced_MinDropAmount = 1;
		public const int ShieldKnight_Advanced_MaxDropAmount = 2;
		public const float ShieldKnight_Advanced_DropChance = 0.5f;
		public const float ShieldKnight_Advanced_TurnSpeed = 0.0175f;
		public const float ShieldKnight_Advanced_ProjectileSpeed = 650f;
		public const float ShieldKnight_Advanced_AnimationDelay = 7f;
		public const bool ShieldKnight_Advanced_AlwaysFaceTarget = true;
		public const bool ShieldKnight_Advanced_CanFallOffLedges = false;
		public const bool ShieldKnight_Advanced_CanBeKnockedBack = true;
		public const bool ShieldKnight_Advanced_IsWeighted = true;
		public const int ShieldKnight_Advanced_MeleeRadius = 50;
		public const int ShieldKnight_Advanced_ProjectileRadius = 550;
		public const int ShieldKnight_Advanced_EngageRadius = 700;
		public const string ShieldKnight_Expert_Name = "Tower Guard";
		public const int ShieldKnight_Expert_MaxHealth = 85;
		public const int ShieldKnight_Expert_Damage = 45;
		public const int ShieldKnight_Expert_XPValue = 450;
		public const int ShieldKnight_Expert_Speed = 250;
		public const int ShieldKnight_Expert_Jump = 950;
		public const float ShieldKnight_Expert_Cooldown = 2.25f;
		public const int ShieldKnight_Expert_MinDropAmount = 2;
		public const int ShieldKnight_Expert_MaxDropAmount = 4;
		public const float ShieldKnight_Expert_DropChance = 1f;
		public const float ShieldKnight_Expert_TurnSpeed = 0.0175f;
		public const float ShieldKnight_Expert_ProjectileSpeed = 650f;
		public const float ShieldKnight_Expert_AnimationDelay = 11f;
		public const bool ShieldKnight_Expert_AlwaysFaceTarget = true;
		public const bool ShieldKnight_Expert_CanFallOffLedges = false;
		public const bool ShieldKnight_Expert_CanBeKnockedBack = true;
		public const bool ShieldKnight_Expert_IsWeighted = true;
		public const int ShieldKnight_Expert_MeleeRadius = 50;
		public const int ShieldKnight_Expert_ProjectileRadius = 550;
		public const int ShieldKnight_Expert_EngageRadius = 700;
		public const string ShieldKnight_Miniboss_Name = "Sentinel";
		public const int ShieldKnight_Miniboss_MaxHealth = 1;
		public const int ShieldKnight_Miniboss_Damage = 1;
		public const int ShieldKnight_Miniboss_XPValue = 1250;
		public const int ShieldKnight_Miniboss_Speed = 250;
		public const int ShieldKnight_Miniboss_Jump = 950;
		public const float ShieldKnight_Miniboss_Cooldown = 0f;
		public const int ShieldKnight_Miniboss_MinDropAmount = 1;
		public const int ShieldKnight_Miniboss_MaxDropAmount = 4;
		public const float ShieldKnight_Miniboss_DropChance = 1f;
		public const float ShieldKnight_Miniboss_TurnSpeed = 0.0175f;
		public const float ShieldKnight_Miniboss_ProjectileSpeed = 650f;
		public const float ShieldKnight_Miniboss_AnimationDelay = 7f;
		public const bool ShieldKnight_Miniboss_AlwaysFaceTarget = true;
		public const bool ShieldKnight_Miniboss_CanFallOffLedges = false;
		public const bool ShieldKnight_Miniboss_CanBeKnockedBack = true;
		public const bool ShieldKnight_Miniboss_IsWeighted = true;
		public const int ShieldKnight_Miniboss_MeleeRadius = 50;
		public const int ShieldKnight_Miniboss_ProjectileRadius = 550;
		public const int ShieldKnight_Miniboss_EngageRadius = 700;
		public const string BouncySpike_Basic_Name = "Spiketor";
		public const int BouncySpike_Basic_MaxHealth = 5;
		public const int BouncySpike_Basic_Damage = 27;
		public const int BouncySpike_Basic_XPValue = 25;
		public const int BouncySpike_Basic_Speed = 300;
		public const int BouncySpike_Basic_Jump = 300;
		public const float BouncySpike_Basic_Cooldown = 2f;
		public const int BouncySpike_Basic_MinDropAmount = 1;
		public const int BouncySpike_Basic_MaxDropAmount = 1;
		public const float BouncySpike_Basic_DropChance = 0.4f;
		public const float BouncySpike_Basic_TurnSpeed = 10f;
		public const float BouncySpike_Basic_ProjectileSpeed = 650f;
		public const float BouncySpike_Basic_AnimationDelay = 10f;
		public const bool BouncySpike_Basic_AlwaysFaceTarget = true;
		public const bool BouncySpike_Basic_CanFallOffLedges = false;
		public const bool BouncySpike_Basic_CanBeKnockedBack = false;
		public const bool BouncySpike_Basic_IsWeighted = false;
		public const int BouncySpike_Basic_MeleeRadius = 50;
		public const int BouncySpike_Basic_ProjectileRadius = 100;
		public const int BouncySpike_Basic_EngageRadius = 150;
		public const string BouncySpike_Advanced_Name = "Spiketex";
		public const int BouncySpike_Advanced_MaxHealth = 5;
		public const int BouncySpike_Advanced_Damage = 32;
		public const int BouncySpike_Advanced_XPValue = 25;
		public const int BouncySpike_Advanced_Speed = 300;
		public const int BouncySpike_Advanced_Jump = 300;
		public const float BouncySpike_Advanced_Cooldown = 2f;
		public const int BouncySpike_Advanced_MinDropAmount = 1;
		public const int BouncySpike_Advanced_MaxDropAmount = 1;
		public const float BouncySpike_Advanced_DropChance = 0.5f;
		public const float BouncySpike_Advanced_TurnSpeed = 10f;
		public const float BouncySpike_Advanced_ProjectileSpeed = 650f;
		public const float BouncySpike_Advanced_AnimationDelay = 10f;
		public const bool BouncySpike_Advanced_AlwaysFaceTarget = true;
		public const bool BouncySpike_Advanced_CanFallOffLedges = false;
		public const bool BouncySpike_Advanced_CanBeKnockedBack = false;
		public const bool BouncySpike_Advanced_IsWeighted = false;
		public const int BouncySpike_Advanced_MeleeRadius = 50;
		public const int BouncySpike_Advanced_ProjectileRadius = 100;
		public const int BouncySpike_Advanced_EngageRadius = 150;
		public const string BouncySpike_Expert_Name = "Spiketus";
		public const int BouncySpike_Expert_MaxHealth = 5;
		public const int BouncySpike_Expert_Damage = 38;
		public const int BouncySpike_Expert_XPValue = 25;
		public const int BouncySpike_Expert_Speed = 300;
		public const int BouncySpike_Expert_Jump = 300;
		public const float BouncySpike_Expert_Cooldown = 2f;
		public const int BouncySpike_Expert_MinDropAmount = 1;
		public const int BouncySpike_Expert_MaxDropAmount = 1;
		public const float BouncySpike_Expert_DropChance = 1f;
		public const float BouncySpike_Expert_TurnSpeed = 10f;
		public const float BouncySpike_Expert_ProjectileSpeed = 650f;
		public const float BouncySpike_Expert_AnimationDelay = 10f;
		public const bool BouncySpike_Expert_AlwaysFaceTarget = true;
		public const bool BouncySpike_Expert_CanFallOffLedges = false;
		public const bool BouncySpike_Expert_CanBeKnockedBack = false;
		public const bool BouncySpike_Expert_IsWeighted = false;
		public const int BouncySpike_Expert_MeleeRadius = 50;
		public const int BouncySpike_Expert_ProjectileRadius = 100;
		public const int BouncySpike_Expert_EngageRadius = 150;
		public const string BouncySpike_Miniboss_Name = "Spiker";
		public const int BouncySpike_Miniboss_MaxHealth = 5;
		public const int BouncySpike_Miniboss_Damage = 40;
		public const int BouncySpike_Miniboss_XPValue = 25;
		public const int BouncySpike_Miniboss_Speed = 300;
		public const int BouncySpike_Miniboss_Jump = 300;
		public const float BouncySpike_Miniboss_Cooldown = 2f;
		public const int BouncySpike_Miniboss_MinDropAmount = 1;
		public const int BouncySpike_Miniboss_MaxDropAmount = 1;
		public const float BouncySpike_Miniboss_DropChance = 1f;
		public const float BouncySpike_Miniboss_TurnSpeed = 10f;
		public const float BouncySpike_Miniboss_ProjectileSpeed = 650f;
		public const float BouncySpike_Miniboss_AnimationDelay = 10f;
		public const bool BouncySpike_Miniboss_AlwaysFaceTarget = true;
		public const bool BouncySpike_Miniboss_CanFallOffLedges = false;
		public const bool BouncySpike_Miniboss_CanBeKnockedBack = false;
		public const bool BouncySpike_Miniboss_IsWeighted = false;
		public const int BouncySpike_Miniboss_MeleeRadius = 50;
		public const int BouncySpike_Miniboss_ProjectileRadius = 100;
		public const int BouncySpike_Miniboss_EngageRadius = 150;
		public const string SwordKnight_Basic_Name = "Gray Knight";
		public const int SwordKnight_Basic_MaxHealth = 40;
		public const int SwordKnight_Basic_Damage = 36;
		public const int SwordKnight_Basic_XPValue = 100;
		public const int SwordKnight_Basic_Speed = 75;
		public const int SwordKnight_Basic_Jump = 950;
		public const float SwordKnight_Basic_Cooldown = 0.5f;
		public const int SwordKnight_Basic_MinDropAmount = 1;
		public const int SwordKnight_Basic_MaxDropAmount = 2;
		public const float SwordKnight_Basic_DropChance = 0.4f;
		public const float SwordKnight_Basic_TurnSpeed = 10f;
		public const float SwordKnight_Basic_ProjectileSpeed = 850f;
		public const float SwordKnight_Basic_AnimationDelay = 12f;
		public const bool SwordKnight_Basic_AlwaysFaceTarget = true;
		public const bool SwordKnight_Basic_CanFallOffLedges = false;
		public const bool SwordKnight_Basic_CanBeKnockedBack = true;
		public const bool SwordKnight_Basic_IsWeighted = true;
		public const int SwordKnight_Basic_MeleeRadius = 210;
		public const int SwordKnight_Basic_ProjectileRadius = 500;
		public const int SwordKnight_Basic_EngageRadius = 800;
		public const string SwordKnight_Advanced_Name = "Gray Baron";
		public const int SwordKnight_Advanced_MaxHealth = 58;
		public const int SwordKnight_Advanced_Damage = 51;
		public const int SwordKnight_Advanced_XPValue = 175;
		public const int SwordKnight_Advanced_Speed = 75;
		public const int SwordKnight_Advanced_Jump = 950;
		public const float SwordKnight_Advanced_Cooldown = 1.25f;
		public const int SwordKnight_Advanced_MinDropAmount = 1;
		public const int SwordKnight_Advanced_MaxDropAmount = 2;
		public const float SwordKnight_Advanced_DropChance = 0.5f;
		public const float SwordKnight_Advanced_TurnSpeed = 10f;
		public const float SwordKnight_Advanced_ProjectileSpeed = 850f;
		public const float SwordKnight_Advanced_AnimationDelay = 12f;
		public const bool SwordKnight_Advanced_AlwaysFaceTarget = true;
		public const bool SwordKnight_Advanced_CanFallOffLedges = false;
		public const bool SwordKnight_Advanced_CanBeKnockedBack = true;
		public const bool SwordKnight_Advanced_IsWeighted = true;
		public const int SwordKnight_Advanced_MeleeRadius = 300;
		public const int SwordKnight_Advanced_ProjectileRadius = 500;
		public const int SwordKnight_Advanced_EngageRadius = 800;
		public const string SwordKnight_Expert_Name = "Graydiator";
		public const int SwordKnight_Expert_MaxHealth = 85;
		public const int SwordKnight_Expert_Damage = 59;
		public const int SwordKnight_Expert_XPValue = 350;
		public const int SwordKnight_Expert_Speed = 85;
		public const int SwordKnight_Expert_Jump = 950;
		public const float SwordKnight_Expert_Cooldown = 1.25f;
		public const int SwordKnight_Expert_MinDropAmount = 2;
		public const int SwordKnight_Expert_MaxDropAmount = 4;
		public const float SwordKnight_Expert_DropChance = 1f;
		public const float SwordKnight_Expert_TurnSpeed = 10f;
		public const float SwordKnight_Expert_ProjectileSpeed = 1350f;
		public const float SwordKnight_Expert_AnimationDelay = 12f;
		public const bool SwordKnight_Expert_AlwaysFaceTarget = true;
		public const bool SwordKnight_Expert_CanFallOffLedges = false;
		public const bool SwordKnight_Expert_CanBeKnockedBack = true;
		public const bool SwordKnight_Expert_IsWeighted = true;
		public const int SwordKnight_Expert_MeleeRadius = 375;
		public const int SwordKnight_Expert_ProjectileRadius = 500;
		public const int SwordKnight_Expert_EngageRadius = 800;
		public const string SwordKnight_Miniboss_Name = "Graypion";
		public const int SwordKnight_Miniboss_MaxHealth = 750;
		public const int SwordKnight_Miniboss_Damage = 80;
		public const int SwordKnight_Miniboss_XPValue = 800;
		public const int SwordKnight_Miniboss_Speed = 85;
		public const int SwordKnight_Miniboss_Jump = 950;
		public const float SwordKnight_Miniboss_Cooldown = 8f;
		public const int SwordKnight_Miniboss_MinDropAmount = 10;
		public const int SwordKnight_Miniboss_MaxDropAmount = 15;
		public const float SwordKnight_Miniboss_DropChance = 1f;
		public const float SwordKnight_Miniboss_TurnSpeed = 10f;
		public const float SwordKnight_Miniboss_ProjectileSpeed = 850f;
		public const float SwordKnight_Miniboss_AnimationDelay = 8f;
		public const bool SwordKnight_Miniboss_AlwaysFaceTarget = true;
		public const bool SwordKnight_Miniboss_CanFallOffLedges = false;
		public const bool SwordKnight_Miniboss_CanBeKnockedBack = true;
		public const bool SwordKnight_Miniboss_IsWeighted = true;
		public const int SwordKnight_Miniboss_MeleeRadius = 300;
		public const int SwordKnight_Miniboss_ProjectileRadius = 500;
		public const int SwordKnight_Miniboss_EngageRadius = 800;
		public const string Wolf_Basic_Name = "Warg";
		public const int Wolf_Basic_MaxHealth = 18;
		public const int Wolf_Basic_Damage = 25;
		public const int Wolf_Basic_XPValue = 75;
		public const int Wolf_Basic_Speed = 600;
		public const int Wolf_Basic_Jump = 1035;
		public const float Wolf_Basic_Cooldown = 2f;
		public const int Wolf_Basic_MinDropAmount = 1;
		public const int Wolf_Basic_MaxDropAmount = 2;
		public const float Wolf_Basic_DropChance = 0.4f;
		public const float Wolf_Basic_TurnSpeed = 10f;
		public const float Wolf_Basic_ProjectileSpeed = 650f;
		public const float Wolf_Basic_AnimationDelay = 30f;
		public const bool Wolf_Basic_AlwaysFaceTarget = true;
		public const bool Wolf_Basic_CanFallOffLedges = true;
		public const bool Wolf_Basic_CanBeKnockedBack = true;
		public const bool Wolf_Basic_IsWeighted = true;
		public const int Wolf_Basic_MeleeRadius = 50;
		public const int Wolf_Basic_ProjectileRadius = 400;
		public const int Wolf_Basic_EngageRadius = 550;
		public const string Wolf_Advanced_Name = "Wargen";
		public const int Wolf_Advanced_MaxHealth = 25;
		public const int Wolf_Advanced_Damage = 28;
		public const int Wolf_Advanced_XPValue = 125;
		public const int Wolf_Advanced_Speed = 700;
		public const int Wolf_Advanced_Jump = 1035;
		public const float Wolf_Advanced_Cooldown = 2f;
		public const int Wolf_Advanced_MinDropAmount = 1;
		public const int Wolf_Advanced_MaxDropAmount = 2;
		public const float Wolf_Advanced_DropChance = 0.5f;
		public const float Wolf_Advanced_TurnSpeed = 10f;
		public const float Wolf_Advanced_ProjectileSpeed = 650f;
		public const float Wolf_Advanced_AnimationDelay = 30f;
		public const bool Wolf_Advanced_AlwaysFaceTarget = true;
		public const bool Wolf_Advanced_CanFallOffLedges = true;
		public const bool Wolf_Advanced_CanBeKnockedBack = true;
		public const bool Wolf_Advanced_IsWeighted = true;
		public const int Wolf_Advanced_MeleeRadius = 50;
		public const int Wolf_Advanced_ProjectileRadius = 400;
