Alektorophobia. Originally ther were tables with chickens on it. Acted like paintings. But they were dumb, and buggy (floated over the ground). Removed and turned into the Alektorophobia trait where chicken legs became running chickens.
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Alektorophobia. Originally there were tables with chickens on it. Acted like paintings. But they were dumb, and buggy (floated over the ground). Removed and turned into the Alektorophobia trait where chicken legs became running chickens.
Faces in the direction of the player, but can only face left or right
GuardBox
GuardBox XL
GuardBox 2000
Health:
18
25
50
Damage:
20
26
31
Xp:
75
125
225
Speed:
0
0
0
Jump:
1035
1035
1035
Cooldown:
2
2
2
DropAmt:
1 - 1
1 - 2
1 - 3
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
775
1100
925
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
False
False
False
KnockedBack:
True
True
True
Weighted:
True
True
True
MeleeRadius:
10
10
10
ProjectileRadius:
20
20
20
EngageRadius:
975
975
975
Horse
General
Areas:
Garden
Dungeon
Attacks:
Attacks by charging and circling. Advanced versions leave a trail of fire
Movement:
Running
Notes:
Headless Horse
Dark Stallion
Night Mare
Health:
30
41
70
Damage:
23
27
31
Xp:
25
75
200
Speed:
425
500
550
Jump:
900
900
900
Cooldown:
2
2
2
DropAmt:
1 - 2
1 - 2
2 - 3
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
0
0
0
AnimationDelay:
15
15
15
AlwaysFaceTarget:
False
False
False
CanFall:
False
False
False
KnockedBack:
False
False
False
Weighted:
True
True
True
MeleeRadius:
700
700
700
ProjectileRadius:
1800
1800
1800
EngageRadius:
2100
2100
2100
IceWizard
General
Areas:
Castle
Tower
Dungeon
Attacks:
Shoots ice in every direction which travels in a straight line
Movement:
Flying, doesn't pass through obstacles
Notes:
larger ones shoot more and larger ice crystals
Frosten
Icen
Glacien
Health:
32
49
80
Damage:
20
28
35
Xp:
175
200
400
Speed:
270
270
300
Jump:
300
300
300
Cooldown:
1.25
1.25
2
DropAmt:
1 - 2
1 - 2
2 - 3
DropChance:
40%
50%
100%
TurnSpeed:
0.04
0.04
0.04
ProjectileSpeed:
500
500
600
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
True
True
True
KnockedBack:
True
True
True
Weighted:
False
False
False
MeleeRadius:
225
225
225
ProjectileRadius:
700
700
700
EngageRadius:
900
900
900
Knight
General
Areas:
Castle
Dungeon
Attacks:
Long range Spear slash, advanced versions have a stab attack
Movement:
Notes:
Corrupt Knight fires a single slash, Corrupt Vanguard fires a straight & up angled slash, Corrupt Lord fires 3 slashes; straight, up angled & down angled slash.
For all types of skeletons, bones fly through ceilings and walls
Mr Bones
Areas
Castle Iron Chest, Forest
Level
13 -
Health
Damage
Notes
Will jump if you are above him
McRib
Areas
Level
Health
Damage
Notes
Throws multiple (~4) bones
Archer
General
Attacks
Shoots arrows
Movement
Walking and jumping
Archer
Areas
Forest
Level
Health
Damage
Notes
Shoots one arrow, can choose between two stances (high and low arc)
Ranger
Areas
The Maya
Level
Health
Damage
Notes
Shoots two arrows
Sniper
Areas
Level
Health
Damage
Notes
Shoots three arrows
Fury
General
Attacks
Charges and fires projectiles.
Movement
Flying and moves through solid objects
Fury
Areas
Forest, Forest Boss
Level
Health
Damage
Notes
Fires 1 energy ball in each direction, "+" pattern
Rage
Areas
The Maya, The Darkness
Level
Health
Damage
Notes
Fires 3 energy balls in each direction, "+" pattern
Wrath
Areas
Forest Iron Chest,
Level
Health
Damage
Notes
Fires 3 energy balls in each direction, "+" and "x" pattern overlayed
Doomvas
General
Attacks
Hits you. Doomtrait and Doomscape shoot energy balls
Movement
Flying. Moves through objects in a circular direction around the player. Will try to follow you if you are backing off.
Notes
Reveals itself by shaking when the player is close.
Can not be knocked back
Doomvas
Areas
Castle Hamson,
Level
Health
Damage
Notes
They'll attack even if you don't attack them first
Doomtrait
Areas
The Maya
Level
Health
Damage
Notes
They'll attack even if you don't attack them first
Doomscape
Areas
Iron Chest Rooms - Castle + Maya
Level
Health
Damage
Notes
They'll attack if you try to activate them
Mimic
General
Attacks
Hits you
Movement
Running/Jumping
Notes
Reveals itself by shaking when the player is close.