		public const int Wolf_Advanced_EngageRadius = 575;
		public const string Wolf_Expert_Name = "Wargenflorgen";
		public const int Wolf_Expert_MaxHealth = 55;
		public const int Wolf_Expert_Damage = 32;
		public const int Wolf_Expert_XPValue = 225;
		public const int Wolf_Expert_Speed = 850;
		public const int Wolf_Expert_Jump = 1035;
		public const float Wolf_Expert_Cooldown = 2f;
		public const int Wolf_Expert_MinDropAmount = 2;
		public const int Wolf_Expert_MaxDropAmount = 3;
		public const float Wolf_Expert_DropChance = 1f;
		public const float Wolf_Expert_TurnSpeed = 10f;
		public const float Wolf_Expert_ProjectileSpeed = 650f;
		public const float Wolf_Expert_AnimationDelay = 30f;
		public const bool Wolf_Expert_AlwaysFaceTarget = true;
		public const bool Wolf_Expert_CanFallOffLedges = true;
		public const bool Wolf_Expert_CanBeKnockedBack = true;
		public const bool Wolf_Expert_IsWeighted = true;
		public const int Wolf_Expert_MeleeRadius = 50;
		public const int Wolf_Expert_ProjectileRadius = 400;
		public const int Wolf_Expert_EngageRadius = 625;
		public const string Wolf_Miniboss_Name = "Zorg Warg";
		public const int Wolf_Miniboss_MaxHealth = 500;
		public const int Wolf_Miniboss_Damage = 35;
		public const int Wolf_Miniboss_XPValue = 750;
		public const int Wolf_Miniboss_Speed = 925;
		public const int Wolf_Miniboss_Jump = 1035;
		public const float Wolf_Miniboss_Cooldown = 2f;
		public const int Wolf_Miniboss_MinDropAmount = 1;
		public const int Wolf_Miniboss_MaxDropAmount = 2;
		public const float Wolf_Miniboss_DropChance = 1f;
		public const float Wolf_Miniboss_TurnSpeed = 10f;
		public const float Wolf_Miniboss_ProjectileSpeed = 650f;
		public const float Wolf_Miniboss_AnimationDelay = 30f;
		public const bool Wolf_Miniboss_AlwaysFaceTarget = true;
		public const bool Wolf_Miniboss_CanFallOffLedges = true;
		public const bool Wolf_Miniboss_CanBeKnockedBack = true;
		public const bool Wolf_Miniboss_IsWeighted = true;
		public const int Wolf_Miniboss_MeleeRadius = 50;
		public const int Wolf_Miniboss_ProjectileRadius = 400;
		public const int Wolf_Miniboss_EngageRadius = 700;
		public const string Zombie_Basic_Name = "Zombie";
		public const int Zombie_Basic_MaxHealth = 24;
		public const int Zombie_Basic_Damage = 25;
		public const int Zombie_Basic_XPValue = 25;
		public const int Zombie_Basic_Speed = 160;
		public const int Zombie_Basic_Jump = 900;
		public const float Zombie_Basic_Cooldown = 2f;
		public const int Zombie_Basic_MinDropAmount = 1;
		public const int Zombie_Basic_MaxDropAmount = 1;
		public const float Zombie_Basic_DropChance = 0.4f;
		public const float Zombie_Basic_TurnSpeed = 10f;
		public const float Zombie_Basic_ProjectileSpeed = 650f;
		public const float Zombie_Basic_AnimationDelay = 12f;
		public const bool Zombie_Basic_AlwaysFaceTarget = true;
		public const bool Zombie_Basic_CanFallOffLedges = false;
		public const bool Zombie_Basic_CanBeKnockedBack = true;
		public const bool Zombie_Basic_IsWeighted = true;
		public const int Zombie_Basic_MeleeRadius = 100;
		public const int Zombie_Basic_ProjectileRadius = 150;
		public const int Zombie_Basic_EngageRadius = 435;
		public const string Zombie_Advanced_Name = "Zomboner";
		public const int Zombie_Advanced_MaxHealth = 39;
		public const int Zombie_Advanced_Damage = 29;
		public const int Zombie_Advanced_XPValue = 75;
		public const int Zombie_Advanced_Speed = 260;
		public const int Zombie_Advanced_Jump = 900;
		public const float Zombie_Advanced_Cooldown = 2f;
		public const int Zombie_Advanced_MinDropAmount = 1;
		public const int Zombie_Advanced_MaxDropAmount = 2;
		public const float Zombie_Advanced_DropChance = 0.5f;
		public const float Zombie_Advanced_TurnSpeed = 10f;
		public const float Zombie_Advanced_ProjectileSpeed = 650f;
		public const float Zombie_Advanced_AnimationDelay = 14f;
		public const bool Zombie_Advanced_AlwaysFaceTarget = true;
		public const bool Zombie_Advanced_CanFallOffLedges = false;
		public const bool Zombie_Advanced_CanBeKnockedBack = true;
		public const bool Zombie_Advanced_IsWeighted = true;
		public const int Zombie_Advanced_MeleeRadius = 100;
		public const int Zombie_Advanced_ProjectileRadius = 150;
		public const int Zombie_Advanced_EngageRadius = 435;
		public const string Zombie_Expert_Name = "Zombishnu";
		public const int Zombie_Expert_MaxHealth = 75;
		public const int Zombie_Expert_Damage = 34;
		public const int Zombie_Expert_XPValue = 200;
		public const int Zombie_Expert_Speed = 350;
		public const int Zombie_Expert_Jump = 900;
		public const float Zombie_Expert_Cooldown = 2f;
		public const int Zombie_Expert_MinDropAmount = 1;
		public const int Zombie_Expert_MaxDropAmount = 3;
		public const float Zombie_Expert_DropChance = 1f;
		public const float Zombie_Expert_TurnSpeed = 10f;
		public const float Zombie_Expert_ProjectileSpeed = 650f;
		public const float Zombie_Expert_AnimationDelay = 16f;
		public const bool Zombie_Expert_AlwaysFaceTarget = true;
		public const bool Zombie_Expert_CanFallOffLedges = false;
		public const bool Zombie_Expert_CanBeKnockedBack = false;
		public const bool Zombie_Expert_IsWeighted = true;
		public const int Zombie_Expert_MeleeRadius = 100;
		public const int Zombie_Expert_ProjectileRadius = 150;
		public const int Zombie_Expert_EngageRadius = 435;
		public const string Zombie_Miniboss_Name = "Zomg";
		public const int Zombie_Miniboss_MaxHealth = 800;
		public const int Zombie_Miniboss_Damage = 40;
		public const int Zombie_Miniboss_XPValue = 600;
		public const int Zombie_Miniboss_Speed = 600;
		public const int Zombie_Miniboss_Jump = 900;
		public const float Zombie_Miniboss_Cooldown = 2f;
		public const int Zombie_Miniboss_MinDropAmount = 1;
		public const int Zombie_Miniboss_MaxDropAmount = 2;
		public const float Zombie_Miniboss_DropChance = 1f;
		public const float Zombie_Miniboss_TurnSpeed = 10f;
		public const float Zombie_Miniboss_ProjectileSpeed = 650f;
		public const float Zombie_Miniboss_AnimationDelay = 14f;
		public const bool Zombie_Miniboss_AlwaysFaceTarget = true;
		public const bool Zombie_Miniboss_CanFallOffLedges = false;
		public const bool Zombie_Miniboss_CanBeKnockedBack = false;
		public const bool Zombie_Miniboss_IsWeighted = true;
		public const int Zombie_Miniboss_MeleeRadius = 100;
		public const int Zombie_Miniboss_ProjectileRadius = 150;
		public const int Zombie_Miniboss_EngageRadius = 435;
		public const string Energon_Basic_Name = "Energon";
		public const int Energon_Basic_MaxHealth = 25;
		public const int Energon_Basic_Damage = 25;
		public const int Energon_Basic_XPValue = 150;
		public const int Energon_Basic_Speed = 75;
		public const int Energon_Basic_Jump = 950;
		public const float Energon_Basic_Cooldown = 2f;
		public const int Energon_Basic_MinDropAmount = 1;
		public const int Energon_Basic_MaxDropAmount = 2;
		public const float Energon_Basic_DropChance = 0.4f;
		public const float Energon_Basic_TurnSpeed = 10f;
		public const float Energon_Basic_ProjectileSpeed = 300f;
		public const float Energon_Basic_AnimationDelay = 10f;
		public const bool Energon_Basic_AlwaysFaceTarget = true;
		public const bool Energon_Basic_CanFallOffLedges = false;
		public const bool Energon_Basic_CanBeKnockedBack = true;
		public const bool Energon_Basic_IsWeighted = true;
		public const int Energon_Basic_MeleeRadius = 150;
		public const int Energon_Basic_ProjectileRadius = 750;
		public const int Energon_Basic_EngageRadius = 850;
		public const string Energon_Advanced_Name = "Mastertron";
		public const int Energon_Advanced_MaxHealth = 38;
		public const int Energon_Advanced_Damage = 29;
		public const int Energon_Advanced_XPValue = 250;
		public const int Energon_Advanced_Speed = 100;
		public const int Energon_Advanced_Jump = 950;
		public const float Energon_Advanced_Cooldown = 2f;
		public const int Energon_Advanced_MinDropAmount = 1;
		public const int Energon_Advanced_MaxDropAmount = 2;
		public const float Energon_Advanced_DropChance = 0.5f;
		public const float Energon_Advanced_TurnSpeed = 10f;
		public const float Energon_Advanced_ProjectileSpeed = 300f;
		public const float Energon_Advanced_AnimationDelay = 10f;
		public const bool Energon_Advanced_AlwaysFaceTarget = true;
		public const bool Energon_Advanced_CanFallOffLedges = false;
		public const bool Energon_Advanced_CanBeKnockedBack = true;
		public const bool Energon_Advanced_IsWeighted = true;
		public const int Energon_Advanced_MeleeRadius = 150;
		public const int Energon_Advanced_ProjectileRadius = 750;
		public const int Energon_Advanced_EngageRadius = 850;
		public const string Energon_Expert_Name = "Voltron";
		public const int Energon_Expert_MaxHealth = 65;
		public const int Energon_Expert_Damage = 34;
		public const int Energon_Expert_XPValue = 375;
		public const int Energon_Expert_Speed = 125;
		public const int Energon_Expert_Jump = 950;
		public const float Energon_Expert_Cooldown = 2f;
		public const int Energon_Expert_MinDropAmount = 2;
		public const int Energon_Expert_MaxDropAmount = 4;
		public const float Energon_Expert_DropChance = 1f;
		public const float Energon_Expert_TurnSpeed = 10f;
		public const float Energon_Expert_ProjectileSpeed = 300f;
		public const float Energon_Expert_AnimationDelay = 10f;
		public const bool Energon_Expert_AlwaysFaceTarget = true;
		public const bool Energon_Expert_CanFallOffLedges = false;
		public const bool Energon_Expert_CanBeKnockedBack = true;
		public const bool Energon_Expert_IsWeighted = true;
		public const int Energon_Expert_MeleeRadius = 150;
		public const int Energon_Expert_ProjectileRadius = 750;
		public const int Energon_Expert_EngageRadius = 850;
		public const string Energon_Miniboss_Name = "Prime";
		public const int Energon_Miniboss_MaxHealth = 300;
		public const int Energon_Miniboss_Damage = 39;
		public const int Energon_Miniboss_XPValue = 1500;
		public const int Energon_Miniboss_Speed = 200;
		public const int Energon_Miniboss_Jump = 950;
		public const float Energon_Miniboss_Cooldown = 2f;
		public const int Energon_Miniboss_MinDropAmount = 8;
		public const int Energon_Miniboss_MaxDropAmount = 16;
		public const float Energon_Miniboss_DropChance = 1f;
		public const float Energon_Miniboss_TurnSpeed = 10f;
		public const float Energon_Miniboss_ProjectileSpeed = 300f;
		public const float Energon_Miniboss_AnimationDelay = 10f;
		public const bool Energon_Miniboss_AlwaysFaceTarget = true;
		public const bool Energon_Miniboss_CanFallOffLedges = false;
		public const bool Energon_Miniboss_CanBeKnockedBack = true;
		public const bool Energon_Miniboss_IsWeighted = true;
		public const int Energon_Miniboss_MeleeRadius = 150;
		public const int Energon_Miniboss_ProjectileRadius = 750;
		public const int Energon_Miniboss_EngageRadius = 850;
		public const string Ninja_Basic_Name = "Ninjo";
		public const int Ninja_Basic_MaxHealth = 30;
		public const int Ninja_Basic_Damage = 20;
		public const int Ninja_Basic_XPValue = 150;
		public const int Ninja_Basic_Speed = 250;
		public const int Ninja_Basic_Jump = 600;
		public const float Ninja_Basic_Cooldown = 1.5f;
		public const int Ninja_Basic_MinDropAmount = 1;
		public const int Ninja_Basic_MaxDropAmount = 2;
		public const float Ninja_Basic_DropChance = 0.4f;
		public const float Ninja_Basic_TurnSpeed = 10f;
		public const float Ninja_Basic_ProjectileSpeed = 550f;
		public const float Ninja_Basic_AnimationDelay = 10f;
		public const bool Ninja_Basic_AlwaysFaceTarget = true;
		public const bool Ninja_Basic_CanFallOffLedges = false;
		public const bool Ninja_Basic_CanBeKnockedBack = true;
		public const bool Ninja_Basic_IsWeighted = true;
		public const int Ninja_Basic_MeleeRadius = 225;
		public const int Ninja_Basic_ProjectileRadius = 700;
		public const int Ninja_Basic_EngageRadius = 1000;
		public const string Ninja_Advanced_Name = "Ninpo";
		public const int Ninja_Advanced_MaxHealth = 44;
		public const int Ninja_Advanced_Damage = 25;
		public const int Ninja_Advanced_XPValue = 250;
		public const int Ninja_Advanced_Speed = 325;
		public const int Ninja_Advanced_Jump = 600;
		public const float Ninja_Advanced_Cooldown = 1.5f;
		public const int Ninja_Advanced_MinDropAmount = 1;
		public const int Ninja_Advanced_MaxDropAmount = 2;
		public const float Ninja_Advanced_DropChance = 0.5f;
		public const float Ninja_Advanced_TurnSpeed = 10f;
		public const float Ninja_Advanced_ProjectileSpeed = 625f;
		public const float Ninja_Advanced_AnimationDelay = 10f;
		public const bool Ninja_Advanced_AlwaysFaceTarget = true;
		public const bool Ninja_Advanced_CanFallOffLedges = false;
		public const bool Ninja_Advanced_CanBeKnockedBack = true;
		public const bool Ninja_Advanced_IsWeighted = true;
		public const int Ninja_Advanced_MeleeRadius = 225;
		public const int Ninja_Advanced_ProjectileRadius = 700;
		public const int Ninja_Advanced_EngageRadius = 1000;
		public const string Ninja_Expert_Name = "Ninopojo";
		public const int Ninja_Expert_MaxHealth = 65;
		public const int Ninja_Expert_Damage = 30;
		public const int Ninja_Expert_XPValue = 450;
		public const int Ninja_Expert_Speed = 400;
		public const int Ninja_Expert_Jump = 600;
		public const float Ninja_Expert_Cooldown = 1.5f;
		public const int Ninja_Expert_MinDropAmount = 2;
		public const int Ninja_Expert_MaxDropAmount = 4;
		public const float Ninja_Expert_DropChance = 1f;
		public const float Ninja_Expert_TurnSpeed = 10f;
		public const float Ninja_Expert_ProjectileSpeed = 700f;
		public const float Ninja_Expert_AnimationDelay = 10f;
		public const bool Ninja_Expert_AlwaysFaceTarget = true;
		public const bool Ninja_Expert_CanFallOffLedges = false;
		public const bool Ninja_Expert_CanBeKnockedBack = true;
		public const bool Ninja_Expert_IsWeighted = true;
		public const int Ninja_Expert_MeleeRadius = 225;
		public const int Ninja_Expert_ProjectileRadius = 700;
		public const int Ninja_Expert_EngageRadius = 1000;
		public const string Ninja_Miniboss_Name = "Master Ninja";
		public const int Ninja_Miniboss_MaxHealth = 900;
		public const int Ninja_Miniboss_Damage = 38;
		public const int Ninja_Miniboss_XPValue = 1250;
		public const int Ninja_Miniboss_Speed = 150;
		public const int Ninja_Miniboss_Jump = 600;
		public const float Ninja_Miniboss_Cooldown = 1.5f;
		public const int Ninja_Miniboss_MinDropAmount = 10;
		public const int Ninja_Miniboss_MaxDropAmount = 15;
		public const float Ninja_Miniboss_DropChance = 1f;
		public const float Ninja_Miniboss_TurnSpeed = 10f;
		public const float Ninja_Miniboss_ProjectileSpeed = 600f;