They don't appear on the map like real treasure chests.
Mimic
Areas
Forest Abkhazia, the Maya
Level
Health
Damage
Notes
They'll attack even if you don't attack them first.
Mimicant
Areas
Level
Health
Damage
Notes
Mimicrunch
Areas
Level
Health
Damage
Notes
Guardbox
General
Attacks
Shoots missle(s)
Movement
Stationary, Turning
Notes
Faces the direction the player is in, but can only face left or right.
GuardBox
Areas
Castle, Forest
Level
Health
Damage
Notes
Fires a missile
GuardBox XL
Areas
The Maya
Level
Health
Damage
Notes
Fires three fast moving missiles
GuardBox 2000
Areas
The Maya + Castle - Iron Chest Rooms, The Darkness
Level
Health
Damage
Notes
Fires one large missile that curves towards the player
Chaintor
General
Attacks
Swings the spiketor family around on a chain. Upon death, the ball becomes a temporary spiketor.
Movement
Walking
Notes
Chaintor
Areas
Forest Abkhazia,
Level
Health
Damage
Notes
Swings an orb at different speeds and distance
Chaintex
Areas
Level
Health
Damage
Notes
Swings two orbs at different speeds and distance
Chaintus
Areas
Level
Health
Damage
Notes
Swings two orbs at different speeds and distance
Gray Knight
General
Attacks
Strikes in a large area in front of it with a long sword. Capable of hitting above it due to the arc.
Movement
Walking
Notes
Gray Knight
Areas
Castle Hamson,
Level
Health
Damage
Notes
Gray Baron
Areas
Castle Iron Chest
Level
Health
Damage
Notes
Graydiator
Areas
Land of Darkness, Castle Hamson (as a miniboss)
Level
Health
Damage
Notes
May swing twice (with charge-up time). Will charge at you and then swing many times.
Tall Guard
General
Attacks
No attacks
Movement
Walking
Notes
Attacking the shield deals low damage and flings the player back a large distance.
Tall Guard
Areas
Forest
Level
Health
Damage
Notes
Upon hitting the shield, you will get knocked back. Attack it from behind.
Hulk Guard
Areas
Land of Darkness , The Maya
Level
Health
Damage
Notes
Upon hitting the shield, you will get knocked back. Attack it from behind.
Tower Guard
Areas
Forest - Iron Chest
Level
Health
Damage
Notes
Upon hitting the shield, you will get knocked back. Attack from behind, but be
wary as this variety moves quickly.
Warg
General
Attacks
Charges. Highly mobile.
Movement
Running/Jumping
Notes
Warg
Areas
Forest Abkhazia
Level
Health
Damage
Notes
Wargen
Areas
Land of Darkness , The Maya
Level
Health
Damage
Notes
Wargenflorgen
Areas
The Maya + The Darkness + Forest - Iron Chest Rooms
Level
Health
Damage
Notes
Flamelock
General
Attacks
Attack with various magic projectiles and magic pillars.
Movement
Flying
Notes
Flamelock/Blazelock/Sollock
Areas
Castle
Level
Health
Damage
Notes
Fireballs directed at where your player is standing, they do not home.
Flamelock: 3 small fireballs
Blazelock: 5 small fireballs (fast)
Sollock: 3 very large fireballs (slow)
Earthsor/Gravisor/Terrasor
Areas
Forest
Level
Health
Damage
Notes
Look for a yellow circle on the ground where a rock will shoot up from, gets larger for each mage, with Terrasor's rock taking up the height of the screen.
Glacien/Icen
Areas
Castle Fairy Chest
Level
Health
Damage
Notes
Ice shoots out in a Radial pattern, more and larger ice crystals from the larger Icen.
Corrupt Knight
General
Attacks
Attack by charging forward and a ranged projectile.
Movement
Walking
Notes
Corrupt Knight
Areas
Castle
Level
Health
Damage
Notes
Corrupt Vanguard
Areas
The Maya
Level
Health
Damage
Notes
Has a charge-up dash attack
Corrupt Lord
Areas
Special Enemy
Level
Health
Damage
Notes
Charite
General
Attacks
Attack by charging forward and a ranged projectile.
Movement
Flying. Moves through objects
Charite
Areas
Castle
Level
Health
Damage
Notes
Pyrite
Areas
The Maya
Level
Health
Damage
Notes
Infernite
Areas
Iron Chest Rooms
Level
Health
Damage
Notes
Headless Horse
General
Attacks
Attacks by charging and circling. Dark stallion and Nigh Mares leave a trail of fire that will damage the player.