		public const float Ninja_Miniboss_AnimationDelay = 10f;
		public const bool Ninja_Miniboss_AlwaysFaceTarget = true;
		public const bool Ninja_Miniboss_CanFallOffLedges = false;
		public const bool Ninja_Miniboss_CanBeKnockedBack = true;
		public const bool Ninja_Miniboss_IsWeighted = true;
		public const int Ninja_Miniboss_MeleeRadius = 225;
		public const int Ninja_Miniboss_ProjectileRadius = 700;
		public const int Ninja_Miniboss_EngageRadius = 1000;
		public const string Plant_Basic_Name = "Bud";
		public const int Plant_Basic_MaxHealth = 20;
		public const int Plant_Basic_Damage = 20;
		public const int Plant_Basic_XPValue = 25;
		public const int Plant_Basic_Speed = 125;
		public const int Plant_Basic_Jump = 900;
		public const float Plant_Basic_Cooldown = 2f;
		public const int Plant_Basic_MinDropAmount = 1;
		public const int Plant_Basic_MaxDropAmount = 2;
		public const float Plant_Basic_DropChance = 0.4f;
		public const float Plant_Basic_TurnSpeed = 10f;
		public const float Plant_Basic_ProjectileSpeed = 900f;
		public const float Plant_Basic_AnimationDelay = 10f;
		public const bool Plant_Basic_AlwaysFaceTarget = true;
		public const bool Plant_Basic_CanFallOffLedges = false;
		public const bool Plant_Basic_CanBeKnockedBack = true;
		public const bool Plant_Basic_IsWeighted = true;
		public const int Plant_Basic_MeleeRadius = 325;
		public const int Plant_Basic_ProjectileRadius = 690;
		public const int Plant_Basic_EngageRadius = 850;
		public const string Plant_Advanced_Name = "Plantite";
		public const int Plant_Advanced_MaxHealth = 29;
		public const int Plant_Advanced_Damage = 23;
		public const int Plant_Advanced_XPValue = 50;
		public const int Plant_Advanced_Speed = 150;
		public const int Plant_Advanced_Jump = 900;
		public const float Plant_Advanced_Cooldown = 1.75f;
		public const int Plant_Advanced_MinDropAmount = 1;
		public const int Plant_Advanced_MaxDropAmount = 2;
		public const float Plant_Advanced_DropChance = 0.5f;
		public const float Plant_Advanced_TurnSpeed = 10f;
		public const float Plant_Advanced_ProjectileSpeed = 1000f;
		public const float Plant_Advanced_AnimationDelay = 10f;
		public const bool Plant_Advanced_AlwaysFaceTarget = true;
		public const bool Plant_Advanced_CanFallOffLedges = false;
		public const bool Plant_Advanced_CanBeKnockedBack = true;
		public const bool Plant_Advanced_IsWeighted = true;
		public const int Plant_Advanced_MeleeRadius = 325;
		public const int Plant_Advanced_ProjectileRadius = 690;
		public const int Plant_Advanced_EngageRadius = 850;
		public const string Plant_Expert_Name = "Flowermon";
		public const int Plant_Expert_MaxHealth = 57;
		public const int Plant_Expert_Damage = 27;
		public const int Plant_Expert_XPValue = 175;
		public const int Plant_Expert_Speed = 200;
		public const int Plant_Expert_Jump = 900;
		public const float Plant_Expert_Cooldown = 1.25f;
		public const int Plant_Expert_MinDropAmount = 2;
		public const int Plant_Expert_MaxDropAmount = 4;
		public const float Plant_Expert_DropChance = 1f;
		public const float Plant_Expert_TurnSpeed = 10f;
		public const float Plant_Expert_ProjectileSpeed = 1000f;
		public const float Plant_Expert_AnimationDelay = 10f;
		public const bool Plant_Expert_AlwaysFaceTarget = true;
		public const bool Plant_Expert_CanFallOffLedges = false;
		public const bool Plant_Expert_CanBeKnockedBack = true;
		public const bool Plant_Expert_IsWeighted = true;
		public const int Plant_Expert_MeleeRadius = 325;
		public const int Plant_Expert_ProjectileRadius = 690;
		public const int Plant_Expert_EngageRadius = 850;
		public const string Plant_Miniboss_Name = "Stolas & Focalor";
		public const int Plant_Miniboss_MaxHealth = 165;
		public const int Plant_Miniboss_Damage = 28;
		public const int Plant_Miniboss_XPValue = 500;
		public const int Plant_Miniboss_Speed = 450;
		public const int Plant_Miniboss_Jump = 900;
		public const float Plant_Miniboss_Cooldown = 0.5f;
		public const int Plant_Miniboss_MinDropAmount = 11;
		public const int Plant_Miniboss_MaxDropAmount = 18;
		public const float Plant_Miniboss_DropChance = 1f;
		public const float Plant_Miniboss_TurnSpeed = 10f;
		public const float Plant_Miniboss_ProjectileSpeed = 700f;
		public const float Plant_Miniboss_AnimationDelay = 10f;
		public const bool Plant_Miniboss_AlwaysFaceTarget = true;
		public const bool Plant_Miniboss_CanFallOffLedges = false;
		public const bool Plant_Miniboss_CanBeKnockedBack = true;
		public const bool Plant_Miniboss_IsWeighted = true;
		public const int Plant_Miniboss_MeleeRadius = 325;
		public const int Plant_Miniboss_ProjectileRadius = 690;
		public const int Plant_Miniboss_EngageRadius = 850;
		public const string Fireball_Basic_Name = "Charite";
		public const int Fireball_Basic_MaxHealth = 35;
		public const int Fireball_Basic_Damage = 23;
		public const int Fireball_Basic_XPValue = 100;
		public const int Fireball_Basic_Speed = 400;
		public const int Fireball_Basic_Jump = 950;
		public const float Fireball_Basic_Cooldown = 4f;
		public const int Fireball_Basic_MinDropAmount = 1;
		public const int Fireball_Basic_MaxDropAmount = 2;
		public const float Fireball_Basic_DropChance = 0.4f;
		public const float Fireball_Basic_TurnSpeed = 0.0275f;
		public const float Fireball_Basic_ProjectileSpeed = 525f;
		public const float Fireball_Basic_AnimationDelay = 20f;
		public const bool Fireball_Basic_AlwaysFaceTarget = true;
		public const bool Fireball_Basic_CanFallOffLedges = false;
		public const bool Fireball_Basic_CanBeKnockedBack = true;
		public const bool Fireball_Basic_IsWeighted = false;
		public const int Fireball_Basic_MeleeRadius = 500;
		public const int Fireball_Basic_ProjectileRadius = 700;
		public const int Fireball_Basic_EngageRadius = 1350;
		public const string Fireball_Advanced_Name = "Pyrite";
		public const int Fireball_Advanced_MaxHealth = 52;
		public const int Fireball_Advanced_Damage = 25;
		public const int Fireball_Advanced_XPValue = 175;
		public const int Fireball_Advanced_Speed = 420;
		public const int Fireball_Advanced_Jump = 950;
		public const float Fireball_Advanced_Cooldown = 4f;
		public const int Fireball_Advanced_MinDropAmount = 1;
		public const int Fireball_Advanced_MaxDropAmount = 2;
		public const float Fireball_Advanced_DropChance = 0.5f;
		public const float Fireball_Advanced_TurnSpeed = 0.03f;
		public const float Fireball_Advanced_ProjectileSpeed = 525f;
		public const float Fireball_Advanced_AnimationDelay = 20f;
		public const bool Fireball_Advanced_AlwaysFaceTarget = true;
		public const bool Fireball_Advanced_CanFallOffLedges = false;
		public const bool Fireball_Advanced_CanBeKnockedBack = true;
		public const bool Fireball_Advanced_IsWeighted = false;
		public const int Fireball_Advanced_MeleeRadius = 500;
		public const int Fireball_Advanced_ProjectileRadius = 700;
		public const int Fireball_Advanced_EngageRadius = 1350;
		public const string Fireball_Expert_Name = "Infernite";
		public const int Fireball_Expert_MaxHealth = 75;
		public const int Fireball_Expert_Damage = 28;
		public const int Fireball_Expert_XPValue = 350;
		public const int Fireball_Expert_Speed = 440;
		public const int Fireball_Expert_Jump = 950;
		public const float Fireball_Expert_Cooldown = 4f;
		public const int Fireball_Expert_MinDropAmount = 2;
		public const int Fireball_Expert_MaxDropAmount = 3;
		public const float Fireball_Expert_DropChance = 1f;
		public const float Fireball_Expert_TurnSpeed = 0.03f;
		public const float Fireball_Expert_ProjectileSpeed = 525f;
		public const float Fireball_Expert_AnimationDelay = 20f;
		public const bool Fireball_Expert_AlwaysFaceTarget = true;
		public const bool Fireball_Expert_CanFallOffLedges = false;
		public const bool Fireball_Expert_CanBeKnockedBack = true;
		public const bool Fireball_Expert_IsWeighted = false;
		public const int Fireball_Expert_MeleeRadius = 500;
		public const int Fireball_Expert_ProjectileRadius = 700;
		public const int Fireball_Expert_EngageRadius = 1350;
		public const string Fireball_Miniboss_Name = "Ponce de Leon";
		public const int Fireball_Miniboss_MaxHealth = 505;
		public const int Fireball_Miniboss_Damage = 29;
		public const int Fireball_Miniboss_XPValue = 800;
		public const int Fireball_Miniboss_Speed = 380;
		public const int Fireball_Miniboss_Jump = 950;
		public const float Fireball_Miniboss_Cooldown = 4f;
		public const int Fireball_Miniboss_MinDropAmount = 15;
		public const int Fireball_Miniboss_MaxDropAmount = 20;
		public const float Fireball_Miniboss_DropChance = 1f;
		public const float Fireball_Miniboss_TurnSpeed = 0.03f;
		public const float Fireball_Miniboss_ProjectileSpeed = 0f;
		public const float Fireball_Miniboss_AnimationDelay = 20f;
		public const bool Fireball_Miniboss_AlwaysFaceTarget = true;
		public const bool Fireball_Miniboss_CanFallOffLedges = false;
		public const bool Fireball_Miniboss_CanBeKnockedBack = false;
		public const bool Fireball_Miniboss_IsWeighted = false;
		public const int Fireball_Miniboss_MeleeRadius = 500;
		public const int Fireball_Miniboss_ProjectileRadius = 775;
		public const int Fireball_Miniboss_EngageRadius = 1350;
		public const string SpikeTrap_Basic_Name = "Spike Trap";
		public const int SpikeTrap_Basic_MaxHealth = 1;
		public const int SpikeTrap_Basic_Damage = 25;
		public const int SpikeTrap_Basic_XPValue = 150;
		public const int SpikeTrap_Basic_Speed = 100;
		public const int SpikeTrap_Basic_Jump = 600;
		public const float SpikeTrap_Basic_Cooldown = 2f;
		public const int SpikeTrap_Basic_MinDropAmount = 1;
		public const int SpikeTrap_Basic_MaxDropAmount = 1;
		public const float SpikeTrap_Basic_DropChance = 0.4f;
		public const float SpikeTrap_Basic_TurnSpeed = 10f;
		public const float SpikeTrap_Basic_ProjectileSpeed = 1020f;
		public const float SpikeTrap_Basic_AnimationDelay = 10f;
		public const bool SpikeTrap_Basic_AlwaysFaceTarget = false;
		public const bool SpikeTrap_Basic_CanFallOffLedges = false;
		public const bool SpikeTrap_Basic_CanBeKnockedBack = false;
		public const bool SpikeTrap_Basic_IsWeighted = false;
		public const int SpikeTrap_Basic_MeleeRadius = 225;
		public const int SpikeTrap_Basic_ProjectileRadius = 500;
		public const int SpikeTrap_Basic_EngageRadius = 700;
		public const string SpikeTrap_Advanced_Name = "Spike Trap";
		public const int SpikeTrap_Advanced_MaxHealth = 1;
		public const int SpikeTrap_Advanced_Damage = 30;
		public const int SpikeTrap_Advanced_XPValue = 250;
		public const int SpikeTrap_Advanced_Speed = 100;
		public const int SpikeTrap_Advanced_Jump = 600;
		public const float SpikeTrap_Advanced_Cooldown = 2f;
		public const int SpikeTrap_Advanced_MinDropAmount = 1;
		public const int SpikeTrap_Advanced_MaxDropAmount = 1;
		public const float SpikeTrap_Advanced_DropChance = 0.5f;
		public const float SpikeTrap_Advanced_TurnSpeed = 10f;
		public const float SpikeTrap_Advanced_ProjectileSpeed = 1020f;
		public const float SpikeTrap_Advanced_AnimationDelay = 10f;
		public const bool SpikeTrap_Advanced_AlwaysFaceTarget = false;
		public const bool SpikeTrap_Advanced_CanFallOffLedges = false;
		public const bool SpikeTrap_Advanced_CanBeKnockedBack = false;
		public const bool SpikeTrap_Advanced_IsWeighted = false;
		public const int SpikeTrap_Advanced_MeleeRadius = 225;
		public const int SpikeTrap_Advanced_ProjectileRadius = 500;
		public const int SpikeTrap_Advanced_EngageRadius = 700;
		public const string SpikeTrap_Expert_Name = "Spike Trap";
		public const int SpikeTrap_Expert_MaxHealth = 1;
		public const int SpikeTrap_Expert_Damage = 35;
		public const int SpikeTrap_Expert_XPValue = 500;
		public const int SpikeTrap_Expert_Speed = 100;
		public const int SpikeTrap_Expert_Jump = 600;
		public const float SpikeTrap_Expert_Cooldown = 2f;
		public const int SpikeTrap_Expert_MinDropAmount = 1;
		public const int SpikeTrap_Expert_MaxDropAmount = 1;
		public const float SpikeTrap_Expert_DropChance = 1f;
		public const float SpikeTrap_Expert_TurnSpeed = 10f;
		public const float SpikeTrap_Expert_ProjectileSpeed = 1020f;
		public const float SpikeTrap_Expert_AnimationDelay = 10f;
		public const bool SpikeTrap_Expert_AlwaysFaceTarget = false;
		public const bool SpikeTrap_Expert_CanFallOffLedges = false;
		public const bool SpikeTrap_Expert_CanBeKnockedBack = false;
		public const bool SpikeTrap_Expert_IsWeighted = false;
		public const int SpikeTrap_Expert_MeleeRadius = 225;
		public const int SpikeTrap_Expert_ProjectileRadius = 500;
		public const int SpikeTrap_Expert_EngageRadius = 700;
		public const string SpikeTrap_Miniboss_Name = "Spike Trap";
		public const int SpikeTrap_Miniboss_MaxHealth = 1;
		public const int SpikeTrap_Miniboss_Damage = 40;
		public const int SpikeTrap_Miniboss_XPValue = 1250;
		public const int SpikeTrap_Miniboss_Speed = 100;
		public const int SpikeTrap_Miniboss_Jump = 600;
		public const float SpikeTrap_Miniboss_Cooldown = 2f;
		public const int SpikeTrap_Miniboss_MinDropAmount = 1;
		public const int SpikeTrap_Miniboss_MaxDropAmount = 1;
		public const float SpikeTrap_Miniboss_DropChance = 1f;
		public const float SpikeTrap_Miniboss_TurnSpeed = 10f;
		public const float SpikeTrap_Miniboss_ProjectileSpeed = 1020f;
		public const float SpikeTrap_Miniboss_AnimationDelay = 10f;
		public const bool SpikeTrap_Miniboss_AlwaysFaceTarget = false;
		public const bool SpikeTrap_Miniboss_CanFallOffLedges = false;
		public const bool SpikeTrap_Miniboss_CanBeKnockedBack = false;
		public const bool SpikeTrap_Miniboss_IsWeighted = false;
		public const int SpikeTrap_Miniboss_MeleeRadius = 225;
		public const int SpikeTrap_Miniboss_ProjectileRadius = 500;
		public const int SpikeTrap_Miniboss_EngageRadius = 700;
		public const string SkeletonArcher_Basic_Name = "Archer";
		public const int SkeletonArcher_Basic_MaxHealth = 20;
		public const int SkeletonArcher_Basic_Damage = 22;
		public const int SkeletonArcher_Basic_XPValue = 75;
		public const int SkeletonArcher_Basic_Speed = 125;
		public const int SkeletonArcher_Basic_Jump = 0;
		public const float SkeletonArcher_Basic_Cooldown = 2f;
		public const int SkeletonArcher_Basic_MinDropAmount = 1;
		public const int SkeletonArcher_Basic_MaxDropAmount = 1;
		public const float SkeletonArcher_Basic_DropChance = 0.4f;
		public const float SkeletonArcher_Basic_TurnSpeed = 10f;
		public const float SkeletonArcher_Basic_ProjectileSpeed = 1000f;
		public const float SkeletonArcher_Basic_AnimationDelay = 10f;
		public const bool SkeletonArcher_Basic_AlwaysFaceTarget = true;
		public const bool SkeletonArcher_Basic_CanFallOffLedges = false;
		public const bool SkeletonArcher_Basic_CanBeKnockedBack = true;
		public const bool SkeletonArcher_Basic_IsWeighted = true;
		public const int SkeletonArcher_Basic_MeleeRadius = 325;
		public const int SkeletonArcher_Basic_ProjectileRadius = 625;
		public const int SkeletonArcher_Basic_EngageRadius = 850;
		public const string SkeletonArcher_Advanced_Name = "Ranger";
		public const int SkeletonArcher_Advanced_MaxHealth = 35;
		public const int SkeletonArcher_Advanced_Damage = 27;
		public const int SkeletonArcher_Advanced_XPValue = 125;
		public const int SkeletonArcher_Advanced_Speed = 150;
		public const int SkeletonArcher_Advanced_Jump = 0;
		public const float SkeletonArcher_Advanced_Cooldown = 2f;
		public const int SkeletonArcher_Advanced_MinDropAmount = 1;
		public const int SkeletonArcher_Advanced_MaxDropAmount = 2;
		public const float SkeletonArcher_Advanced_DropChance = 0.5f;
		public const float SkeletonArcher_Advanced_TurnSpeed = 10f;
		public const float SkeletonArcher_Advanced_ProjectileSpeed = 1100f;
		public const float SkeletonArcher_Advanced_AnimationDelay = 10f;
		public const bool SkeletonArcher_Advanced_AlwaysFaceTarget = true;
		public const bool SkeletonArcher_Advanced_CanFallOffLedges = false;
		public const bool SkeletonArcher_Advanced_CanBeKnockedBack = true;
		public const bool SkeletonArcher_Advanced_IsWeighted = true;
		public const int SkeletonArcher_Advanced_MeleeRadius = 325;
		public const int SkeletonArcher_Advanced_ProjectileRadius = 625;
		public const int SkeletonArcher_Advanced_EngageRadius = 850;
		public const string SkeletonArcher_Expert_Name = "Sniper";
		public const int SkeletonArcher_Expert_MaxHealth = 65;
		public const int SkeletonArcher_Expert_Damage = 32;
		public const int SkeletonArcher_Expert_XPValue = 275;
		public const int SkeletonArcher_Expert_Speed = 200;
		public const int SkeletonArcher_Expert_Jump = 0;
		public const float SkeletonArcher_Expert_Cooldown = 2f;
		public const int SkeletonArcher_Expert_MinDropAmount = 1;
		public const int SkeletonArcher_Expert_MaxDropAmount = 3;
		public const float SkeletonArcher_Expert_DropChance = 1f;
		public const float SkeletonArcher_Expert_TurnSpeed = 10f;
		public const float SkeletonArcher_Expert_ProjectileSpeed = 1100f;
		public const float SkeletonArcher_Expert_AnimationDelay = 10f;
		public const bool SkeletonArcher_Expert_AlwaysFaceTarget = true;
		public const bool SkeletonArcher_Expert_CanFallOffLedges = false;
		public const bool SkeletonArcher_Expert_CanBeKnockedBack = true;
		public const bool SkeletonArcher_Expert_IsWeighted = true;
		public const int SkeletonArcher_Expert_MeleeRadius = 325;
		public const int SkeletonArcher_Expert_ProjectileRadius = 625;
		public const int SkeletonArcher_Expert_EngageRadius = 850;
		public const string SkeletonArcher_Miniboss_Name = "Sharpshooter";
		public const int SkeletonArcher_Miniboss_MaxHealth = 600;
		public const int SkeletonArcher_Miniboss_Damage = 40;
		public const int SkeletonArcher_Miniboss_XPValue = 600;
		public const int SkeletonArcher_Miniboss_Speed = 250;
		public const int SkeletonArcher_Miniboss_Jump = 0;
		public const float SkeletonArcher_Miniboss_Cooldown = 2f;
		public const int SkeletonArcher_Miniboss_MinDropAmount = 1;
		public const int SkeletonArcher_Miniboss_MaxDropAmount = 2;
		public const float SkeletonArcher_Miniboss_DropChance = 1f;
		public const float SkeletonArcher_Miniboss_TurnSpeed = 10f;
		public const float SkeletonArcher_Miniboss_ProjectileSpeed = 1000f;
		public const float SkeletonArcher_Miniboss_AnimationDelay = 10f;
		public const bool SkeletonArcher_Miniboss_AlwaysFaceTarget = true;
		public const bool SkeletonArcher_Miniboss_CanFallOffLedges = false;
		public const bool SkeletonArcher_Miniboss_CanBeKnockedBack = true;
		public const bool SkeletonArcher_Miniboss_IsWeighted = true;
		public const int SkeletonArcher_Miniboss_MeleeRadius = 325;
		public const int SkeletonArcher_Miniboss_ProjectileRadius = 625;
		public const int SkeletonArcher_Miniboss_EngageRadius = 850;
		public const string LastBoss_Basic_Name = "Johannes";
		public const int LastBoss_Basic_MaxHealth = 315;
		public const int LastBoss_Basic_Damage = 22;
		public const int LastBoss_Basic_XPValue = 1000;
		public const int LastBoss_Basic_Speed = 500;
		public const int LastBoss_Basic_Jump = 1050;
		public const float LastBoss_Basic_Cooldown = 1f;
		public const int LastBoss_Basic_MinDropAmount = 20;
		public const int LastBoss_Basic_MaxDropAmount = 30;
		public const float LastBoss_Basic_DropChance = 1f;
		public const float LastBoss_Basic_TurnSpeed = 2f;
		public const float LastBoss_Basic_ProjectileSpeed = 1100f;
		public const float LastBoss_Basic_AnimationDelay = 10f;
		public const bool LastBoss_Basic_AlwaysFaceTarget = false;
		public const bool LastBoss_Basic_CanFallOffLedges = false;
		public const bool LastBoss_Basic_CanBeKnockedBack = true;
		public const bool LastBoss_Basic_IsWeighted = true;
		public const int LastBoss_Basic_MeleeRadius = 300;
		public const int LastBoss_Basic_ProjectileRadius = 650;
		public const int LastBoss_Basic_EngageRadius = 900;
		public const string LastBoss_Advanced_Name = "The Fountain";
		public const int LastBoss_Advanced_MaxHealth = 545;
		public const int LastBoss_Advanced_Damage = 23;
		public const int LastBoss_Advanced_XPValue = 5000;
		public const int LastBoss_Advanced_Speed = 325;
		public const int LastBoss_Advanced_Jump = 1050;
		public const float LastBoss_Advanced_Cooldown = 1f;
		public const int LastBoss_Advanced_MinDropAmount = 20;
		public const int LastBoss_Advanced_MaxDropAmount = 30;
		public const float LastBoss_Advanced_DropChance = 1f;
		public const float LastBoss_Advanced_TurnSpeed = 2f;
		public const float LastBoss_Advanced_ProjectileSpeed = 1000f;
		public const float LastBoss_Advanced_AnimationDelay = 10f;
		public const bool LastBoss_Advanced_AlwaysFaceTarget = true;
		public const bool LastBoss_Advanced_CanFallOffLedges = false;
		public const bool LastBoss_Advanced_CanBeKnockedBack = false;
		public const bool LastBoss_Advanced_IsWeighted = true;
		public const int LastBoss_Advanced_MeleeRadius = 300;
		public const int LastBoss_Advanced_ProjectileRadius = 675;
		public const int LastBoss_Advanced_EngageRadius = 925;
		public const string LastBoss_Expert_Name = "Johannes";
		public const int LastBoss_Expert_MaxHealth = 100;
		public const int LastBoss_Expert_Damage = 30;
		public const int LastBoss_Expert_XPValue = 1000;
		public const int LastBoss_Expert_Speed = 550;
		public const int LastBoss_Expert_Jump = 1050;
		public const float LastBoss_Expert_Cooldown = 1f;
		public const int LastBoss_Expert_MinDropAmount = 20;
		public const int LastBoss_Expert_MaxDropAmount = 30;
		public const float LastBoss_Expert_DropChance = 1f;
		public const float LastBoss_Expert_TurnSpeed = 2f;
		public const float LastBoss_Expert_ProjectileSpeed = 1100f;
		public const float LastBoss_Expert_AnimationDelay = 10f;
		public const bool LastBoss_Expert_AlwaysFaceTarget = false;
		public const bool LastBoss_Expert_CanFallOffLedges = false;
		public const bool LastBoss_Expert_CanBeKnockedBack = true;
		public const bool LastBoss_Expert_IsWeighted = true;
		public const int LastBoss_Expert_MeleeRadius = 300;
		public const int LastBoss_Expert_ProjectileRadius = 650;
		public const int LastBoss_Expert_EngageRadius = 900;
		public const string LastBoss_Miniboss_Name = "Fountain of Youth";
		public const int LastBoss_Miniboss_MaxHealth = 100;
		public const int LastBoss_Miniboss_Damage = 38;
		public const int LastBoss_Miniboss_XPValue = 5000;
		public const int LastBoss_Miniboss_Speed = 125;
		public const int LastBoss_Miniboss_Jump = 1050;
		public const float LastBoss_Miniboss_Cooldown = 1f;
		public const int LastBoss_Miniboss_MinDropAmount = 20;
		public const int LastBoss_Miniboss_MaxDropAmount = 30;
		public const float LastBoss_Miniboss_DropChance = 1f;
		public const float LastBoss_Miniboss_TurnSpeed = 2f;
		public const float LastBoss_Miniboss_ProjectileSpeed = 1000f;
		public const float LastBoss_Miniboss_AnimationDelay = 10f;
		public const bool LastBoss_Miniboss_AlwaysFaceTarget = true;
		public const bool LastBoss_Miniboss_CanFallOffLedges = false;
		public const bool LastBoss_Miniboss_CanBeKnockedBack = false;
		public const bool LastBoss_Miniboss_IsWeighted = true;
		public const int LastBoss_Miniboss_MeleeRadius = 325;
		public const int LastBoss_Miniboss_ProjectileRadius = 675;
		public const int LastBoss_Miniboss_EngageRadius = 925;
		public const string Portrait_Basic_Name = "Doomvas";
		public const int Portrait_Basic_MaxHealth = 35;
		public const int Portrait_Basic_Damage = 21;
		public const int Portrait_Basic_XPValue = 50;
		public const int Portrait_Basic_Speed = 500;
		public const int Portrait_Basic_Jump = 600;
		public const float Portrait_Basic_Cooldown = 2f;
		public const int Portrait_Basic_MinDropAmount = 1;
		public const int Portrait_Basic_MaxDropAmount = 2;
		public const float Portrait_Basic_DropChance = 0.4f;
		public const float Portrait_Basic_TurnSpeed = 0.03f;
		public const float Portrait_Basic_ProjectileSpeed = 1020f;
		public const float Portrait_Basic_AnimationDelay = 60f;
		public const bool Portrait_Basic_AlwaysFaceTarget = false;
		public const bool Portrait_Basic_CanFallOffLedges = false;
		public const bool Portrait_Basic_CanBeKnockedBack = false;
		public const bool Portrait_Basic_IsWeighted = false;
		public const int Portrait_Basic_MeleeRadius = 25;
		public const int Portrait_Basic_ProjectileRadius = 100;
		public const int Portrait_Basic_EngageRadius = 300;
		public const string Portrait_Advanced_Name = "Doomtrait";
		public const int Portrait_Advanced_MaxHealth = 45;
		public const int Portrait_Advanced_Damage = 25;
		public const int Portrait_Advanced_XPValue = 75;
		public const int Portrait_Advanced_Speed = 550;
		public const int Portrait_Advanced_Jump = 600;
		public const float Portrait_Advanced_Cooldown = 2f;
		public const int Portrait_Advanced_MinDropAmount = 1;
		public const int Portrait_Advanced_MaxDropAmount = 2;
		public const float Portrait_Advanced_DropChance = 0.5f;
		public const float Portrait_Advanced_TurnSpeed = 0.0425f;
		public const float Portrait_Advanced_ProjectileSpeed = 400f;
		public const float Portrait_Advanced_AnimationDelay = 60f;
		public const bool Portrait_Advanced_AlwaysFaceTarget = false;
		public const bool Portrait_Advanced_CanFallOffLedges = false;
		public const bool Portrait_Advanced_CanBeKnockedBack = false;
		public const bool Portrait_Advanced_IsWeighted = false;
		public const int Portrait_Advanced_MeleeRadius = 25;
		public const int Portrait_Advanced_ProjectileRadius = 100;
		public const int Portrait_Advanced_EngageRadius = 300;
		public const string Portrait_Expert_Name = "Doomscape";
		public const int Portrait_Expert_MaxHealth = 70;
		public const int Portrait_Expert_Damage = 27;
		public const int Portrait_Expert_XPValue = 100;
		public const int Portrait_Expert_Speed = 600;
		public const int Portrait_Expert_Jump = 600;
		public const float Portrait_Expert_Cooldown = 2f;
		public const int Portrait_Expert_MinDropAmount = 1;
		public const int Portrait_Expert_MaxDropAmount = 2;
		public const float Portrait_Expert_DropChance = 1f;
		public const float Portrait_Expert_TurnSpeed = 0.03f;
		public const float Portrait_Expert_ProjectileSpeed = 400f;
		public const float Portrait_Expert_AnimationDelay = 60f;
		public const bool Portrait_Expert_AlwaysFaceTarget = false;
		public const bool Portrait_Expert_CanFallOffLedges = false;
		public const bool Portrait_Expert_CanBeKnockedBack = false;
		public const bool Portrait_Expert_IsWeighted = false;
		public const int Portrait_Expert_MeleeRadius = 25;
		public const int Portrait_Expert_ProjectileRadius = 100;
		public const int Portrait_Expert_EngageRadius = 300;
		public const string Portrait_Miniboss_Name = "Sallos";
		public const int Portrait_Miniboss_MaxHealth = 215;
		public const int Portrait_Miniboss_Damage = 28;
		public const int Portrait_Miniboss_XPValue = 1000;
		public const int Portrait_Miniboss_Speed = 515;
		public const int Portrait_Miniboss_Jump = 600;
		public const float Portrait_Miniboss_Cooldown = 2f;
		public const int Portrait_Miniboss_MinDropAmount = 11;
		public const int Portrait_Miniboss_MaxDropAmount = 15;
		public const float Portrait_Miniboss_DropChance = 1f;
		public const float Portrait_Miniboss_TurnSpeed = 0.03f;
		public const float Portrait_Miniboss_ProjectileSpeed = 250f;
		public const float Portrait_Miniboss_AnimationDelay = 60f;
		public const bool Portrait_Miniboss_AlwaysFaceTarget = false;
		public const bool Portrait_Miniboss_CanFallOffLedges = false;
		public const bool Portrait_Miniboss_CanBeKnockedBack = false;
		public const bool Portrait_Miniboss_IsWeighted = false;
		public const int Portrait_Miniboss_MeleeRadius = 25;
		public const int Portrait_Miniboss_ProjectileRadius = 100;
		public const int Portrait_Miniboss_EngageRadius = 300;
		public const string Starburst_Basic_Name = "Plinky";
		public const int Starburst_Basic_MaxHealth = 18;
		public const int Starburst_Basic_Damage = 15;
		public const int Starburst_Basic_XPValue = 50;
		public const int Starburst_Basic_Speed = 435;
		public const int Starburst_Basic_Jump = 950;
		public const float Starburst_Basic_Cooldown = 0f;
		public const int Starburst_Basic_MinDropAmount = 1;
		public const int Starburst_Basic_MaxDropAmount = 1;
		public const float Starburst_Basic_DropChance = 0.4f;
		public const float Starburst_Basic_TurnSpeed = 10f;
		public const float Starburst_Basic_ProjectileSpeed = 435f;
		public const float Starburst_Basic_AnimationDelay = 20f;
		public const bool Starburst_Basic_AlwaysFaceTarget = false;
		public const bool Starburst_Basic_CanFallOffLedges = false;
		public const bool Starburst_Basic_CanBeKnockedBack = false;
		public const bool Starburst_Basic_IsWeighted = false;
		public const int Starburst_Basic_MeleeRadius = 325;
		public const int Starburst_Basic_ProjectileRadius = 690;
		public const int Starburst_Basic_EngageRadius = 850;
		public const string Starburst_Advanced_Name = "Planky";
		public const int Starburst_Advanced_MaxHealth = 25;
		public const int Starburst_Advanced_Damage = 18;
		public const int Starburst_Advanced_XPValue = 75;
		public const int Starburst_Advanced_Speed = 435;
		public const int Starburst_Advanced_Jump = 950;
		public const float Starburst_Advanced_Cooldown = 0f;
		public const int Starburst_Advanced_MinDropAmount = 1;
		public const int Starburst_Advanced_MaxDropAmount = 2;