Movement
Running
Headless Horse
Areas
Forest
Level
Health
Damage
Notes
Can not be knocked back .
Dark Stallion
Areas
The Darkness
Level
Health
Damage
Notes
Can not be knocked back . Leaves a trail of small fires when it passes over an
area.
Night Mare
Areas
Forest - Chest Rooms
Level
Health
Damage
Notes
Can not be knocked back . Leaves a trail of large fires when it passes over an
area.
Ninja
General
Attacks
Throws a Ninja Star at the player
Movement
Running/Jumping
Ninjo
Areas
Level
Health
Damage
Notes
Ninpo
Areas
Level
Health
Damage
Notes
Ninopojo
Areas
Level
Health
Damage
Notes
Bloob
General
Attacks
Charges
Movement
Notes
Splits on death.
Blood
Areas
Forest
Level
Health
Damage
Notes
splits 1 time.
Bloobite
Areas
The Tower
Level
Health
Damage
Notes
splits 2 times. leaves a fire when it jumps.
Bloobasaurus Rex
Areas
The Darkness
Level
Health
Damage
Notes
splits 3 times. leaves a fire when it jumps or dies.
Bud
General
Attacks
Movement
Notes
Bud
Areas
Level
Health
Damage
Notes
Can not be knocked back .
Plantite
Areas
The Tower
Level
Health
Damage
Notes
Flowermon
Areas
The Darkness
Level
Health
Damage
Notes
Zombie
General
Attacks
Touching the Player
Movement
Walking
Notes
Ambushes by hiding in the ground.
Zombie
Areas
Level
Health
Damage
Notes
Can not be knocked back .
Zombishnu
Areas
The Tower
Level
Health
Damage
Notes
Zomboner
Areas
The Darkness
Level
Health
Damage
Notes
Scout
General
Attacks
Fires projectiles. Projectiles are extra dangerous since they are not affected by obstacles.
Movement
Flying
Notes
Ambushes by hiding in the ground.
Scout
Areas
Level
Health
Damage
Notes
Can not be knocked back .
Pupil
Areas
The Tower
Level
Health
Damage
Notes
Visionary
Areas
The Darkness
Level
Health
Damage
Notes
Plinky
General
Attacks
Fires projectiles that are affected by walls and floors.
Movement
Immobile
Notes
Plinky
Areas
Level
Health
Damage
Notes
Planky
Areas
Level
Health
Damage
Notes
Plonky
Areas
Level
Health
Damage
Notes
Mini-Bosses
Skeleton Mini-Bosses
General
Attacks
Throws several bones at once.
Movement
Walking and jumping
Notes
Will "enrage" and throw more bones and will throw them much faster after partner dies.
Berith
Areas
Castle Bonus Room (2 x 1)
Level
Health
Damage
Normal: 3 Bones Damage Enraged: 5 Bones Damage
Notes
Weaken his buddy before killing him!
Halphas
Areas
Castle Bonus Room (2 x 1)
Level
Health
Damage
Normal: 3 Bones Damage Enraged: 5 Bones Damage
Notes
Weaken his buddy before killing him!
Flaimlock Mini-Bosses
General
Attacks
Fireballs, ice shards, rock pillars
Movement
Floating
Notes
-
Amon
Areas
Level
Health
Damage
Notes
Barbatos
Areas
Level
Health
Damage
Notes
Corrupt Knight Mini-Bosses
General
Attacks
Swings Spear, Charges (two or three consecutive times), Ranged Attack
Movement
Carging, Walking
Level
Health
Strength
Notes
Easy to kill with pogo attacks
Bud Mini-Boss
Both (Exact Same)
Attacks
Movement
Notes
Areas
Level
19
Health
321
Strength
40
Notes
Sallos Mini-Boss
General
Attacks
shoot out 4 energy balls, either in all 4 diagonal directions, or the cardinal directions.
Movement
Flying around in a circular pattern
Areas
Health
Level
Strength
Notes
Recognizing a Sallos
To distinguish the Sallos from a regular portrait, pause the game. If it is a Sallos, it will display a box with a health amount below.
Removed
ENEMIES REMOVED FROM GAME DUE TO BUGS
Sparky
Enemies that you can see in the demo. They traveled across terrain including along the walls. They kept bugging out and were eventually removed last minute.
Reflector
Enemy you can see on our webpage. He was going to fire bullets that you had to hit back to damage. He was removed due to the projectile crashing the game, and not fitting with the random map generation.
3 Mages (fire, earth, ice)
They used to be able to teleport, functionality removed from the game.
Chicken Table
Alektorophobia. Originally there were tables with chickens on it. Acted like paintings. But they were dumb, and buggy (floated over the ground). Removed and turned into the Alektorophobia trait where chicken legs became running chickens.