		public const float Starburst_Advanced_DropChance = 0.5f;
		public const float Starburst_Advanced_TurnSpeed = 10f;
		public const float Starburst_Advanced_ProjectileSpeed = 435f;
		public const float Starburst_Advanced_AnimationDelay = 20f;
		public const bool Starburst_Advanced_AlwaysFaceTarget = false;
		public const bool Starburst_Advanced_CanFallOffLedges = false;
		public const bool Starburst_Advanced_CanBeKnockedBack = false;
		public const bool Starburst_Advanced_IsWeighted = false;
		public const int Starburst_Advanced_MeleeRadius = 325;
		public const int Starburst_Advanced_ProjectileRadius = 690;
		public const int Starburst_Advanced_EngageRadius = 850;
		public const string Starburst_Expert_Name = "Plonky";
		public const int Starburst_Expert_MaxHealth = 50;
		public const int Starburst_Expert_Damage = 21;
		public const int Starburst_Expert_XPValue = 125;
		public const int Starburst_Expert_Speed = 435;
		public const int Starburst_Expert_Jump = 950;
		public const float Starburst_Expert_Cooldown = 0f;
		public const int Starburst_Expert_MinDropAmount = 1;
		public const int Starburst_Expert_MaxDropAmount = 3;
		public const float Starburst_Expert_DropChance = 1f;
		public const float Starburst_Expert_TurnSpeed = 10f;
		public const float Starburst_Expert_ProjectileSpeed = 435f;
		public const float Starburst_Expert_AnimationDelay = 20f;
		public const bool Starburst_Expert_AlwaysFaceTarget = false;
		public const bool Starburst_Expert_CanFallOffLedges = false;
		public const bool Starburst_Expert_CanBeKnockedBack = false;
		public const bool Starburst_Expert_IsWeighted = false;
		public const int Starburst_Expert_MeleeRadius = 325;
		public const int Starburst_Expert_ProjectileRadius = 690;
		public const int Starburst_Expert_EngageRadius = 850;
		public const string Starburst_Miniboss_Name = "Ploo";
		public const int Starburst_Miniboss_MaxHealth = 750;
		public const int Starburst_Miniboss_Damage = 30;
		public const int Starburst_Miniboss_XPValue = 1100;
		public const int Starburst_Miniboss_Speed = 435;
		public const int Starburst_Miniboss_Jump = 1350;
		public const float Starburst_Miniboss_Cooldown = 0f;
		public const int Starburst_Miniboss_MinDropAmount = 8;
		public const int Starburst_Miniboss_MaxDropAmount = 16;
		public const float Starburst_Miniboss_DropChance = 1f;
		public const float Starburst_Miniboss_TurnSpeed = 10f;
		public const float Starburst_Miniboss_ProjectileSpeed = 370f;
		public const float Starburst_Miniboss_AnimationDelay = 20f;
		public const bool Starburst_Miniboss_AlwaysFaceTarget = false;
		public const bool Starburst_Miniboss_CanFallOffLedges = false;
		public const bool Starburst_Miniboss_CanBeKnockedBack = false;
		public const bool Starburst_Miniboss_IsWeighted = false;
		public const int Starburst_Miniboss_MeleeRadius = 325;
		public const int Starburst_Miniboss_ProjectileRadius = 690;
		public const int Starburst_Miniboss_EngageRadius = 850;
		public const string Chicken_Basic_Name = "Kentucky";
		public const int Chicken_Basic_MaxHealth = 1;
		public const int Chicken_Basic_Damage = 8;
		public const int Chicken_Basic_XPValue = 100;
		public const int Chicken_Basic_Speed = 350;
		public const int Chicken_Basic_Jump = 950;
		public const float Chicken_Basic_Cooldown = 2f;
		public const int Chicken_Basic_MinDropAmount = 1;
		public const int Chicken_Basic_MaxDropAmount = 1;
		public const float Chicken_Basic_DropChance = 0f;
		public const float Chicken_Basic_TurnSpeed = 10f;
		public const float Chicken_Basic_ProjectileSpeed = 850f;
		public const float Chicken_Basic_AnimationDelay = 30f;
		public const bool Chicken_Basic_AlwaysFaceTarget = false;
		public const bool Chicken_Basic_CanFallOffLedges = true;
		public const bool Chicken_Basic_CanBeKnockedBack = true;
		public const bool Chicken_Basic_IsWeighted = false;
		public const int Chicken_Basic_MeleeRadius = 10;
		public const int Chicken_Basic_ProjectileRadius = 20;
		public const int Chicken_Basic_EngageRadius = 30;
		public const string Chicken_Advanced_Name = "Fried";
		public const int Chicken_Advanced_MaxHealth = 1;
		public const int Chicken_Advanced_Damage = 11;
		public const int Chicken_Advanced_XPValue = 175;
		public const int Chicken_Advanced_Speed = 375;
		public const int Chicken_Advanced_Jump = 950;
		public const float Chicken_Advanced_Cooldown = 2f;
		public const int Chicken_Advanced_MinDropAmount = 1;
		public const int Chicken_Advanced_MaxDropAmount = 1;
		public const float Chicken_Advanced_DropChance = 0f;
		public const float Chicken_Advanced_TurnSpeed = 10f;
		public const float Chicken_Advanced_ProjectileSpeed = 850f;
		public const float Chicken_Advanced_AnimationDelay = 30f;
		public const bool Chicken_Advanced_AlwaysFaceTarget = false;
		public const bool Chicken_Advanced_CanFallOffLedges = true;
		public const bool Chicken_Advanced_CanBeKnockedBack = true;
		public const bool Chicken_Advanced_IsWeighted = false;
		public const int Chicken_Advanced_MeleeRadius = 10;
		public const int Chicken_Advanced_ProjectileRadius = 20;
		public const int Chicken_Advanced_EngageRadius = 30;
		public const string Chicken_Expert_Name = "Chicken";
		public const int Chicken_Expert_MaxHealth = 1;
		public const int Chicken_Expert_Damage = 14;
		public const int Chicken_Expert_XPValue = 350;
		public const int Chicken_Expert_Speed = 400;
		public const int Chicken_Expert_Jump = 950;
		public const float Chicken_Expert_Cooldown = 2f;
		public const int Chicken_Expert_MinDropAmount = 1;
		public const int Chicken_Expert_MaxDropAmount = 2;
		public const float Chicken_Expert_DropChance = 0f;
		public const float Chicken_Expert_TurnSpeed = 10f;
		public const float Chicken_Expert_ProjectileSpeed = 850f;
		public const float Chicken_Expert_AnimationDelay = 30f;
		public const bool Chicken_Expert_AlwaysFaceTarget = false;
		public const bool Chicken_Expert_CanFallOffLedges = true;
		public const bool Chicken_Expert_CanBeKnockedBack = true;
		public const bool Chicken_Expert_IsWeighted = false;
		public const int Chicken_Expert_MeleeRadius = 10;
		public const int Chicken_Expert_ProjectileRadius = 20;
		public const int Chicken_Expert_EngageRadius = 30;
		public const string Chicken_Miniboss_Name = "Delicious";
		public const int Chicken_Miniboss_MaxHealth = 1;
		public const int Chicken_Miniboss_Damage = 35;
		public const int Chicken_Miniboss_XPValue = 800;
		public const int Chicken_Miniboss_Speed = 750;
		public const int Chicken_Miniboss_Jump = 950;
		public const float Chicken_Miniboss_Cooldown = 2f;
		public const int Chicken_Miniboss_MinDropAmount = 2;
		public const int Chicken_Miniboss_MaxDropAmount = 5;
		public const float Chicken_Miniboss_DropChance = 0f;
		public const float Chicken_Miniboss_TurnSpeed = 10f;
		public const float Chicken_Miniboss_ProjectileSpeed = 850f;
		public const float Chicken_Miniboss_AnimationDelay = 30f;
		public const bool Chicken_Miniboss_AlwaysFaceTarget = false;
		public const bool Chicken_Miniboss_CanFallOffLedges = true;
		public const bool Chicken_Miniboss_CanBeKnockedBack = true;
		public const bool Chicken_Miniboss_IsWeighted = false;
		public const int Chicken_Miniboss_MeleeRadius = 10;
		public const int Chicken_Miniboss_ProjectileRadius = 20;
		public const int Chicken_Miniboss_EngageRadius = 30;
		public const string HomingTurret_Basic_Name = "GuardBox";
		public const int HomingTurret_Basic_MaxHealth = 18;
		public const int HomingTurret_Basic_Damage = 20;
		public const int HomingTurret_Basic_XPValue = 75;
		public const int HomingTurret_Basic_Speed = 0;
		public const int HomingTurret_Basic_Jump = 1035;
		public const float HomingTurret_Basic_Cooldown = 2f;
		public const int HomingTurret_Basic_MinDropAmount = 1;
		public const int HomingTurret_Basic_MaxDropAmount = 1;
		public const float HomingTurret_Basic_DropChance = 0.4f;
		public const float HomingTurret_Basic_TurnSpeed = 10f;
		public const float HomingTurret_Basic_ProjectileSpeed = 775f;
		public const float HomingTurret_Basic_AnimationDelay = 10f;
		public const bool HomingTurret_Basic_AlwaysFaceTarget = true;
		public const bool HomingTurret_Basic_CanFallOffLedges = false;
		public const bool HomingTurret_Basic_CanBeKnockedBack = true;
		public const bool HomingTurret_Basic_IsWeighted = true;
		public const int HomingTurret_Basic_MeleeRadius = 10;
		public const int HomingTurret_Basic_ProjectileRadius = 20;
		public const int HomingTurret_Basic_EngageRadius = 975;
		public const string HomingTurret_Advanced_Name = "GuardBox XL";
		public const int HomingTurret_Advanced_MaxHealth = 25;
		public const int HomingTurret_Advanced_Damage = 26;
		public const int HomingTurret_Advanced_XPValue = 125;
		public const int HomingTurret_Advanced_Speed = 0;
		public const int HomingTurret_Advanced_Jump = 1035;
		public const float HomingTurret_Advanced_Cooldown = 2f;
		public const int HomingTurret_Advanced_MinDropAmount = 1;
		public const int HomingTurret_Advanced_MaxDropAmount = 2;
		public const float HomingTurret_Advanced_DropChance = 0.5f;
		public const float HomingTurret_Advanced_TurnSpeed = 10f;
		public const float HomingTurret_Advanced_ProjectileSpeed = 1100f;
		public const float HomingTurret_Advanced_AnimationDelay = 10f;
		public const bool HomingTurret_Advanced_AlwaysFaceTarget = true;
		public const bool HomingTurret_Advanced_CanFallOffLedges = false;
		public const bool HomingTurret_Advanced_CanBeKnockedBack = true;
		public const bool HomingTurret_Advanced_IsWeighted = true;
		public const int HomingTurret_Advanced_MeleeRadius = 10;
		public const int HomingTurret_Advanced_ProjectileRadius = 20;
		public const int HomingTurret_Advanced_EngageRadius = 975;
		public const string HomingTurret_Expert_Name = "GuardBox 2000";
		public const int HomingTurret_Expert_MaxHealth = 50;
		public const int HomingTurret_Expert_Damage = 31;
		public const int HomingTurret_Expert_XPValue = 225;
		public const int HomingTurret_Expert_Speed = 0;
		public const int HomingTurret_Expert_Jump = 1035;
		public const float HomingTurret_Expert_Cooldown = 2f;
		public const int HomingTurret_Expert_MinDropAmount = 1;
		public const int HomingTurret_Expert_MaxDropAmount = 3;
		public const float HomingTurret_Expert_DropChance = 1f;
		public const float HomingTurret_Expert_TurnSpeed = 10f;
		public const float HomingTurret_Expert_ProjectileSpeed = 925f;
		public const float HomingTurret_Expert_AnimationDelay = 10f;
		public const bool HomingTurret_Expert_AlwaysFaceTarget = true;
		public const bool HomingTurret_Expert_CanFallOffLedges = false;
		public const bool HomingTurret_Expert_CanBeKnockedBack = true;
		public const bool HomingTurret_Expert_IsWeighted = true;
		public const int HomingTurret_Expert_MeleeRadius = 10;
		public const int HomingTurret_Expert_ProjectileRadius = 20;
		public const int HomingTurret_Expert_EngageRadius = 975;
		public const string HomingTurret_Miniboss_Name = "GuardBox Gigasaur";
		public const int HomingTurret_Miniboss_MaxHealth = 500;
		public const int HomingTurret_Miniboss_Damage = 40;
		public const int HomingTurret_Miniboss_XPValue = 750;
		public const int HomingTurret_Miniboss_Speed = 0;
		public const int HomingTurret_Miniboss_Jump = 1035;
		public const float HomingTurret_Miniboss_Cooldown = 2f;
		public const int HomingTurret_Miniboss_MinDropAmount = 1;
		public const int HomingTurret_Miniboss_MaxDropAmount = 4;
		public const float HomingTurret_Miniboss_DropChance = 1f;
		public const float HomingTurret_Miniboss_TurnSpeed = 10f;
		public const float HomingTurret_Miniboss_ProjectileSpeed = 900f;
		public const float HomingTurret_Miniboss_AnimationDelay = 10f;
		public const bool HomingTurret_Miniboss_AlwaysFaceTarget = true;
		public const bool HomingTurret_Miniboss_CanFallOffLedges = false;
		public const bool HomingTurret_Miniboss_CanBeKnockedBack = true;
		public const bool HomingTurret_Miniboss_IsWeighted = true;
		public const int HomingTurret_Miniboss_MeleeRadius = 10;
		public const int HomingTurret_Miniboss_ProjectileRadius = 20;
		public const int HomingTurret_Miniboss_EngageRadius = 975;
		public const string Horse_Basic_Name = "Headless Horse";
		public const int Horse_Basic_MaxHealth = 30;
		public const int Horse_Basic_Damage = 23;
		public const int Horse_Basic_XPValue = 25;
		public const int Horse_Basic_Speed = 425;
		public const int Horse_Basic_Jump = 900;
		public const float Horse_Basic_Cooldown = 2f;
		public const int Horse_Basic_MinDropAmount = 1;
		public const int Horse_Basic_MaxDropAmount = 2;
		public const float Horse_Basic_DropChance = 0.4f;
		public const float Horse_Basic_TurnSpeed = 10f;
		public const float Horse_Basic_ProjectileSpeed = 0f;
		public const float Horse_Basic_AnimationDelay = 15f;
		public const bool Horse_Basic_AlwaysFaceTarget = false;
		public const bool Horse_Basic_CanFallOffLedges = false;
		public const bool Horse_Basic_CanBeKnockedBack = false;
		public const bool Horse_Basic_IsWeighted = true;
		public const int Horse_Basic_MeleeRadius = 700;
		public const int Horse_Basic_ProjectileRadius = 1800;
		public const int Horse_Basic_EngageRadius = 2100;
		public const string Horse_Advanced_Name = "Dark Stallion";
		public const int Horse_Advanced_MaxHealth = 41;
		public const int Horse_Advanced_Damage = 27;
		public const int Horse_Advanced_XPValue = 75;
		public const int Horse_Advanced_Speed = 500;
		public const int Horse_Advanced_Jump = 900;
		public const float Horse_Advanced_Cooldown = 2f;
		public const int Horse_Advanced_MinDropAmount = 1;
		public const int Horse_Advanced_MaxDropAmount = 2;
		public const float Horse_Advanced_DropChance = 0.5f;
		public const float Horse_Advanced_TurnSpeed = 10f;
		public const float Horse_Advanced_ProjectileSpeed = 0f;
		public const float Horse_Advanced_AnimationDelay = 15f;
		public const bool Horse_Advanced_AlwaysFaceTarget = false;
		public const bool Horse_Advanced_CanFallOffLedges = false;
		public const bool Horse_Advanced_CanBeKnockedBack = false;
		public const bool Horse_Advanced_IsWeighted = true;
		public const int Horse_Advanced_MeleeRadius = 700;
		public const int Horse_Advanced_ProjectileRadius = 1800;
		public const int Horse_Advanced_EngageRadius = 2100;
		public const string Horse_Expert_Name = "Night Mare";
		public const int Horse_Expert_MaxHealth = 70;
		public const int Horse_Expert_Damage = 31;
		public const int Horse_Expert_XPValue = 200;
		public const int Horse_Expert_Speed = 550;
		public const int Horse_Expert_Jump = 900;
		public const float Horse_Expert_Cooldown = 2f;
		public const int Horse_Expert_MinDropAmount = 2;
		public const int Horse_Expert_MaxDropAmount = 3;
		public const float Horse_Expert_DropChance = 1f;
		public const float Horse_Expert_TurnSpeed = 10f;
		public const float Horse_Expert_ProjectileSpeed = 0f;
		public const float Horse_Expert_AnimationDelay = 15f;
		public const bool Horse_Expert_AlwaysFaceTarget = false;
		public const bool Horse_Expert_CanFallOffLedges = false;
		public const bool Horse_Expert_CanBeKnockedBack = false;
		public const bool Horse_Expert_IsWeighted = true;
		public const int Horse_Expert_MeleeRadius = 700;
		public const int Horse_Expert_ProjectileRadius = 1800;
		public const int Horse_Expert_EngageRadius = 2100;
		public const string Horse_Miniboss_Name = "My Little Pony";
		public const int Horse_Miniboss_MaxHealth = 800;
		public const int Horse_Miniboss_Damage = 40;
		public const int Horse_Miniboss_XPValue = 600;
		public const int Horse_Miniboss_Speed = 900;
		public const int Horse_Miniboss_Jump = 900;
		public const float Horse_Miniboss_Cooldown = 2f;
		public const int Horse_Miniboss_MinDropAmount = 10;
		public const int Horse_Miniboss_MaxDropAmount = 15;
		public const float Horse_Miniboss_DropChance = 1f;
		public const float Horse_Miniboss_TurnSpeed = 10f;
		public const float Horse_Miniboss_ProjectileSpeed = 0f;
		public const float Horse_Miniboss_AnimationDelay = 15f;
		public const bool Horse_Miniboss_AlwaysFaceTarget = false;
		public const bool Horse_Miniboss_CanFallOffLedges = false;
		public const bool Horse_Miniboss_CanBeKnockedBack = false;
		public const bool Horse_Miniboss_IsWeighted = true;
		public const int Horse_Miniboss_MeleeRadius = 700;
		public const int Horse_Miniboss_ProjectileRadius = 1800;
		public const int Horse_Miniboss_EngageRadius = 2100;
		public const string Spark_Basic_Name = "Sparky";
		public const int Spark_Basic_MaxHealth = 20;
		public const int Spark_Basic_Damage = 20;
		public const int Spark_Basic_XPValue = 100;
		public const int Spark_Basic_Speed = 200;
		public const int Spark_Basic_Jump = 500;
		public const float Spark_Basic_Cooldown = 2f;
		public const int Spark_Basic_MinDropAmount = 1;
		public const int Spark_Basic_MaxDropAmount = 2;
		public const float Spark_Basic_DropChance = 0.4f;
		public const float Spark_Basic_TurnSpeed = 0.0275f;
		public const float Spark_Basic_ProjectileSpeed = 525f;
		public const float Spark_Basic_AnimationDelay = 10f;
		public const bool Spark_Basic_AlwaysFaceTarget = false;
		public const bool Spark_Basic_CanFallOffLedges = false;
		public const bool Spark_Basic_CanBeKnockedBack = false;
		public const bool Spark_Basic_IsWeighted = false;
		public const int Spark_Basic_MeleeRadius = 10;
		public const int Spark_Basic_ProjectileRadius = 20;
		public const int Spark_Basic_EngageRadius = 30;
		public const string Spark_Advanced_Name = "Mr. Spark";
		public const int Spark_Advanced_MaxHealth = 20;
		public const int Spark_Advanced_Damage = 28;
		public const int Spark_Advanced_XPValue = 175;
		public const int Spark_Advanced_Speed = 300;
		public const int Spark_Advanced_Jump = 500;
		public const float Spark_Advanced_Cooldown = 2f;
		public const int Spark_Advanced_MinDropAmount = 1;
		public const int Spark_Advanced_MaxDropAmount = 2;
		public const float Spark_Advanced_DropChance = 0.5f;
		public const float Spark_Advanced_TurnSpeed = 0.03f;
		public const float Spark_Advanced_ProjectileSpeed = 525f;
		public const float Spark_Advanced_AnimationDelay = 10f;
		public const bool Spark_Advanced_AlwaysFaceTarget = false;
		public const bool Spark_Advanced_CanFallOffLedges = false;
		public const bool Spark_Advanced_CanBeKnockedBack = false;
		public const bool Spark_Advanced_IsWeighted = false;
		public const int Spark_Advanced_MeleeRadius = 10;
		public const int Spark_Advanced_ProjectileRadius = 20;
		public const int Spark_Advanced_EngageRadius = 30;
		public const string Spark_Expert_Name = "Grandpa Spark";
		public const int Spark_Expert_MaxHealth = 20;
		public const int Spark_Expert_Damage = 34;
		public const int Spark_Expert_XPValue = 350;
		public const int Spark_Expert_Speed = 375;
		public const int Spark_Expert_Jump = 500;
		public const float Spark_Expert_Cooldown = 2f;
		public const int Spark_Expert_MinDropAmount = 2;
		public const int Spark_Expert_MaxDropAmount = 3;
		public const float Spark_Expert_DropChance = 1f;
		public const float Spark_Expert_TurnSpeed = 0.03f;
		public const float Spark_Expert_ProjectileSpeed = 525f;
		public const float Spark_Expert_AnimationDelay = 10f;
		public const bool Spark_Expert_AlwaysFaceTarget = false;
		public const bool Spark_Expert_CanFallOffLedges = false;
		public const bool Spark_Expert_CanBeKnockedBack = false;
		public const bool Spark_Expert_IsWeighted = false;
		public const int Spark_Expert_MeleeRadius = 10;
		public const int Spark_Expert_ProjectileRadius = 20;
		public const int Spark_Expert_EngageRadius = 30;
		public const string Spark_Miniboss_Name = "Lord Spark, King of Sparkatonia";
		public const int Spark_Miniboss_MaxHealth = 500;
		public const int Spark_Miniboss_Damage = 45;
		public const int Spark_Miniboss_XPValue = 800;
		public const int Spark_Miniboss_Speed = 380;
		public const int Spark_Miniboss_Jump = 500;
		public const float Spark_Miniboss_Cooldown = 2f;
		public const int Spark_Miniboss_MinDropAmount = 6;
		public const int Spark_Miniboss_MaxDropAmount = 10;
		public const float Spark_Miniboss_DropChance = 1f;
		public const float Spark_Miniboss_TurnSpeed = 0.03f;
		public const float Spark_Miniboss_ProjectileSpeed = 0f;
		public const float Spark_Miniboss_AnimationDelay = 10f;
		public const bool Spark_Miniboss_AlwaysFaceTarget = false;
		public const bool Spark_Miniboss_CanFallOffLedges = false;
		public const bool Spark_Miniboss_CanBeKnockedBack = false;
		public const bool Spark_Miniboss_IsWeighted = false;
		public const int Spark_Miniboss_MeleeRadius = 10;
		public const int Spark_Miniboss_ProjectileRadius = 20;
		public const int Spark_Miniboss_EngageRadius = 30;
		public const string Mimic_Basic_Name = "Mimic";
		public const int Mimic_Basic_MaxHealth = 35;
		public const int Mimic_Basic_Damage = 20;
		public const int Mimic_Basic_XPValue = 75;
		public const int Mimic_Basic_Speed = 400;
		public const int Mimic_Basic_Jump = 550;
		public const float Mimic_Basic_Cooldown = 2f;
		public const int Mimic_Basic_MinDropAmount = 1;
		public const int Mimic_Basic_MaxDropAmount = 1;
		public const float Mimic_Basic_DropChance = 0.4f;
		public const float Mimic_Basic_TurnSpeed = 10f;
		public const float Mimic_Basic_ProjectileSpeed = 775f;
		public const float Mimic_Basic_AnimationDelay = 20f;
		public const bool Mimic_Basic_AlwaysFaceTarget = true;
		public const bool Mimic_Basic_CanFallOffLedges = true;
		public const bool Mimic_Basic_CanBeKnockedBack = true;
		public const bool Mimic_Basic_IsWeighted = true;
		public const int Mimic_Basic_MeleeRadius = 10;
		public const int Mimic_Basic_ProjectileRadius = 20;
		public const int Mimic_Basic_EngageRadius = 975;
		public const string Mimic_Advanced_Name = "Mimicant";
		public const int Mimic_Advanced_MaxHealth = 40;
		public const int Mimic_Advanced_Damage = 23;
		public const int Mimic_Advanced_XPValue = 125;
		public const int Mimic_Advanced_Speed = 600;
		public const int Mimic_Advanced_Jump = 650;
		public const float Mimic_Advanced_Cooldown = 2f;
		public const int Mimic_Advanced_MinDropAmount = 1;
		public const int Mimic_Advanced_MaxDropAmount = 2;
		public const float Mimic_Advanced_DropChance = 0.5f;
		public const float Mimic_Advanced_TurnSpeed = 10f;
		public const float Mimic_Advanced_ProjectileSpeed = 1100f;
		public const float Mimic_Advanced_AnimationDelay = 20f;
		public const bool Mimic_Advanced_AlwaysFaceTarget = true;
		public const bool Mimic_Advanced_CanFallOffLedges = true;
		public const bool Mimic_Advanced_CanBeKnockedBack = true;
		public const bool Mimic_Advanced_IsWeighted = true;
		public const int Mimic_Advanced_MeleeRadius = 10;
		public const int Mimic_Advanced_ProjectileRadius = 20;
		public const int Mimic_Advanced_EngageRadius = 975;
		public const string Mimic_Expert_Name = "Mimicrunch";
		public const int Mimic_Expert_MaxHealth = 75;
		public const int Mimic_Expert_Damage = 25;
		public const int Mimic_Expert_XPValue = 225;
		public const int Mimic_Expert_Speed = 750;
		public const int Mimic_Expert_Jump = 550;
		public const float Mimic_Expert_Cooldown = 2f;
		public const int Mimic_Expert_MinDropAmount = 2;
		public const int Mimic_Expert_MaxDropAmount = 3;
		public const float Mimic_Expert_DropChance = 1f;
		public const float Mimic_Expert_TurnSpeed = 10f;
		public const float Mimic_Expert_ProjectileSpeed = 925f;
		public const float Mimic_Expert_AnimationDelay = 20f;
		public const bool Mimic_Expert_AlwaysFaceTarget = true;
		public const bool Mimic_Expert_CanFallOffLedges = true;
		public const bool Mimic_Expert_CanBeKnockedBack = true;
		public const bool Mimic_Expert_IsWeighted = true;
		public const int Mimic_Expert_MeleeRadius = 10;
		public const int Mimic_Expert_ProjectileRadius = 20;
		public const int Mimic_Expert_EngageRadius = 975;
		public const string Mimic_Miniboss_Name = "Chesticles";
		public const int Mimic_Miniboss_MaxHealth = 100;
		public const int Mimic_Miniboss_Damage = 32;
		public const int Mimic_Miniboss_XPValue = 750;
		public const int Mimic_Miniboss_Speed = 0;
		public const int Mimic_Miniboss_Jump = 750;
		public const float Mimic_Miniboss_Cooldown = 2f;
		public const int Mimic_Miniboss_MinDropAmount = 1;
		public const int Mimic_Miniboss_MaxDropAmount = 4;
		public const float Mimic_Miniboss_DropChance = 1f;
		public const float Mimic_Miniboss_TurnSpeed = 10f;
		public const float Mimic_Miniboss_ProjectileSpeed = 900f;
		public const float Mimic_Miniboss_AnimationDelay = 20f;
		public const bool Mimic_Miniboss_AlwaysFaceTarget = true;
		public const bool Mimic_Miniboss_CanFallOffLedges = true;
		public const bool Mimic_Miniboss_CanBeKnockedBack = true;
		public const bool Mimic_Miniboss_IsWeighted = true;
		public const int Mimic_Miniboss_MeleeRadius = 10;
		public const int Mimic_Miniboss_ProjectileRadius = 20;
		public const int Mimic_Miniboss_EngageRadius = 975;
		public static Vector2 Skeleton_Basic_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Skeleton_Basic_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 Skeleton_Basic_ProjectileScale = new Vector2(1.25f, 1.25f);
		public static Color Skeleton_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 Skeleton_Advanced_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Skeleton_Advanced_Scale = new Vector2(3f, 3f);
		public static Vector2 Skeleton_Advanced_ProjectileScale = new Vector2(1.5f, 1.5f);
		public static Color Skeleton_Advanced_Tint = new Color(215, 125, 135);
		public static Vector2 Skeleton_Expert_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Skeleton_Expert_Scale = new Vector2(3.5f, 3.5f);
		public static Vector2 Skeleton_Expert_ProjectileScale = new Vector2(1.75f, 1.75f);
		public static Color Skeleton_Expert_Tint = new Color(125, 125, 125);
		public static Vector2 Skeleton_Miniboss_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Skeleton_Miniboss_Scale = new Vector2(7f, 7f);
		public static Vector2 Skeleton_Miniboss_ProjectileScale = new Vector2(1.75f, 1.75f);
		public static Color Skeleton_Miniboss_Tint = new Color(125, 115, 5);
		public static Vector2 Knight_Basic_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Knight_Basic_Scale = new Vector2(1.8f, 1.8f);
		public static Vector2 Knight_Basic_ProjectileScale = new Vector2(1f, 1f);
		public static Color Knight_Basic_Tint = new Color(200, 170, 50);
		public static Vector2 Knight_Advanced_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Knight_Advanced_Scale = new Vector2(2.2f, 2.2f);
		public static Vector2 Knight_Advanced_ProjectileScale = new Vector2(1.2f, 1.2f);
		public static Color Knight_Advanced_Tint = new Color(215, 20, 20);
		public static Vector2 Knight_Expert_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Knight_Expert_Scale = new Vector2(2.6f, 2.6f);
		public static Vector2 Knight_Expert_ProjectileScale = new Vector2(1.4f, 1.4f);
		public static Color Knight_Expert_Tint = new Color(255, 255, 255);
		public static Vector2 Knight_Miniboss_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Knight_Miniboss_Scale = new Vector2(3f, 3f);
		public static Vector2 Knight_Miniboss_ProjectileScale = new Vector2(1.4f, 1.4f);
		public static Color Knight_Miniboss_Tint = new Color(0, 0, 0);
		public static Vector2 Blob_Basic_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Blob_Basic_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 Blob_Basic_ProjectileScale = new Vector2(2f, 2f);
		public static Color Blob_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 Blob_Advanced_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Blob_Advanced_Scale = new Vector2(4f, 4f);
		public static Vector2 Blob_Advanced_ProjectileScale = new Vector2(3f, 3f);
		public static Color Blob_Advanced_Tint = new Color(35, 115, 220);
		public static Vector2 Blob_Expert_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Blob_Expert_Scale = new Vector2(5.5f, 5.5f);
		public static Vector2 Blob_Expert_ProjectileScale = new Vector2(4f, 4f);
		public static Color Blob_Expert_Tint = new Color(215, 20, 20);
		public static Vector2 Blob_Miniboss_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Blob_Miniboss_Scale = new Vector2(3.25f, 3.25f);
		public static Vector2 Blob_Miniboss_ProjectileScale = new Vector2(2f, 2f);
		public static Color Blob_Miniboss_Tint = new Color(130, 130, 130);
		public static Vector2 BallAndChain_Basic_KnockBack = new Vector2(175f, 175f);
		public static Vector2 BallAndChain_Basic_Scale = new Vector2(1.8f, 1.8f);
		public static Vector2 BallAndChain_Basic_ProjectileScale = new Vector2(2f, 2f);
		public static Color BallAndChain_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 BallAndChain_Advanced_KnockBack = new Vector2(175f, 175f);
		public static Vector2 BallAndChain_Advanced_Scale = new Vector2(2f, 2f);
		public static Vector2 BallAndChain_Advanced_ProjectileScale = new Vector2(2.3f, 2.3f);
		public static Color BallAndChain_Advanced_Tint = new Color(255, 195, 50);
		public static Vector2 BallAndChain_Expert_KnockBack = new Vector2(175f, 175f);
		public static Vector2 BallAndChain_Expert_Scale = new Vector2(2.2f, 2.2f);
		public static Vector2 BallAndChain_Expert_ProjectileScale = new Vector2(2.6f, 2.6f);
		public static Color BallAndChain_Expert_Tint = new Color(0, 255, 0);
		public static Vector2 BallAndChain_Miniboss_KnockBack = new Vector2(175f, 175f);
		public static Vector2 BallAndChain_Miniboss_Scale = new Vector2(2f, 2f);
		public static Vector2 BallAndChain_Miniboss_ProjectileScale = new Vector2(3f, 3f);
		public static Color BallAndChain_Miniboss_Tint = new Color(255, 0, 0);
		public static Vector2 EarthWizard_Basic_KnockBack = new Vector2(250f, 200f);
		public static Vector2 EarthWizard_Basic_Scale = new Vector2(1.8f, 1.8f);
		public static Vector2 EarthWizard_Basic_ProjectileScale = new Vector2(1.25f, 1.25f);
		public static Color EarthWizard_Basic_Tint = new Color(95, 255, 175);
		public static Vector2 EarthWizard_Advanced_KnockBack = new Vector2(250f, 200f);
		public static Vector2 EarthWizard_Advanced_Scale = new Vector2(2.2f, 2.2f);
		public static Vector2 EarthWizard_Advanced_ProjectileScale = new Vector2(1.75f, 1.75f);
		public static Color EarthWizard_Advanced_Tint = new Color(15, 155, 35);
		public static Vector2 EarthWizard_Expert_KnockBack = new Vector2(250f, 200f);
		public static Vector2 EarthWizard_Expert_Scale = new Vector2(2.6f, 2.6f);
		public static Vector2 EarthWizard_Expert_ProjectileScale = new Vector2(2.25f, 2.25f);
		public static Color EarthWizard_Expert_Tint = new Color(130, 150, 130);
		public static Vector2 EarthWizard_Miniboss_KnockBack = new Vector2(75f, 25f);
		public static Vector2 EarthWizard_Miniboss_Scale = new Vector2(3.5f, 3.5f);
		public static Vector2 EarthWizard_Miniboss_ProjectileScale = new Vector2(4f, 4f);
		public static Color EarthWizard_Miniboss_Tint = new Color(100, 100, 100);
		public static Vector2 FireWizard_Basic_KnockBack = new Vector2(250f, 200f);
		public static Vector2 FireWizard_Basic_Scale = new Vector2(1.8f, 1.8f);
		public static Vector2 FireWizard_Basic_ProjectileScale = new Vector2(1f, 1f);
		public static Color FireWizard_Basic_Tint = new Color(215, 110, 105);
		public static Vector2 FireWizard_Advanced_KnockBack = new Vector2(250f, 200f);
		public static Vector2 FireWizard_Advanced_Scale = new Vector2(2.2f, 2.2f);
		public static Vector2 FireWizard_Advanced_ProjectileScale = new Vector2(1.1f, 1.1f);
		public static Color FireWizard_Advanced_Tint = new Color(255, 140, 20);
		public static Vector2 FireWizard_Expert_KnockBack = new Vector2(250f, 200f);
		public static Vector2 FireWizard_Expert_Scale = new Vector2(2.6f, 2.6f);
		public static Vector2 FireWizard_Expert_ProjectileScale = new Vector2(4.75f, 4.75f);
		public static Color FireWizard_Expert_Tint = new Color(255, 245, 20);
		public static Vector2 FireWizard_Miniboss_KnockBack = new Vector2(300f, 250f);
		public static Vector2 FireWizard_Miniboss_Scale = new Vector2(3f, 3f);
		public static Vector2 FireWizard_Miniboss_ProjectileScale = new Vector2(1f, 1f);
		public static Color FireWizard_Miniboss_Tint = new Color(150, 10, 0);
		public static Vector2 IceWizard_Basic_KnockBack = new Vector2(250f, 200f);
		public static Vector2 IceWizard_Basic_Scale = new Vector2(1.8f, 1.8f);
		public static Vector2 IceWizard_Basic_ProjectileScale = new Vector2(1f, 1f);
		public static Color IceWizard_Basic_Tint = new Color(110, 215, 255);
		public static Vector2 IceWizard_Advanced_KnockBack = new Vector2(250f, 200f);
		public static Vector2 IceWizard_Advanced_Scale = new Vector2(2.2f, 2.2f);
		public static Vector2 IceWizard_Advanced_ProjectileScale = new Vector2(1.1f, 1.1f);
		public static Color IceWizard_Advanced_Tint = new Color(60, 90, 150);
		public static Vector2 IceWizard_Expert_KnockBack = new Vector2(250f, 200f);
		public static Vector2 IceWizard_Expert_Scale = new Vector2(2.6f, 2.6f);
		public static Vector2 IceWizard_Expert_ProjectileScale = new Vector2(1.1f, 1.1f);
		public static Color IceWizard_Expert_Tint = new Color(190, 50, 205);
		public static Vector2 IceWizard_Miniboss_KnockBack = new Vector2(300f, 250f);
		public static Vector2 IceWizard_Miniboss_Scale = new Vector2(3f, 3f);
		public static Vector2 IceWizard_Miniboss_ProjectileScale = new Vector2(1.2f, 1.2f);
		public static Color IceWizard_Miniboss_Tint = new Color(40, 30, 255);
		public static Vector2 Eyeball_Basic_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Eyeball_Basic_Scale = new Vector2(2.4f, 2.4f);
		public static Vector2 Eyeball_Basic_ProjectileScale = new Vector2(1f, 1f);
		public static Color Eyeball_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 Eyeball_Advanced_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Eyeball_Advanced_Scale = new Vector2(2.7f, 2.7f);
		public static Vector2 Eyeball_Advanced_ProjectileScale = new Vector2(1.2f, 1.2f);
		public static Color Eyeball_Advanced_Tint = new Color(190, 95, 95);
		public static Vector2 Eyeball_Expert_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Eyeball_Expert_Scale = new Vector2(3.5f, 3.5f);
		public static Vector2 Eyeball_Expert_ProjectileScale = new Vector2(1.3f, 1.3f);
		public static Color Eyeball_Expert_Tint = new Color(80, 200, 205);
		public static Vector2 Eyeball_Miniboss_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Eyeball_Miniboss_Scale = new Vector2(3.3f, 3.3f);
		public static Vector2 Eyeball_Miniboss_ProjectileScale = new Vector2(2.4f, 2.4f);
		public static Color Eyeball_Miniboss_Tint = new Color(255, 255, 255);
		public static Vector2 Fairy_Basic_KnockBack = new Vector2(300f, 250f);
		public static Vector2 Fairy_Basic_Scale = new Vector2(2.8f, 2.8f);
		public static Vector2 Fairy_Basic_ProjectileScale = new Vector2(1.5f, 1.5f);
		public static Color Fairy_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 Fairy_Advanced_KnockBack = new Vector2(300f, 250f);
		public static Vector2 Fairy_Advanced_Scale = new Vector2(3.7f, 3.7f);
		public static Vector2 Fairy_Advanced_ProjectileScale = new Vector2(2f, 2f);
		public static Color Fairy_Advanced_Tint = new Color(240, 240, 50);
		public static Vector2 Fairy_Expert_KnockBack = new Vector2(175f, 175f);
		public static Vector2 Fairy_Expert_Scale = new Vector2(4.5f, 4.5f);
		public static Vector2 Fairy_Expert_ProjectileScale = new Vector2(2.5f, 2.5f);
		public static Color Fairy_Expert_Tint = new Color(25, 25, 25);
		public static Vector2 Fairy_Miniboss_KnockBack = new Vector2(125f, 125f);
		public static Vector2 Fairy_Miniboss_Scale = new Vector2(7f, 7f);
		public static Vector2 Fairy_Miniboss_ProjectileScale = new Vector2(6.75f, 6.75f);
		public static Color Fairy_Miniboss_Tint = new Color(245, 155, 30);
		public static Vector2 ShieldKnight_Basic_KnockBack = new Vector2(125f, 125f);
		public static Vector2 ShieldKnight_Basic_Scale = new Vector2(1.6f, 1.6f);
		public static Vector2 ShieldKnight_Basic_ProjectileScale = new Vector2(0.8f, 0.8f);
		public static Color ShieldKnight_Basic_Tint = new Color(180, 165, 115);
		public static Vector2 ShieldKnight_Advanced_KnockBack = new Vector2(125f, 125f);
		public static Vector2 ShieldKnight_Advanced_Scale = new Vector2(2f, 2f);
		public static Vector2 ShieldKnight_Advanced_ProjectileScale = new Vector2(0.8f, 0.8f);
		public static Color ShieldKnight_Advanced_Tint = new Color(35, 140, 75);
		public static Vector2 ShieldKnight_Expert_KnockBack = new Vector2(125f, 125f);
		public static Vector2 ShieldKnight_Expert_Scale = new Vector2(2.4f, 2.4f);
		public static Vector2 ShieldKnight_Expert_ProjectileScale = new Vector2(0.8f, 0.8f);
		public static Color ShieldKnight_Expert_Tint = new Color(125, 125, 125);
		public static Vector2 ShieldKnight_Miniboss_KnockBack = new Vector2(125f, 125f);
		public static Vector2 ShieldKnight_Miniboss_Scale = new Vector2(1.6f, 1.6f);
		public static Vector2 ShieldKnight_Miniboss_ProjectileScale = new Vector2(0.8f, 0.8f);
		public static Color ShieldKnight_Miniboss_Tint = new Color(100, 100, 100);
		public static Vector2 BouncySpike_Basic_KnockBack = new Vector2(0f, 0f);
		public static Vector2 BouncySpike_Basic_Scale = new Vector2(2f, 2f);
		public static Vector2 BouncySpike_Basic_ProjectileScale = new Vector2(1f, 1f);
		public static Color BouncySpike_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 BouncySpike_Advanced_KnockBack = new Vector2(0f, 0f);
		public static Vector2 BouncySpike_Advanced_Scale = new Vector2(2.3f, 2.3f);
		public static Vector2 BouncySpike_Advanced_ProjectileScale = new Vector2(1f, 1f);
		public static Color BouncySpike_Advanced_Tint = new Color(255, 255, 255);
		public static Vector2 BouncySpike_Expert_KnockBack = new Vector2(0f, 0f);
		public static Vector2 BouncySpike_Expert_Scale = new Vector2(2.6f, 2.6f);
		public static Vector2 BouncySpike_Expert_ProjectileScale = new Vector2(1f, 1f);
		public static Color BouncySpike_Expert_Tint = new Color(255, 255, 255);
		public static Vector2 BouncySpike_Miniboss_KnockBack = new Vector2(0f, 0f);
		public static Vector2 BouncySpike_Miniboss_Scale = new Vector2(3f, 3f);
		public static Vector2 BouncySpike_Miniboss_ProjectileScale = new Vector2(1f, 1f);
		public static Color BouncySpike_Miniboss_Tint = new Color(255, 255, 255);
		public static Vector2 SwordKnight_Basic_KnockBack = new Vector2(125f, 125f);
		public static Vector2 SwordKnight_Basic_Scale = new Vector2(2f, 2f);
		public static Vector2 SwordKnight_Basic_ProjectileScale = new Vector2(1.25f, 1.25f);
		public static Color SwordKnight_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 SwordKnight_Advanced_KnockBack = new Vector2(125f, 125f);
		public static Vector2 SwordKnight_Advanced_Scale = new Vector2(2.4f, 2.4f);
		public static Vector2 SwordKnight_Advanced_ProjectileScale = new Vector2(1.35f, 1.35f);
		public static Color SwordKnight_Advanced_Tint = new Color(125, 150, 175);
		public static Vector2 SwordKnight_Expert_KnockBack = new Vector2(125f, 125f);
		public static Vector2 SwordKnight_Expert_Scale = new Vector2(3f, 3f);
		public static Vector2 SwordKnight_Expert_ProjectileScale = new Vector2(1.5f, 1.5f);
		public static Color SwordKnight_Expert_Tint = new Color(75, 75, 75);
		public static Vector2 SwordKnight_Miniboss_KnockBack = new Vector2(125f, 125f);
		public static Vector2 SwordKnight_Miniboss_Scale = new Vector2(6.5f, 6.5f);
		public static Vector2 SwordKnight_Miniboss_ProjectileScale = new Vector2(1.25f, 1.25f);
		public static Color SwordKnight_Miniboss_Tint = new Color(20, 105, 25);
		public static Vector2 Wolf_Basic_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Wolf_Basic_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 Wolf_Basic_ProjectileScale = new Vector2(2f, 2f);
		public static Color Wolf_Basic_Tint = new Color(125, 125, 125);
		public static Vector2 Wolf_Advanced_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Wolf_Advanced_Scale = new Vector2(3f, 3f);
		public static Vector2 Wolf_Advanced_ProjectileScale = new Vector2(2f, 2f);
		public static Color Wolf_Advanced_Tint = new Color(155, 30, 30);
		public static Vector2 Wolf_Expert_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Wolf_Expert_Scale = new Vector2(4f, 4f);
		public static Vector2 Wolf_Expert_ProjectileScale = new Vector2(2f, 2f);
		public static Color Wolf_Expert_Tint = new Color(255, 255, 255);
		public static Vector2 Wolf_Miniboss_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Wolf_Miniboss_Scale = new Vector2(5f, 5f);
		public static Vector2 Wolf_Miniboss_ProjectileScale = new Vector2(2f, 2f);
		public static Color Wolf_Miniboss_Tint = new Color(125, 125, 125);
		public static Vector2 Zombie_Basic_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Zombie_Basic_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 Zombie_Basic_ProjectileScale = new Vector2(2f, 2f);
		public static Color Zombie_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 Zombie_Advanced_KnockBack = new Vector2(300f, 250f);
		public static Vector2 Zombie_Advanced_Scale = new Vector2(3f, 3f);
		public static Vector2 Zombie_Advanced_ProjectileScale = new Vector2(2f, 2f);
		public static Color Zombie_Advanced_Tint = new Color(185, 50, 20);
		public static Vector2 Zombie_Expert_KnockBack = new Vector2(75f, 25f);
		public static Vector2 Zombie_Expert_Scale = new Vector2(3.5f, 3.5f);
		public static Vector2 Zombie_Expert_ProjectileScale = new Vector2(2f, 2f);
		public static Color Zombie_Expert_Tint = new Color(145, 130, 35);
		public static Vector2 Zombie_Miniboss_KnockBack = new Vector2(75f, 25f);
		public static Vector2 Zombie_Miniboss_Scale = new Vector2(4.5f, 4.5f);
		public static Vector2 Zombie_Miniboss_ProjectileScale = new Vector2(2f, 2f);
		public static Color Zombie_Miniboss_Tint = new Color(45, 45, 45);
		public static Vector2 Energon_Basic_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Energon_Basic_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 Energon_Basic_ProjectileScale = new Vector2(1.75f, 1.75f);
		public static Color Energon_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 Energon_Advanced_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Energon_Advanced_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 Energon_Advanced_ProjectileScale = new Vector2(1.75f, 1.75f);
		public static Color Energon_Advanced_Tint = new Color(125, 150, 175);
		public static Vector2 Energon_Expert_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Energon_Expert_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 Energon_Expert_ProjectileScale = new Vector2(1.75f, 1.75f);
		public static Color Energon_Expert_Tint = new Color(200, 200, 255);
		public static Vector2 Energon_Miniboss_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Energon_Miniboss_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 Energon_Miniboss_ProjectileScale = new Vector2(1.75f, 1.75f);
		public static Color Energon_Miniboss_Tint = new Color(255, 0, 255);
		public static Vector2 Ninja_Basic_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Ninja_Basic_Scale = new Vector2(2.4f, 2.4f);
		public static Vector2 Ninja_Basic_ProjectileScale = new Vector2(1.75f, 1.75f);
		public static Color Ninja_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 Ninja_Advanced_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Ninja_Advanced_Scale = new Vector2(2.7f, 2.7f);
		public static Vector2 Ninja_Advanced_ProjectileScale = new Vector2(1.85f, 1.85f);
		public static Color Ninja_Advanced_Tint = new Color(215, 125, 135);
		public static Vector2 Ninja_Expert_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Ninja_Expert_Scale = new Vector2(3.3f, 3.3f);
		public static Vector2 Ninja_Expert_ProjectileScale = new Vector2(2f, 2f);
		public static Color Ninja_Expert_Tint = new Color(250, 180, 20);
		public static Vector2 Ninja_Miniboss_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Ninja_Miniboss_Scale = new Vector2(2.7f, 2.7f);
		public static Vector2 Ninja_Miniboss_ProjectileScale = new Vector2(1.75f, 1.75f);
		public static Color Ninja_Miniboss_Tint = new Color(100, 100, 100);
		public static Vector2 Plant_Basic_KnockBack = new Vector2(100f, 100f);
		public static Vector2 Plant_Basic_Scale = new Vector2(2f, 2f);
		public static Vector2 Plant_Basic_ProjectileScale = new Vector2(2f, 2f);
		public static Color Plant_Basic_Tint = new Color(10, 160, 165);
		public static Vector2 Plant_Advanced_KnockBack = new Vector2(100f, 100f);
		public static Vector2 Plant_Advanced_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 Plant_Advanced_ProjectileScale = new Vector2(2f, 2f);
		public static Color Plant_Advanced_Tint = new Color(210, 20, 0);
		public static Vector2 Plant_Expert_KnockBack = new Vector2(100f, 100f);
		public static Vector2 Plant_Expert_Scale = new Vector2(3f, 3f);
		public static Vector2 Plant_Expert_ProjectileScale = new Vector2(2f, 2f);
		public static Color Plant_Expert_Tint = new Color(240, 225, 10);
		public static Vector2 Plant_Miniboss_KnockBack = new Vector2(100f, 100f);
		public static Vector2 Plant_Miniboss_Scale = new Vector2(3.5f, 3.5f);
		public static Vector2 Plant_Miniboss_ProjectileScale = new Vector2(2f, 2f);
		public static Color Plant_Miniboss_Tint = new Color(35, 35, 35);
		public static Vector2 Fireball_Basic_KnockBack = new Vector2(250f, 200f);
		public static Vector2 Fireball_Basic_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 Fireball_Basic_ProjectileScale = new Vector2(1.75f, 1.75f);
		public static Color Fireball_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 Fireball_Advanced_KnockBack = new Vector2(250f, 200f);
		public static Vector2 Fireball_Advanced_Scale = new Vector2(3f, 3f);
		public static Vector2 Fireball_Advanced_ProjectileScale = new Vector2(1.75f, 1.75f);
		public static Color Fireball_Advanced_Tint = new Color(255, 180, 0);
		public static Vector2 Fireball_Expert_KnockBack = new Vector2(250f, 200f);
		public static Vector2 Fireball_Expert_Scale = new Vector2(3.5f, 3.5f);
		public static Vector2 Fireball_Expert_ProjectileScale = new Vector2(1.75f, 1.75f);
		public static Color Fireball_Expert_Tint = new Color(255, 0, 0);
		public static Vector2 Fireball_Miniboss_KnockBack = new Vector2(250f, 200f);
		public static Vector2 Fireball_Miniboss_Scale = new Vector2(3.25f, 3.25f);
		public static Vector2 Fireball_Miniboss_ProjectileScale = new Vector2(2.25f, 2.25f);
		public static Color Fireball_Miniboss_Tint = new Color(0, 0, 0);
		public static Vector2 SpikeTrap_Basic_KnockBack = new Vector2(0f, 0f);
		public static Vector2 SpikeTrap_Basic_Scale = new Vector2(2f, 2f);
		public static Vector2 SpikeTrap_Basic_ProjectileScale = new Vector2(1.5f, 1.5f);
		public static Color SpikeTrap_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 SpikeTrap_Advanced_KnockBack = new Vector2(0f, 0f);
		public static Vector2 SpikeTrap_Advanced_Scale = new Vector2(2f, 2f);
		public static Vector2 SpikeTrap_Advanced_ProjectileScale = new Vector2(1.5f, 1.5f);
		public static Color SpikeTrap_Advanced_Tint = new Color(255, 255, 255);
		public static Vector2 SpikeTrap_Expert_KnockBack = new Vector2(0f, 0f);
		public static Vector2 SpikeTrap_Expert_Scale = new Vector2(2f, 2f);
		public static Vector2 SpikeTrap_Expert_ProjectileScale = new Vector2(1.5f, 1.5f);
		public static Color SpikeTrap_Expert_Tint = new Color(255, 255, 255);
		public static Vector2 SpikeTrap_Miniboss_KnockBack = new Vector2(0f, 0f);
		public static Vector2 SpikeTrap_Miniboss_Scale = new Vector2(2f, 2f);
		public static Vector2 SpikeTrap_Miniboss_ProjectileScale = new Vector2(1.5f, 1.5f);
		public static Color SpikeTrap_Miniboss_Tint = new Color(255, 255, 255);
		public static Vector2 SkeletonArcher_Basic_KnockBack = new Vector2(0f, 0f);
		public static Vector2 SkeletonArcher_Basic_Scale = new Vector2(2.4f, 2.4f);
		public static Vector2 SkeletonArcher_Basic_ProjectileScale = new Vector2(1.2f, 1.2f);
		public static Color SkeletonArcher_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 SkeletonArcher_Advanced_KnockBack = new Vector2(0f, 0f);
		public static Vector2 SkeletonArcher_Advanced_Scale = new Vector2(2.8f, 2.8f);
		public static Vector2 SkeletonArcher_Advanced_ProjectileScale = new Vector2(1.3f, 1.3f);
		public static Color SkeletonArcher_Advanced_Tint = new Color(200, 200, 200);
		public static Vector2 SkeletonArcher_Expert_KnockBack = new Vector2(0f, 0f);
		public static Vector2 SkeletonArcher_Expert_Scale = new Vector2(3.2f, 3.2f);
		public static Vector2 SkeletonArcher_Expert_ProjectileScale = new Vector2(1.4f, 1.4f);
		public static Color SkeletonArcher_Expert_Tint = new Color(150, 150, 150);
		public static Vector2 SkeletonArcher_Miniboss_KnockBack = new Vector2(0f, 0f);
		public static Vector2 SkeletonArcher_Miniboss_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 SkeletonArcher_Miniboss_ProjectileScale = new Vector2(1.25f, 1.25f);
		public static Color SkeletonArcher_Miniboss_Tint = new Color(0, 0, 0);
		public static Vector2 LastBoss_Basic_KnockBack = new Vector2(400f, 250f);
		public static Vector2 LastBoss_Basic_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 LastBoss_Basic_ProjectileScale = new Vector2(1.5f, 1.5f);
		public static Color LastBoss_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 LastBoss_Advanced_KnockBack = new Vector2(150f, 100f);
		public static Vector2 LastBoss_Advanced_Scale = new Vector2(2f, 2f);
		public static Vector2 LastBoss_Advanced_ProjectileScale = new Vector2(2f, 2f);
		public static Color LastBoss_Advanced_Tint = new Color(255, 255, 255);
		public static Vector2 LastBoss_Expert_KnockBack = new Vector2(350f, 300f);
		public static Vector2 LastBoss_Expert_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 LastBoss_Expert_ProjectileScale = new Vector2(1.5f, 1.5f);
		public static Color LastBoss_Expert_Tint = new Color(255, 255, 255);
		public static Vector2 LastBoss_Miniboss_KnockBack = new Vector2(300f, 250f);
		public static Vector2 LastBoss_Miniboss_Scale = new Vector2(2f, 2f);
		public static Vector2 LastBoss_Miniboss_ProjectileScale = new Vector2(2f, 2f);
		public static Color LastBoss_Miniboss_Tint = new Color(255, 255, 255);
		public static Vector2 Portrait_Basic_KnockBack = new Vector2(10f, 10f);
		public static Vector2 Portrait_Basic_Scale = new Vector2(2f, 2f);
		public static Vector2 Portrait_Basic_ProjectileScale = new Vector2(1.5f, 1.5f);
		public static Color Portrait_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 Portrait_Advanced_KnockBack = new Vector2(10f, 10f);
		public static Vector2 Portrait_Advanced_Scale = new Vector2(2f, 2f);
		public static Vector2 Portrait_Advanced_ProjectileScale = new Vector2(2.2f, 2.2f);
		public static Color Portrait_Advanced_Tint = new Color(255, 255, 255);
		public static Vector2 Portrait_Expert_KnockBack = new Vector2(10f, 10f);
		public static Vector2 Portrait_Expert_Scale = new Vector2(2f, 2f);
		public static Vector2 Portrait_Expert_ProjectileScale = new Vector2(2.2f, 2.2f);
		public static Color Portrait_Expert_Tint = new Color(255, 255, 255);
		public static Vector2 Portrait_Miniboss_KnockBack = new Vector2(10f, 10f);
		public static Vector2 Portrait_Miniboss_Scale = new Vector2(5f, 5f);
		public static Vector2 Portrait_Miniboss_ProjectileScale = new Vector2(2.75f, 2.75f);
		public static Color Portrait_Miniboss_Tint = new Color(255, 255, 255);
		public static Vector2 Starburst_Basic_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Starburst_Basic_Scale = new Vector2(2.25f, 2.25f);
		public static Vector2 Starburst_Basic_ProjectileScale = new Vector2(1.1f, 1.1f);
		public static Color Starburst_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 Starburst_Advanced_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Starburst_Advanced_Scale = new Vector2(2.75f, 2.75f);
		public static Vector2 Starburst_Advanced_ProjectileScale = new Vector2(1.3f, 1.3f);
		public static Color Starburst_Advanced_Tint = new Color(190, 95, 95);
		public static Vector2 Starburst_Expert_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Starburst_Expert_Scale = new Vector2(3.25f, 3.25f);
		public static Vector2 Starburst_Expert_ProjectileScale = new Vector2(1.6f, 1.6f);
		public static Color Starburst_Expert_Tint = new Color(0, 255, 0);
		public static Vector2 Starburst_Miniboss_KnockBack = new Vector2(0f, 0f);
		public static Vector2 Starburst_Miniboss_Scale = new Vector2(4f, 4f);
		public static Vector2 Starburst_Miniboss_ProjectileScale = new Vector2(2.5f, 2.5f);
		public static Color Starburst_Miniboss_Tint = new Color(255, 255, 255);
		public static Vector2 Chicken_Basic_KnockBack = new Vector2(500f, 350f);
		public static Vector2 Chicken_Basic_Scale = new Vector2(2f, 2f);
		public static Vector2 Chicken_Basic_ProjectileScale = new Vector2(1.25f, 1.25f);
		public static Color Chicken_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 Chicken_Advanced_KnockBack = new Vector2(500f, 350f);
		public static Vector2 Chicken_Advanced_Scale = new Vector2(2f, 2f);
		public static Vector2 Chicken_Advanced_ProjectileScale = new Vector2(1.35f, 1.35f);
		public static Color Chicken_Advanced_Tint = new Color(255, 255, 255);
		public static Vector2 Chicken_Expert_KnockBack = new Vector2(500f, 350f);
		public static Vector2 Chicken_Expert_Scale = new Vector2(2f, 2f);
		public static Vector2 Chicken_Expert_ProjectileScale = new Vector2(1.5f, 1.5f);
		public static Color Chicken_Expert_Tint = new Color(255, 255, 255);
		public static Vector2 Chicken_Miniboss_KnockBack = new Vector2(500f, 350f);
		public static Vector2 Chicken_Miniboss_Scale = new Vector2(8f, 8f);
		public static Vector2 Chicken_Miniboss_ProjectileScale = new Vector2(1.25f, 1.25f);
		public static Color Chicken_Miniboss_Tint = new Color(255, 125, 125);
		public static Vector2 HomingTurret_Basic_KnockBack = new Vector2(125f, 125f);
		public static Vector2 HomingTurret_Basic_Scale = new Vector2(2f, 2f);
		public static Vector2 HomingTurret_Basic_ProjectileScale = new Vector2(1f, 1f);
		public static Color HomingTurret_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 HomingTurret_Advanced_KnockBack = new Vector2(125f, 125f);
		public static Vector2 HomingTurret_Advanced_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 HomingTurret_Advanced_ProjectileScale = new Vector2(1.25f, 1.25f);
		public static Color HomingTurret_Advanced_Tint = new Color(200, 200, 200);
		public static Vector2 HomingTurret_Expert_KnockBack = new Vector2(125f, 125f);
		public static Vector2 HomingTurret_Expert_Scale = new Vector2(2.75f, 2.75f);
		public static Vector2 HomingTurret_Expert_ProjectileScale = new Vector2(1.5f, 1.5f);
		public static Color HomingTurret_Expert_Tint = new Color(150, 150, 150);
		public static Vector2 HomingTurret_Miniboss_KnockBack = new Vector2(125f, 125f);
		public static Vector2 HomingTurret_Miniboss_Scale = new Vector2(3f, 3f);
		public static Vector2 HomingTurret_Miniboss_ProjectileScale = new Vector2(2f, 2f);
		public static Color HomingTurret_Miniboss_Tint = new Color(155, 30, 0);
		public static Vector2 Horse_Basic_KnockBack = new Vector2(100f, 100f);
		public static Vector2 Horse_Basic_Scale = new Vector2(1.6f, 1.6f);
		public static Vector2 Horse_Basic_ProjectileScale = new Vector2(1f, 1f);
		public static Color Horse_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 Horse_Advanced_KnockBack = new Vector2(100f, 100f);
		public static Vector2 Horse_Advanced_Scale = new Vector2(2.2f, 2.2f);
		public static Vector2 Horse_Advanced_ProjectileScale = new Vector2(2f, 2f);
		public static Color Horse_Advanced_Tint = new Color(250, 180, 20);
		public static Vector2 Horse_Expert_KnockBack = new Vector2(100f, 100f);
		public static Vector2 Horse_Expert_Scale = new Vector2(2.6f, 2.6f);
		public static Vector2 Horse_Expert_ProjectileScale = new Vector2(2.25f, 2.25f);
		public static Color Horse_Expert_Tint = new Color(215, 20, 20);
		public static Vector2 Horse_Miniboss_KnockBack = new Vector2(100f, 100f);
		public static Vector2 Horse_Miniboss_Scale = new Vector2(3.4f, 3.4f);
		public static Vector2 Horse_Miniboss_ProjectileScale = new Vector2(1f, 1f);
		public static Color Horse_Miniboss_Tint = new Color(0, 0, 0);
		public static Vector2 Spark_Basic_KnockBack = new Vector2(300f, 250f);
		public static Vector2 Spark_Basic_Scale = new Vector2(2f, 2f);
		public static Vector2 Spark_Basic_ProjectileScale = new Vector2(1f, 1f);
		public static Color Spark_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 Spark_Advanced_KnockBack = new Vector2(300f, 250f);
		public static Vector2 Spark_Advanced_Scale = new Vector2(2.5f, 2.5f);
		public static Vector2 Spark_Advanced_ProjectileScale = new Vector2(1.25f, 1.25f);
		public static Color Spark_Advanced_Tint = new Color(125, 150, 175);
		public static Vector2 Spark_Expert_KnockBack = new Vector2(300f, 250f);
		public static Vector2 Spark_Expert_Scale = new Vector2(3f, 3f);
		public static Vector2 Spark_Expert_ProjectileScale = new Vector2(1.5f, 1.5f);
		public static Color Spark_Expert_Tint = new Color(255, 0, 0);
		public static Vector2 Spark_Miniboss_KnockBack = new Vector2(300f, 250f);
		public static Vector2 Spark_Miniboss_Scale = new Vector2(3.5f, 3.5f);
		public static Vector2 Spark_Miniboss_ProjectileScale = new Vector2(2.5f, 2.5f);
		public static Color Spark_Miniboss_Tint = new Color(0, 0, 0);
		public static Vector2 Mimic_Basic_KnockBack = new Vector2(250f, 200f);
		public static Vector2 Mimic_Basic_Scale = new Vector2(2f, 2f);
		public static Vector2 Mimic_Basic_ProjectileScale = new Vector2(1f, 1f);
		public static Color Mimic_Basic_Tint = new Color(255, 255, 255);
		public static Vector2 Mimic_Advanced_KnockBack = new Vector2(250f, 200f);
		public static Vector2 Mimic_Advanced_Scale = new Vector2(2f, 2f);
		public static Vector2 Mimic_Advanced_ProjectileScale = new Vector2(1.25f, 1.25f);
		public static Color Mimic_Advanced_Tint = new Color(255, 255, 255);
		public static Vector2 Mimic_Expert_KnockBack = new Vector2(250f, 200f);
		public static Vector2 Mimic_Expert_Scale = new Vector2(2f, 2f);
		public static Vector2 Mimic_Expert_ProjectileScale = new Vector2(1.5f, 1.5f);
		public static Color Mimic_Expert_Tint = new Color(255, 255, 255);
		public static Vector2 Mimic_Miniboss_KnockBack = new Vector2(250f, 200f);
		public static Vector2 Mimic_Miniboss_Scale = new Vector2(2f, 2f);
		public static Vector2 Mimic_Miniboss_ProjectileScale = new Vector2(2f, 2f);
		public static Color Mimic_Miniboss_Tint = new Color(255, 255, 255);
	}

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